Methodical is the right word indeed.
How fast the game pace that you want? [Poll]
I like the pace it is at in videos. I prefer games like Killzone 2 minus the input lag.
You havent really played Q3/QL at any descernable level beyond entry have you, and certainly not enough beyond a biased opinion to really state how tactical it is or not. Did we not have this discussion already? Map control, item timing, weapon choice, key area control on the map, movement control and skill… as opposed to sit on a doorway with your retical at head height and shoot what ever comes through. With limited variables you can join a CS, CoD, Raven game of any skill level and still do well (I have)… go try and join a decent skilled QL server and tell me how forgiving it is. Just curious, did you play Q3 or QL much at all?
EDIT: Yes we did have this discussion before, and here was my last comment on the subject
I think of tactics as a coordinated strategy that limits what the opponent can do, and ultimately results in an advantage for your team. In what way is that purely relevant to speed? Coordinated strategy of map control and item timing to dominate a map, limit the enemies item pickups and ultimately gain the advantage of weapons and health and a strategic set up to hold choke points… which if you look at it, has more to it than any of the shooters with no pickups and no real need for map control except for choke points. If anything, Q3 has more to cover than those shooters than simply converging on an area and holding it. I’m not denying those shooters don’t require them, but to say Q3 has little to none is so blindly naive, I take your comment more as a personal grudge against the game rather than an educated opinion.
Oh and Happy Birthday btw
=Senyin;248066]No one with a brain is whizzing forward to his death in high speed games like Quake 3.
Playing an fast paced shooter, a child might concentrate only on kills.
But a skilled player would try to take advantage of his surroundings, gamesounds, timing ect,
while manipulating and outsmarting his opponant.
I suppose I’m hoping for a more realistic approach to battle in this game. Not the “Bang! Bang! Bang! Deeaaathhhh. RESPAWN. Bang! Bang! Bang! Deeaaathhhh. RESPAWN. Bang! Bang! Bang! Deeaaathhhh. RESPAWN” machinations of those who favor speed.
Perhaps the speed issue wouldn’t be so important if the stimulus you mention were given great importance in order to create a sense of surroundings mimicking reality for the player. Enough that even a moderate (not hardcore) player’s senses would give him a chance in the fight.
Imagine a gun fight in this way. You’re on the battlefield and you’re accutely aware of an enemy presence, surveying the area for movement or some sign of him. He comes running in from the darkness and you look for cover. From cover you both begin firing and planning out your next move.
Or. . . the same scenario. . . You’re accutely aware of an enemy pres. . . .oh hey he just ran up to your face at five times the speed of a normal human and now you’re dead. But it’s okay because poof. . . you’re back!
Sorry. That second experience just isn’t as exciting as the first.
As it’s been stated before, with higher speeds, death becomes so unimportant to the experience of the game that you may as well just have no deaths and everyone just firing weapons at each other and whoever scores the most bullet hits wins.
It’s just not for me.
Hey don’t blame me for members living under the constant impression that the threads they make are new, fresh and exciting. Q3’s tactics lie completely in the hand-eye coordination, it’s all micro play. I refer to that video Sockdog always spaffs over. The dudes constantly retreat and recover from mistakes made by others. In a game not so forgiving, say, Raven Shield, you don’t even have that option. If you team doesn’t cover your ass by securing areas on the map, you’re already dead. One player can roll up an entire team if he has found a chink in their armour. No double jumps and strafes will help you then.
I refer back to my previous question, have you played either on any discernible level to give any sort of proper opinion on it? I’ve played most of the games mentioned to a decent degree to form a solid opinion, and not blindly commenting on something I haven’t experienced beyond a ‘quick bash’.
Since when am i everyone? In fact it puzzles me to see how many people still are trying to have some kind of serious discussion with you. Then again of course i am puzzled by people trying to have serious discussions on the internet in general. Still, you are kind of weird. You’d make a great troll, but i don’t think you are one. You seem to seriously support the oppinions you display on this forum, yet every now and then it seems that you’re actually smarter than that, really.
That must be your personal experience though, mine is very different 
To me speed actually adds to the excitement as it leaves little room for error and
you have to think/act fast (teamgames & duels, where deaths do matter btw)
I also enjoyed ETQW immensly, slow as a snail compared to what I’m used to, but thrilling and fun and that’s what ultimately matters.
Still I would not mind Brink being just a bit faster then that (at least the skinny’s)
I don’t need to be part of the world’s leading chef cooks to know what tastes right. I’ve seen what you call ‘tactical gameplay’, it’s impressive but it’s tactical in the way tennis is tactical and not in the way chess is tactical.
And this will be my last response to attempts to drag discussions to a personal level.
You need to have tasted it in the 1st place, which it seems you haven’t…
[QUOTE=Senyin;248191]That must be your personal experience though, mine is very different 
[/QUOTE]
Obviously this is my opinion. Hence I made sure to state that "It’s just not for me."
Atleast from the new video, people go down relatively fast. Thank god no Halo oversheilds.
As for running speed. I’m not sure… As long as the fastest can be taken down by well used team play.
Go on, tell us how point’n’click hide’n’seek is more tactical than a game where people have the opportunity to manoeuvre.
I have used very good average of the pace of the game.The pace of this game is average not bad and good.
The slow movement is what I dislike most in Battlefield BC2 and COD Blackops. That’s why we still play ET at our servers too :).