Honestly she needs to be made into a practical medic, so she can become a viable choice in actual competitive matches, instead of just playing a different actual medic. As it is, it feels like she was only playtested by assault mains, rather than actual medics. And DB definitely doesn’t need more assault oriented mercs…
As a medic main ever since I started playing DB, having more than one teammate die close together is fairly rare, and it only happens a few times each game, compared to how many times two players will die at the same time, but in different locations. Because of this, an AoE revive isn’t really as much of a major ability as guardian makes it out to be. Don’t get me wrong, it’s still a neat idea, but it needs something else to back it up.
For whatever reason, the devs decided to give the AoE revive a cooldown. As I said, having more than one teammate die close together is rare enough, and a cooldown not only leaves you stuck doing nothing if a teammate dies farther away, but also encourages useless 30 HP tap revives, because she gets a bigger cooldown the longer she charges it. Sure, tap revives can work on other medics that can actually heal you after, but guardian can’t.
Her range is also a major issue I’ve noticed. Not so much for her, but for other medics. Being able to revive at range is, primarily, spark’s entire draw. She doesn’t need another person to take her place, and another reason not to play her. But beyond that, because there’s no indication that guardian is preparing to revive a teammate besides her glove (that you can rarely even notice), it means your teammates have no idea what you’re doing. An aura could be rushing over there with a full defib charge, only to be beaten by a 30 hp revive from a guardian half way across the map. Sure this isn’t so much of an issue if your team communicates well, but that doesn’t happen very often.
As for her drone, one of the big things I noticed in her trailers, was that the drone seemed that it was intended to be used proactively. See an airstrike marker? Throw down a drone. This is also reinforced with her guardian angel ability. But because the drone takes so long to deploy, it’s usually not very helpful. The drone as it is, is more of a preventative measure. No one with half a brain will throw anything at a drone while it’s up, they’ll just wait. This means that guardian doesn’t actually get much XP, because she’s not actively disabling anything, merely delaying its use in the first place. And because her revive is so broken and she really doesn’t have any other abilities that can bring in XP, she usually doesn’t get very high in the scoreboard.
Now, that’s a lot of ranting. What would I actually propose be done about it?
- No cooldown on her AoE revive, or one similar to spark’s revivr, that only gets triggered if the charge is held too long. This is the biggest issue with her currently, and as long as it exists, she’ll never be a practical choice for a medic.
- Massively reduce the range she can place an AoE bubble, or just make it into a phoenix pulse type bubble, tied to herself.
- Significantly reduced deploy time on her drone, but perhaps in exchange, a smaller area of coverage.
- Increased XP for disabling items, as well as XP for deployables/objective/mercs/etc that are shielded inside her dome. For example, points for throwing a drone over the EV or a cluster of teammates, meaning she’ll get XP for preventing the use of projectiles in the first place, not just when she destroys one.