Is it possible allow to players,to connect with the same GUID?Because I did turn off Punk Buster on my Server.And nobody has GUID.But when 2 players haven’t got GUID=(they both have the same GUID),they will be kicked from server with Duplicate GUID error…So my question is. How can I allow on my Server the duplicate GUID using…
How to allow "NO GUID"
Which mod are you using? On silEnT mod you can enter without any GUID and even ban players without any GUID without any issue. (Version 0.4.0)
I am using Noquarter.You can see my Server informations below:
frags_0 = 342
frags_1 = 231
frags_2 = 328
frags_3 = 183
g_alliedmaxlives = 0
g_antilag = 1
g_axismaxlives = 0
g_balancedteams = 1
g_bluelimbotime = 15000
g_friendlyfire = 59
g_gametype = 4
g_heavyweaponrestriction = 100
g_maxgameclients = 0
g_maxlives = 0
g_maxlivesrespawnpenalty = 0
g_mingameclients = 0
g_needpass = 0
g_redlimbotime = 15000
g_skills = 11
g_tyranny = 1
g_voteflags = 0
gamename = nq
hostport = 27960
jp_insanity = 1668
mapname = vesuvius
mod_url = http://****storm.org
mod_version = 1.2.9
numplayers = 4
omnibot_playing = 4
p = -2-121
ping_0 = 0
ping_1 = 0
ping_2 = 0
ping_3 = 0
player_0 = ^1hispan^21
player_1 = ^4Bela_^1H^7U^2N
player_2 = ^1Poc^7on^2gi
player_3 = ^0Hon^1or^?ius
protocol = 82
sv_allowanonymous = 1
sv_floodprotect = 1
sv_hostname = ^1|^7|^2| ^7C^1razy ^7W^1ar ^7L^1ords ^1|^7|^2| ^4Fun ^1Server ^2#1 ^1|^7|^2| ^9www.cwlclan.com
sv_maxclients = 24
sv_maxping = 0
sv_maxrate = 25000
sv_minguidage = 0
sv_minping = 0
sv_privateclients = 2
sv_punkbuster = 0
timelimit = 30
version = ET
voteflags = 63907
It is possible. XPsave is forcing players with the same guid to disconnect but you can disable it.
Just don’t use 8 bitmask
Quote from ****storm: http://****storm.org/noquarter/wiki/index.php?title=XP_CVARs (link doesn’t work because word “s h i t” is autocensored)
so works with NQ 123 right?
in the commented
// g_XPSave - Sets flags for allowing per player XP saving between campaigns, rounds, etc.
// 0 - Disable XP saving
// 1 - Store XP when a client disconnects
// 2 - Don’t reset XP to the pre-map start values on a map restart, shuffle, etc…
// 4 - Never ever reset xp
// 8 - Force the disconnection of clients with the same GUID as the connecting client.
// This is useful in saving the stored XP of players with unreliable network connections
// since they should still get their stored XP even if reconnecting immediately with a new IP address
// Default: 0
set g_XPSave “15”
our is 15 so if i try 7 ?
we tested with an other and same with 7 we both been crashed for No Guid ( noquarter 123 )
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