Not true at all. Contrast does not affect how we perceive a shape in reference to it’s size. However it DOES affect how we perceive it’s color. (duh)
Texture does not impact how quickly you are going to spot an enemy moving in front of it. (There are some exceptions but they are rare and don’t appear on the maps) The color will.
So yes. If the wall is white and enemies black it’s going to be “easier” to spot. Monochromatic color is nothing new to us. However I’m not proposing that. I’m talking about the texture of the map specifically because that’s where most of the work that’s being done at.
Not true at all. Contrast does not affect how we perceive a shape in reference to it’s size. However it DOES affect how we perceive it’s color. (duh)[/quote]
of course it does!
black object on black background is indistinguishable from it (no contrast, or contrast=0). hence no shape information can be acquired. Can’t tell how big something is if you can’t see it ; )
Texture does not impact how quickly you are going to spot an enemy moving in front of it. (There are some exceptions but they are rare and don’t appear on the maps) The color will.
So yes. If the wall is white and enemies black it’s going to be “easier” to spot. Monochromatic color is nothing new to us. However I’m not proposing that. I’m talking about the texture of the map specifically because that’s where most of the work that’s being done at.
differences in color are contrast differences
Complex textures are more taxing for your visual cortex than simple ones. Please don’t make me quote studies, but this is neuroscience 101 ; )
Therefore, your brain will process information from a simple background a lot faster than when it has to distinguish complex colorful objects (mercs) on complex colorful backgrounds (high detail&colorful textures). Your reflexes will go up.
Indeed, size of objects is more complicated, and in real life multiple different factors are cooperatively used to estimate/determine object size.
When it comes to objects on the screen, things are a lot easier, as the object distance to both your eyes is a constant, and the only things that are changing are COLORS ON THE SCREEN. Shape of pixels doesn’t change, nor does their size. Or your distance from it, unless you bob your head a lot.
There are no shapes on the screen, just color patterns moving around, which a brain considers as shapes, taking information from their color/brightness, and pretty much nothing else.
edit: I just realised, I hope we talk textures in CG sense - color patterns on geometrical models, and not real life textures (texture of wood vs. texture of steel, etc.)