[QUOTE=Daerados;536443]
Not imaginary, because there’s none atm who will solidare with game as it is and think about something else than making suggestions which will help to return their comfort zone. (Hope understandable, in my language it makes sense
) About fragger you’re right, but it’s not the weapons we talk about, but characters mechanic.[/QUOTE]
Are you high? We’ve played, adapted and abused the current settings for months, we adapt play and abuse any new changes/settings that hit the game. We have done so with instagib, we all agree that it’s a gamebreaking feature that only contradicts everything the game is supposed to be about. In the meantime, we’ve kept on playing. It’s been 3 or something months since I’ve first brought up Vasilli balance suggestions. What’s not to grasp here?
Do you honestly think your pros in LoL, Dota, SC2, Quake, CSGO, etc. have no input in their respective titles? I can guarantee you that several of them are CONSULTED before game altering patches go live, most even get to play-test them and voice their opinions regarding it. There’s plenty of things they stopped from being “put into the game”, why? Because they’re inherently broken to the point that mere adaption can not deal with it.
Unless you magically change any and all maps drastically to reduce the effectiveness of the sniper or give us other means of dealing with a sniper (redeye and phantoms are an utter joke, don’t even suggest it), it will remain unbalanced at high-level play. And that’s the issue here, right? The fact that the only counter to a sniper is… having a sniper. That’s not a feasible solution at any level of play.
And again, you don’t seem to comprehend the fact that the proposed changes would not, in any way, make Vasilli less effective. He’ll still kill in 1 headshot, he’ll still gib in 1 headshot (If chicken had his way, in 1 bodyshot even), the only thing that changes is the fact that the Vasilli player will be rewarded MORE for prioritizing all the while the skill ceiling of the class is being highered. You can headshot a downed player TWICE before revive invulnerability kicks in. Make the choice, kill 2 more people or make sure the person you’ve killed stays dead. It’s that simple.