[quote=“Ronan;63618”]Before I go into my post, as I’m sure others will see it and know that I’m an avid Phantom player. I’ve been playing Dirty Bomb since the Founders cards were about, and I’ve seen Phantom’s ups and downs. He was strong, nerfed to the ground, came back strong, and nerfed into oblivion once more. I’m sure the next time tweaks happen, the wonderful people at Splash Damage(love you guys) will be able to find a nice medium for our loved/hated spooky ghost man.
Which is why I’d like to see them go back to how he was with a mixture of closed-beta to open-beta. A comfortable medium to take some of the completely broken from closed-beta to implement some of the changes done to him. IE; he used to have 90% invisibility closed-beta during all times, now… his invisibility is roughly around 75% standing still, 65-70% walking, and +80% running.
People want Phantom to do his job, which is fine. I mean, any merc in the game should do their job, but Phantom’s only job was going through, not around, the front-lines normally. It allowed him to get behind people and they’d not notice him mid-fire fight. Which, is why his initial shield on his cloak was added, to assist him with such. It’s why they could’ve nerfed the shield like it is currently, and put the visibility where it was at. Hell, if they removed the shield, but placed him back at 90% invisibility. Because as everyone knows… well, right now he’s a guy running around with what’s basically a sheet covered in some sponges bought at the dollar store. Absorbs some damage, and barely cloaks him. If they put his visibility back where it was prior to this nerf, and kept the current shield, I’d be happy.
I’ve also suggested he gets a second ability similar to something Payday 2-esque where he can ‘spot’ enemies, marking them through walls, showing their outlines for a set amount of time, and it’d work on a charge system, and can only be used when he’s cloaked.
Now, onto keeping the SMG or removing it on him. I’m a bit partial on this matter. I liked him when he was melee and a semi-automatic pistol. A katana swing and a few handgun bullets knocked a target out, and you kept going. That’s how it should be. That’s why I feel the cooldown should be 6-8 seconds and his visibility is turned back to what it was pre-nerf. If not tweaked to 90% sure, keep the SMGs, but, if they do put it back on 90, I loved the katana and handgun style he was shown with on the Scrubs trailer, and played with during closed-beta.
On another note. Redeye’s been released, and one of the things said about our favorite solid-snake looking Recon was;
“Better yet, any enemies near the center of Redeye’s vision will be Spotted, including invisible Phantoms”
They keep pushing that Phantom is invisible, when they, along with 99% of the database, even people who didn’t like Phantom can see he’s far from such. Maybe this is a hint at changes to his cloak? I don’t know. Only time can tell.
That’s the end of my little post. Of course, I hope everyone has a wonderful day and of course, keep playing Dirty.[/quote]
Definitely, Phantom’s cloak is nowhere near as good as it should be. Cloak needs to be upgraded.