Currently thunder is a tank. And thats is alright, cause he is an assualt. BUT… his concussion grenades…hmmm. They completely disable opponents by stopping movement and blinding vision. “Okay…so what, the enemies are not dead and the effects are justified” you may say, but i say yes, they are justified, but not for a grenade for a 1sec fuse and a 15 sec cooldown. You just cannot avoid them, within the 4 days after the patch to fix him, i got 10 godlikes with him. 10. He is extremely easy to play as i should not be gettong godlikes as
often as i do when i play him. He is too spammy and his grenades have no counter. Here are.my suggested changes:
-Increase cooldown to 18secs(from 15)
This is a quick and sinple change to reduce the spamminess of the concs
-Increase fuse timer to 1.2secs(from 1.0)
I jave decided i do not like the idea of thunder having to cook the nade, seeming as that would require to much preparation in the way of killing enemies. You would have to cook nade- throw nade- wait for effect- go in kill enemies. Let us compare this to fragger. Cook nade- throw nade- enemies dead.Simple for fragger not for thunder.The increase fuse would just give people more of a chance to escape the effect, whilst allowing thunder to be able to throw it further. Win win.
So what do you think?