First of all. we need to understand that turret-placement even the bestest in the world is not a kind of skill that should be rewarded with tonns of turret-multikills.
so i thought of how to make it counterable.
What is the main purpose of a turret??
is it a kill or alarm?
alarm turrets with less hp and less dmg, but that can be placed on walls and crazy places. that at least provides a proper pay off for placement skill. if you place then in bad places they dont do *****. but with some imagination you can get info on opponent, and deal some dmg. some advantage for some not very demanding actions.
or the main purpose of a turret is a kill?
then any merc should have a counter measures
now only soldiers have nades - a logical counter ability against turret.
but what about other mercs?
what about proxy with the most littlest hp ever?? vs a human she get advantage of speed, but not vs turret
so here are some thoughts:
- turrets should lock on longer vs faster mercs.
- turrets can be disturbed for a little period of time by any(or some) throw ability (ammo/health stations, another turret) just like Terminator was disturbed in the movie by machines and facilities. so that lock on time is longer.
- turret’s aim gets worse if someone shoots the turret.
- some mercs can have a ‘Jam’ ability, that make them invis for enemy turrets for 3-5 seconds.
currently turret is realy OP.
