How many times devs changed the game without our knowledge?


(chicHouse) #1

So far i noticed
Rhino less deadly on med distance and less dmg in overall
Kiras laser speed slower
Br 16 more spread added


(Chris Mullins) #2

[quote=“chicHouse;19023”]So far i noticed
Rhino less deadly on med distance and less dmg in overall
Kiras laser speed slower
Br 16 more spread added
[/quote]

Thanks for post, but can confirm none of these changes have been made.


(gg2ez) #3

I don’t think Rhino’s damage has even been touched recently. He’s still a high-damage salt shaker.


(syku) #4

The same amount of times as you have forgotten to take your medicine.


(B_Montiel) #5

Kira’s laser moving speed has definitely been modified without notice during July/August during a small hotfix patch. Before this unknown update, the further you point from the laser’s location the faster the laser was moving. Now it’s moving at a steady rate. If you need, I could bring some footage prior of this update. Trying to do the exact same thing is totally impossible now. And the damage rate also changed, but I think it’s been acknowledged during a fine tuning update note.

More recently, bridge market glass canopy is now breakable and thus let kira and arty use their ability there. I’ve discussed with massE about it in-game, and he told me that was not a recent update. I’m still looking for a notice in any hotfix or updates. I went back to June, never found anything. It was definitely not working until the beginning of October.


(Matuno) #6

I can confirm, Kira’s laser has definitely most certainly had a change in behaviour some time ago, and it was not documented. Not sure about damage and such though.


(Faraleth) #7

@“B. Montiel” my guess - if that’s actually changed - is that it is/was a bug fix. AFAIK, Kira’s beam is SUPPOSED to move at a constant rate, unaffected by distance. This should be in the change logs though :confused: I’ll have a check later, but yeah… bug fix is definitely my guess with that one!


(B_Montiel) #8

@“B. Montiel” my guess - if that’s actually changed - is that it is/was a bug fix. AFAIK, Kira’s beam is SUPPOSED to move at a constant rate, unaffected by distance. This should be in the change logs though :confused: I’ll have a check later, but yeah… bug fix is definitely my guess with that one![/quote]

Yes, I’m totally aware of this, and this is indeed a logical choice. But it heavily changed the laser behaviour and the way most Kira good players handles it. So, from my point of view, this is a change that should have been clearly notified to players.

My only guess on that overall case : SD logically creates internal test builds for testing/bugfixing purposes. Sometimes, if the number of minor increases compared to the current build is high enough, they continue to use it then create the next proper player build on it, instead of copying/pasting those changes and update from the player’s current build. In other terms, they might sometimes shortcut their usual updating process and also forget to document all the changes.


(chicHouse) #9

i spent totally 300 hours with rhino only I guess I can tell the difference before and after :slight_smile: BR16 is behaving little different now when playing with the mouse wheel. Kiras laser changed exactly as someone posted above.


(Runeforce) #10

I’d say it happens every patch. Small tweaks and stuff. I think it’s usually done on purpose, to not give players preconceived opinions, a way of getting more honest feedback. Yes, they are sneaky! :slight_smile:


(Pecka) #11

LOL, mouse wheel skiller complaining about increased spread :DDDD
You got me, really :smiley:


#12

Hmm… Kira’s laser speed changed?
I’ve played her so much I don’t really look at it anymore.
If it was ment like that, I’m fine with it.

They do fix stuff without telling us, though.
For example, when you killed yourself with the laser it gave you splash damage xp.
It doesn’t anymore.

Sneaky devs. :slight_smile:


(treacherousMonorail) #13

If they do it on purpose it is the wrong thing to do, it is probably caused by the tedious documentation required to do what sometimes seem as backend fixes.


(piranha_3) #14

the only thing that Splash Damage, makes
It is nerf, weapons or change sound
they do not know more than that


(Amerika) #15

I can confirm, Kira’s laser has definitely most certainly had a change in behaviour some time ago, and it was not documented. Not sure about damage and such though.
[/quote]

It was definitely changed at some point within a few patches of her release. I know the laser used to move ridiculously fast if you clicked a point far off in the distance and learning those points was a priority early on. Then the speed was still kept fast but normalized at some point. I honestly don’t know if it was documented or not but it was definitely a needed change because a person with a little practice could abuse it quite nicely.

It might have just been an oversight to not include it in the patch notes. As a person who works in software development for a living I know there are quite a few things that get casually fixed and not included in patch notes for one reason or another and it has nothing to do with hiding it from customers.


(Eox) #16

If changes that are not mentionned in the patch note occurred, those were probably not intended, and you should consider these as bugs to fix. Report them in the Bug Reporting subforum.


(Ardez1) #17

Don’t see how that is related to this thread. You kind of missed the boat on that discussion.


(capriRocket) #18

rhino has a different spread pattern on his minigun since quite a while too.

in the past you had 1-2 accurate shots. when you tapped fire really short you could get less shots off but more accurate.

now with a tap it fills a whole area.
perhaps an increase in rof and spread, hard to tell but definitely different.

id prefer less damage/rof for more burst control, introducing a higher skill ceiling and flexibility…
they moved the other direction.


(LifeupOmega) #19

LOL, mouse wheel skiller complaining about increased spread :DDDD
You got me, really :smiley:
[/quote]

Mousewheel is the only way to attain the true potential of the BR after dying due to how buggy the damn weapon is. Fire rate slows down with a mouse button after dying, mousewheel doesn’t. This shouldn’t happen and it’s the only reason why the mousewheel is better to use for bursts right now.

It’s a known issue known as oversampling, where the game stops taking commands in - therefore clicking too early will not fire a burst instead of giving you some leeway and still firing a burst.

You now get more grenades per game than before due to the lower cooldown, it was a buff.


(B_Montiel) #20

[quote=“Amerika;97037”]
It might have just been an oversight to not include it in the patch notes. As a person who works in software development for a living I know there are quite a few things that get casually fixed and not included in patch notes for one reason or another and it has nothing to do with hiding it from customers.[/quote]

While I totally understand the possible reasoning behind this, I remain a bit doubtful on the purpose of this here.
Personally, this polishing work/bugfixing is what I’m waiting at every patch notes. This is far from being a minor issue currently, there’s still tons of things that need to be addressed in this specific field. Communicate on this is in my opinion a good call if you want to talk to the root of the community, which is from my point of view not very into the carnival stuff but rather impatient on proper game improvements.
Take the glass canopy on bridge. This is one of the situation that forced a skyhammer choice over arty or kira in a specific map. Since it’s breakable, it changes everything.
Yes, it’s meaningless on its own, but a massive addition of those improvements will make a difference. If it’s acknowledged to everyone, it also might make bored players (who mainly left because of lack of content/polishing work/overall game choices still not made) come back.