How much ET is too much ET?


(Dawnlight) #1

Looking to get a dedicated server and have no idea what specs ET uses.

Is there a forum detailing amount of bandwidth per player/per second? CPU usage per instance by per player? Amount of ram, etc?

Aren’t there any statistics anywhere detailing any of this?

For example (what would a server like this accomodate?):
Single Intel Celeron 2.66 GHz
Windows 2000/2003 (apache available)
256 KB cache
512 MB RAM
80 GB ULTRA ATA/133
GigE Intel Ethernet Adapter
Integrated S3 Pro Savage8 32MB DDR AGP 4X
8 IP Addresses
3000 GB Transfer Per Month
Multi-Homed GigE Fiber Internet Connections
100% uptime SLA utilizing HSRP/BGP
Completely Customizable & Upgradeable
Setup Same Day Guaranteed!
Pre-Installed Software
Free Managed Services ($1000 value)
Exclusive ServerProtect™ LifeCycle Program
Dedicated Server Warranty w/ 30 Minute Hardware Replacement


No choke regarding bandwidth/second.


(Dawnlight) #2

Can anyone give me an estimate of players it would handle over how many game instances? I see 25+ views and no responses!!


(mortis) #3

I wouldn’t personally use a Celeron, but anything in the GHz range with a 100Mbit net port ought to be adequate…make sure it has enough RAM as well and you should be fine (512MB should do nicely)


(Sauron|EFG) #4

http://www.rtcw.jolt.co.uk/content/enemy_territory/server_guide/requirements.html


(mortis) #5

Also - read this…

http://bsdterritory.com/forum/viewtopic.php?t=1988

–Mortis


(Dawnlight) #6

^^ TY for the link, thats what I needed. Looking at all the numbers, I should be able to host 2 24 man pubs and 1 20 man private with that dedicated. After reading the above post does anyone disagree with that statement?


(mortis) #7

Don’t forget that you have to subtract the amount of memory that windows will be hoarding. A 512MB Windows server will only want to cough up maybe 384MB of RAM for applications. To me, that sounds like enough for two 16 man servers, or one 20-man and one 12-man, etc. Trial and error will find out th exact limits, but have reasonable expectations and you won’t be disappointed.

Keep in mind that the Craperon usually has a crappy FSB speed, thus poor bandwidth relatively speaking; in the end a 2.66GHz Celeron system is probably only equivalent to a 1.4 or 1.6GHz Pentium4.

–Mortis


(Dawnlight) #8

Let me clarify, the two pubs will only be filled when no one is on the private, when the private is filled the pubs won’t be. The private will only ever have 12 players with a max of 8 specs. NEVER anymore than 12 players, the rest will always be specs. No custom maps on any of the servers.

I think it could be able to handle this. If it isn’t I will do 2 20 man pub and 1 20 man priv and keep decreasing the pubs slightly to acommodate.


(mortis) #9

Trial and error is the only reliable method in the end. It just sounds like a heavy load, IMO. BTW - using custom maps won’t really affect performance, although you would need a redirect server for downloads such as maps or etpro.

–Mortis


(Dawnlight) #10

Yup, trial and error is correct. We shall see. I may upgrade to the dual Athlon MP 2400+ box with 1GB ram. I think that should more than hold what I need.

Edit: Dual


(Shaderman) #11

Looking at all the numbers, I should be able to host 2 24 man pubs and 1 20 man private with that dedicated. After reading the above post does anyone disagree with that statement?

Here I am :stuck_out_tongue:

Let me clarify, the two pubs will only be filled when no one is on the private, when the private is filled the pubs won’t be.

I’d say it doesn’t really matter how many servers you run. Take care of the number of total players. I had several root servers (all Linux) from different companies now, all between Athlon 2600+ - Intel P4 3 GHz each with 1 GByte RAM. The magic number was around ~ 25 - 30 players on each machine (~80% CPU usage). There were no problems up to 25 players, more players and it was getting “bumpy” - not smooth any longer. Keep in mind that a Celeron processor compared to a P4 is like a 4 cylinder engine (P4) running only on three cylinders (Celeron) :slight_smile: I guess you should be able to run ~ 20 players without problems with the system specs you postet above.


(Dawnlight) #12

Those servers must have been configured totally wrong. On a P4 3.0 ghz 1GB ram as you said you should be able to host WAY more than 30 players. WAY more.

You probably ran out of bandwidth. The server wouldn’t even use 25% of CPU for that many players except on map changes, this I know from personal experience. I highly doubt it would even use 15%, except when all players came together in a huge rush it may spike a few % for a second or two.


(Shaderman) #13

No, bandwidth for 30 players was never my problem :slight_smile:

The server wouldn’t even use 25% of CPU for that many players except on map changes, this I know from personal experience. I highly doubt it would even use 15%, except when all players came together in a huge rush it may spike a few % for a second or two.

I think CPU usage was the problem, not the amount of RAM or anything else.

You wanted information - you got my experience. It’s up to you how to deal with it :wink:


(Dawnlight) #14

I wasn’t discounting your information or trying to be ungrateful. I was just informing you of the truth of things. With proper configs that rig could house a lot more than 30 players comfortably.

Now map loading might have been quite a bit slower but thats about it.

I just ordered a dual P4 with 1GB of ram as my dedicated server. I’ll post the results of what I can and can’t run effectively here.


(mortis) #15

I ran two 16 slot LAN servers on my Windows XP Pro box with an Athlon 1600+,512 MB of RAM and a com_hunkmegs of 192MB without any noticeable lag or spikes. I always err on the side of too much RAM instead of too little…


(jaybird) #16

My God. You almost maxed out your CPU? You’ve got other problems. I run EXTREME: Big Blitz, a 50 slot server running on a dual xeon 2.8 with a gig of mem, plus vsp stats updating every 15 minutes on cron and various other system daemons on RHEL3, and my cpu usage never goes over 35%. I also run a less populated Base Race server on the same box. Underutilizing, yes, but it runs as smooth as can be expected.