How the sniper rifles should be balanced...


(Dysfnal) #1

I’m only talking about the bolt action rifles right now, the PDP is it’s own beast.

If SD were to nerf the MOA to 70 damage, there would be a very little effect, but it might be enough to even the playing field with the Felix. All the same mercs would die in one headshot, but body shots would be less effective. The effects of this would likely be small, but definitely noticable. All those times when 9 damage would make the difference, rather than 4


(hoyes) #2

Would it really change much. You would still be able to 1 shot headshot fragger due to his hp reduction,and 5hp difference doesnt really matter as it usually comes under 1 shot of your machine pistol/regular sidearm.The moa would still be a top pick. I would rather them buff the fel-ix than nerf the moa.


(Dysfnal) #3

It would be a very minor difference, but it would probably be noticable


(Rawr) #4

Bolt-action Sniper rifles are fine IMO. Just git gud at clicking heads and you’ll do just fine with either one. They don’t need any more tweaking or balancing.


(Dysfnal) #5

ATM there’s no reason to choose the Felix if you can have the MOA, MOA is quicker, has a nicer scope (according to many), and has basically no drawbacks


(LifeupOmega) #6

Nah. FEL-IX is a downgrade to the MOA in every single aspect right now.


(Dysfnal) #7

The only time Felix is better is paired with a snitch, the only time


(SirSwag) #8

I have to agree that the MOA is a superior version of the Felix. The scope alone is much easier to use. It would be nice to differentiate them a little bit more. Perhaps make the Felix rate of fire and ammo capacity go absolutely through the floor, but buff the damage to one shot squishies. Another interesting change would be to increase the zoom to be extremely long range. Or to put on more of an ACOG scope. But I’m sure the devs know what will work the best.


(Herr_Hanz) #9

But I’m sure the devs know what will work the best.

riiiiiiiight. Sniper rifles working as intended.

the only thing the felix has going for it is the extra bullet per mag and that it looks better. the nr. 1 priority for me for the felix is giving it the same scope as the MOA, after that the ability to instagib 80 HP merc, or some sort of damage boost. thats all i want.


(watsyurdeal) #10

Imo, I think we should try making the Fe Lix a projectile based Sniper, and let it deal more damage to the body.

Cause at this point I just don’t see why the Fe Lix should exist at all.

I much rather have the Dreiss for Vasilli, and the MoA for Aimee.


(frostyvampire) #11

PDP should do 35 damage so it can’t 1 shot. But they need to increase the clip size so you can spray better. The skill level of the weapon should match the effectiveness of it, why is the sniper rifle that requires the least skill is the most effective one?
And if PDP is the best sniper but requires least skill then why doesn’t Hochfir do 12 damage and Timik stay with 14? Same logic, less skill more effectiveness

MOA should have 60 damage on bodyshot and 160 on headshot, FEL-IX 64 bodyshot and 170 headshot and both should be able to jumpshot
This change will make both insta gib Aura and Sparks and 2 bodyshots will not kill Fragger
FEL-IX will be able to insta kill on Thunder while MOA won’t which will be a nice difference
FEL-IX bodyshot with debuff will only be able to 1 shot Aura and Sparks (64*1.25=80) but headshots will kill anyone including Rhino


(Dysfnal) #12

I disagree with your method of adjustment @FrostyVampire, though PDP should definitely do 35 damage. I don’t like my body shots to be as ineffective as this would make them, I’m a mediocre sniper, this would only make things harder for the vast majority of people who enjoy recon. You can still help your team if you only hit body shots, and less so if you only do 60 damage, this gives most classes enough time to run back and heal, effectively making your shot do nothing.

If you only get body shots with a 60 dmg MOA, why aren’t you using the REVIVR? I get that it has falloff, but still, I don’t see the point in playing sniper if it’s so difficult.

My proposed nerf would only make it slightly harder to use the MOA, yet also leave the rewards of headshots untouched


(SirSwag) #13

I actually like @Watsyurdeal in his idea of the Felix being projectile based. I’d imagine it would be extremely hard to use, but equally rewarding.


(frostyvampire) #14

@Dysfnal
60 damage on bodyshot is still enough to 2 shot kill most mercs (120 damage). The only merc that will be able to survive it (and couldn’t before) is Fragger. They can run back and heal even if you did 119 damage
Buffing the headshot damage for both guns in the cost of bodyshot damage is a huge buff for good snipers but only a small nerf to bad snipers.
Allowing them to insta gib Aura and Spark is also a huge buff
Making FEL-IX able to 1 shot Thunder will be the most notice-able difference between the FEL-IX and MOA (except the clip size), I hate it when I headshot Thunder with my FEL-IX Aimee but he survives and kills me
I don’t have to explain jumpshots, I doubt anyone wanted them to be removed at first

The problem with the REVIVR other than the falloff is the bad scope and the fact you need to hold to charge and release to fire, this mechanic makes it really difficult to use and I often miss the head because it. Also 160 headshot damage over on any range over 130 damage which goes down to under 100 at long range (and snipers are long range fighters)

If there were a sniper that does 300 damage on headshots but 1 damage on bodyshots, I would definitely use it.
Sniper is a class that is supposed to be the hardest one to use, but the most rewarding one.

I see you are you trying to make the FEL-IX vs MOA difference more balanced so there’s a reason to use FEL-IX but to be honest, all you did is nerfing the MOA a bit. And currently bolt actions don’t really need a nerf unless you also give them a buff at the same time.
Maybe my idea isn’t the best but if something changes, the change should be mainly a FEL-IX buff and not just a MOA nerf


(Herr_Hanz) #15

snipers need higher bodyshot damage for the lesser skilled of this community. we shouldnt cater to their needs, but we can throw them a bone every now and then.


(Dysfnal) #16

@FrostyVampire I use recon classes as assist machines, reducing the damage by 15 seriously hurts the playstyle. It is also incredibly rare that I get 2 shots off on any merc, aside from counter sniping and shooting a camping rhino.

My proposed nerf would only affect the MOA very slightly (probably not even enough to warrant it being used over the Felix) and only in my type of playstyle.


(frostyvampire) #17

@Dysfnal
Well then you have to practice, learn to aim for the head and you will topscore every pub game (maybe ranked too but it depends on your and the enemy team, usually snipers don’t get much points there).
The reason sniper is such a high skill level class is because you need to learn to aim for the head. If you hit the head, they are dead. If you miss, you are dead. If you hit the body you have another chance to finish them off but you will already be left low on health (if you manage to kill them).

I use both, MOA Vassili and FEL-IX Aimee and I hate it when I see someone using PDP. I also hate it when a sniper bodyshots me but I don’t get a 100% headshot percentage either so I can’t complain.
I seriously don’t see a reason to nerf any of the bolt actions unless you buff something instead (PDP does need a nerf though but it’s a different topic).
I see that if the FEL-IX does 9 more damage than MOA it will be a big difference but all you really did here is nerfing MOA which isn’t needed. If you can think of a way to buff FEL-IX to make it equally good as the MOA.

In my opinion increasing the headshot damage of both weapons at the cost of bodyshot damage is a huge buff and allowing FEL-IX 1 shot Thunder and MOA not will be fair and also jumpshots are something that should never have been removed. But if you can come with a different buff sure. Just please don’t nerf any of these 2 guns without giving them a buff in return


(ProfPlump) #18

[quote=“FrostyVampire;193378”]PDP should do 35 damage so it can’t 1 shot. But they need to increase the clip size so you can spray better. The skill level of the weapon should match the effectiveness of it, why is the sniper rifle that requires the least skill is the most effective one?
And if PDP is the best sniper but requires least skill then why doesn’t Hochfir do 12 damage and Timik stay with 14? Same logic, less skill more effectiveness

MOA should have 60 damage on bodyshot and 160 on headshot, FEL-IX 64 bodyshot and 170 headshot and both should be able to jumpshot
This change will make both insta gib Aura and Sparks and 2 bodyshots will not kill Fragger
FEL-IX will be able to insta kill on Thunder while MOA won’t which will be a nice difference
FEL-IX bodyshot with debuff will only be able to 1 shot Aura and Sparks (64*1.25=80) but headshots will kill anyone including Rhino
[/quote]

Frosty I hate to say it but nobody shares the level of hatred you have for the PDP. Let it gooooooooooooooooooooooooooooooooo…

Seriously, you keep posting the same thing EVERYWHERE and you always get far more disagrees than agrees… Do you think that by simply posting an unpopular opinion over and over it will become popular…?


(ProfPlump) #19

Then we could make the one bolt action a high hitter for bodyshots but lesser for headshots, and one for mediocre bodyshot damage but have a massive multiplier for headshots so that it can kill everyone except Rhino in one headshot. That would satisfy both new players and pros.


(hoyes) #20

@ProfPlump I like that idea. Maybe the Fel-ix could do 80 damage on body shot,but 140 on headshot, whilst the MOA does 60dmg on bodyshot, and 170 on a headshot. The Fel-ix would cater to noobs better, whilst they learn how to snipe, and once they have learned they can use the moa to be able to wreck thunders. Also they could make it so the moa insta gibs auras and sparks on a headshot. I would like that a lot.