So I was thinking (again) why Red-Eye is barely used and the usual came up: high-skill/low reward, etc.
And then I asked myself what would make me play Red-Eye, rather than look at him and then go for Vassili instead or any other merc.
These were my thoughts:
First of all there is a need for dissuasion in the smoke, that the current smoke barely has. The initial effect, when the merc came out, in which people were scared from the smoke is gone and now everyone just rushes it and it usually is more an annoyance to your team than anything else. The usefulness of the smoke is very situational.
So I believe we need to add a dissuasion mechanic to the smoke and I came up with two distinct ideas:
First, we could give the smoke a coughing effect making it so that mercs can’t shoot while in a smoke, just use their melee, this would include allies and Red-Eye, except mercs with breathing apparatuses such as Stoker and Phoenix. This would make people think twice before entering a smoke and it would have a half way area denial effect.
The second option would not impede shooting, but it would slowly ship down at health of mercs without breathing apparatuses. Something in the order of 10HP per second. Small amount of damage, but not a gratuitous passing through anymore. This would also make the smoke more ally friendly (in servers without friendly fire) as the enemies would have a disadvantage compared to allies.
I believe either one of the options would add some more interest to Red-Eye and make his smoke more of a desired thing to be used. With every other merc I tend to fire my ability as soon as it is available, but with Red-Eye, the cooldown passes two to three times before I actually use the smoke since I don’t want to use it in a negative way to my team.
Finally, one last thought on how to improve Red-Eye: make the smoke’s outline visible while using his infrared sensor. Countless times has my smoke been removed by explosives or the time ran out and I didn’t notice because with the Eye on there is no change visible…
What do you think?
