[quote=“Lumi;20285”]
So I believe we need to add a dissuasion mechanic to the smoke and I came up with two distinct ideas:
First, we could give the smoke a coughing effect making it so that mercs can’t shoot while in a smoke, just use their melee, this would include allies and Red-Eye, except mercs with breathing apparatuses such as Stoker and Phoenix. This would make people think twice before entering a smoke and it would have a half way area denial effect.
The second option would not impede shooting, but it would slowly ship down at health of mercs without breathing apparatuses. Something in the order of 10HP per second. Small amount of damage, but not a gratuitous passing through anymore. This would also make the smoke more ally friendly (in servers without friendly fire) as the enemies would have a disadvantage compared to allies.
Finally, one last thought on how to improve Red-Eye: make the smoke’s outline visible while using his infrared sensor. Countless times has my smoke been removed by explosives or the time ran out and I didn’t notice because with the Eye on there is no change visible…
What do you think?[/quote]
Well i think both of your option are quite too overpowered, preventing people to shoot ? come on dont tell me you dont see a major fail on that i thought of something else while reading your thing instead of preventing them to shoot, you make the spread of the weapon increase a lot while in the smoke and you prevent ADS, like this you would not be able to accuratly shoot in it, which is quite logic, but you would still be able to try your luck and not die by pray and spraying