The only small maps in ET:QW are custom maps.
ET:QW sprint speed is pretty fast, I would say ET:QW infantry is faster than ET mainly thanks in part to unlimited sprint, the thing that slows down the game pace in ET:QW though is the size of the maps and having to deal with vehicles, deployables, no sprint shooting and so on.
In Wolf 2009 the player speed was quite slow but the maps where quite small so it almost suited, it still was perhaps too slow and in WolfPro we upped it a little but at first we tried using ET:QW and ET equivalent speeds, they where ridiculously too fast and simply didn’t work, sadly when we refused to add ET speeds we received a fair bit of flame for not wanting to make ET2…