[quote=“B. Montiel;91728”][quote=“MarsRover;91702”]
Cobalts are the end. With lower tier cards you can trade up. You can’t do anything if you get a dud cobalt. That’s the key difference.
Yes, this is a goodwill gesture towards the people that spend actual money in this F2P game and/or are veterans that make the core community of DB, and this is a good thing. I don’t know why would you paint it in negative light, probably that jelousy you mention 
Disclaimer - I have 0 cobalts :)[/quote]
Well, my problem is that it is somehow very temporary band-aids that requires work, and are also contradicting some future plans. I’d be interested to know the purpose of this when steam trading will appear, if future higher tier cards appear. In my opinion, that’s very end of the line work.
The whole system seems to me still very undefined, and wobbly. And it’s not a time to go into such details. I feel like they don’t really where they are going with this. I hope for the cobalt owners club that they’ll have some sort of compensation, but I’d prefer some patience from them. That’s a minor problem currently, even in the loadout system and also future hypothetical economy.
Personally, with the current system as is, if you open the steam market, this is going to be a massive clusterfuck, with cobalt going from 5$ to less than 1 in a week. I’ve said it multiple times. The current system definitely won’t sustain. So, in my opinion, with those projects of adding steam market in mind, I’d prefer to see them do a proper rethink job than just finding temporary band-aids. I agree and like goodwill gestures, and I think they tried a way that was acceptable for them in the current system. But in my mind, it’s hiding more rooted issues, that will have an impact for us but also for them, if they want good income from the game on the long run, which is their very incentive to continue supporting dirty bomb.[/quote]
Well, ideally I’d like to get rid of this whole RNG loadout+skin system. But I have lost hope that those will ever separate. Adding another tier above cobalt will not go down well for the same reasons current trade-in is hated. This leaves us with figuring out what to do with unwanted cobalts.
Getting to Cobalt is hard, takes a lot of cash or time. It would be great if trading up to one didn’t feel like punishment, as most mercs only have 1-3 good loadouts. A system that costs only credits and can be used multiple times on a single cobalt (like rerolling) ensures that eventually you will get something good. Eventually new loadouts will be introduced, this would also help when that happens.
Currently, after playing for 350h, I have no incentive to spend 10k and 6 golds for a cobalt. I’d rather spend that cash on trade ups up to gold, hoard bad golds, and wait for a sensible cobalt recycling solution.
And I agree that steam trading will not help with bad cobalts. Sure, if you get a great loadout for a merc you don’t use you’ll be able to sell it as it’s attractive to other players. But bad cobalts will go for much less because they’re only good as fodder for this trade-in system.