How do you feel about free rotations?


(BushDweller) #1

How do you feel about free rotations and do you like them or not?

Currently, every 2 weeks, 3 mercenaries become a free, how do you feel about this?


(BushDweller) #2

Note: I apologize if you do not like my opinion, and I would appreciate if you valued mine, and then I will value yours

I personally think having 3 mercenaries free every 2 weeks can really disrupt the balance at times. Having a turret at every corner can get frustrating at time.

I suggest a couple of changes that can fix this

  1. Only put mercenaries that cost 30,000 credits into the rotation

  2. Make it so only 1-2 mercenaries are in the rotation for only 1 week

  3. Simply put a limit on the type of mercenaries in a competitive match (Engineer, Medic, Assault/Support, Recon)


(Ghosthree3) #3

Doesn’t matter to me since I have all the mercs but I do see them as a good thing.

If you’re going to vote for an option you yourself said (Explain) in shouldn’t you well…

EDIT: Sneaky ninja double post got in making my last sentence dumb.


(Harlot) #4

The best solution I’ve seen offered is a randomized set for each player. So player A might have set 1, Player B has set 2, and Player C has set 3. Each player would rotate through their sets, essentially making it so that rather than all players having somebody potentially toxic, such as Nader, only a third, or fourth of players have her a week.

We have to acknowledge that some mercs just aren’t fun when stacked. 4 Phantoms in a game is annoying. 4 Naders is equally annoying. 4 Bushwhackers can be a pain in the ass. This helps minimize the times you ever see this happen.


(Yes) #5

[quote=“BushDweller;56759”]Note: I apologize if you do not like my opinion, and I would appreciate if you valued mine, and then I will value yours

I personally think having 3 mercenaries free every 2 weeks can really disrupt the balance at times. Having a turret at every corner can get frustrating at time.

I suggest a couple of changes that can fix this

  1. Only put mercenaries that cost 30,000 credits into the rotation

  2. Make it so only 1-2 mercenaries are in the rotation for only 1 week

  3. Simply put a limit on the type of mercenaries in a competitive match (Engineer, Medic, Assault/Support, Recon)

[/quote]

  1. I don’t see how limiting it to the cheaper mercs is a good idea. Instead of a turret every corner, you’ll have mines and it doesn’t get rid of Vassili, the worst merc to be in rotation. All you are doing is restricting new players whilst not doing anything to whittle down the merc spam.

  2. You say you don’t like having a turret at every corner, but option 2 will make it so the merc(s) on rotation is in nearly every squad, this will increase merc spam. Not to mention that the devs said there will always be an engineer in rotation, so 1 merc on rotation means they will get cycled through (or if you consider your first point it will be Proxy all the time) and 2 mercs means it will be half the rotation just cycling through the 3(4 with Turtle) mercs.

  3. This has nothing to do with rotation, so why even suggest it in a thread about rotation?


(BushDweller) #6

[quote=“Ghosthree3;56760”]Doesn’t matter to me since I have all the mercs but I do see them as a good thing.

If you’re going to vote for an option you yourself said (Explain) in shouldn’t you well…[/quote]

I apologize… But i had no idea what the last part said/meant


(BushDweller) #7

[quote=“Clown;56767”][quote=“BushDweller;56759”]Note: I apologize if you do not like my opinion, and I would appreciate if you valued mine, and then I will value yours

I personally think having 3 mercenaries free every 2 weeks can really disrupt the balance at times. Having a turret at every corner can get frustrating at time.

I suggest a couple of changes that can fix this

  1. Only put mercenaries that cost 30,000 credits into the rotation

  2. Make it so only 1-2 mercenaries are in the rotation for only 1 week

  3. Simply put a limit on the type of mercenaries in a competitive match (Engineer, Medic, Assault/Support, Recon)

[/quote]

  1. I don’t see how limiting it to the cheaper mercs is a good idea. Instead of a turret every corner, you’ll have mines and it doesn’t get rid of Vassili, the worst merc to be in rotation. All you are doing is restricting new players whilst not doing anything to whittle down the merc spam.

  2. You say you don’t like having a turret at every corner, but option 2 will make it so the merc(s) on rotation is in nearly every squad, this will increase merc spam. Not to mention that the devs said there will always be an engineer in rotation, so 1 merc on rotation means they will get cycled through (or if you consider your first point it will be Proxy all the time) and 2 mercs means it will be half the rotation just cycling through the 3(4 with Turtle) mercs.

  3. This has nothing to do with rotation, so why even suggest it in a thread about rotation?[/quote]

It has nothing to do with the rotation, but it is something that can be changed to ease the effect of the merc spam on rotation.


(Dirmagnos) #8

I dont mind free rotation idea in general, but current system feels 2 much and for 2 long. Plus, same mercs for every1 tends to screw alredy screwed balance even further.


(Snark) #9

Fine with the current system. Would also be fine with 3 random mercs per player as long as engineer was guaranteed or heavily favored.


(cornJester) #10

Free rotations in their current form are a good thing. Yes there is merc spam but it gives everyone a reliable way to try out certain mercs and then be able to play with them while they save for them in those 2 weeks. (making the grind less frustrating since you already have them for 2 weeks) Plenty of time.

This is the least complicated and most beneficial solution and it’s only drawback is that it annoys people sometimes. Having a separate rotation for each person would be very complicated compared to this and I am a firm believer that the less complicated (and the less chances for stuff to mess up) the better.


(RuleofBooKz) #11

atm im finding its medics that dont get seen enuf in pub games. if a pub team has a good medic and the opposite team has no medics, not good


(cornJester) #12

How is that a problem with rotations though? Literally every player has access to Aura. So that’s just a case of people not wanting to play medic regardless.


(RuleofBooKz) #13

its not a prob with rotations? did i say it was? someone said they wanted engies to always be in free rotation, tho i see lack of medics leading to teams more commonly getting pubstomped


(cornJester) #14

[quote=“RuleofBooKz;56810”]its not a prob with rotations? did i say it was? someone said they wanted engies to always be in free rotation, tho i see lack of medics leading to teams more commonly getting pubstomped

[/quote]
Engis WILL always be in rotations. That was confirmed officially. This is because there is no free engi. We do have a free medic and fire support though. People can play medic whenever they want but they have to choose to play it.


(Ghosthree3) #15

You hadn’t made your follow up post at the time I wrote it.


(MarsRover) #16

This x 1000. I agree the amount of sticky-bomb-throwing-and-ignoring-objectives Fletchers is waaay beyond the limit right now. Randomized free rotation is the way. I would only specify two small things:

  1. when a new merc enters free rotation for the first time, then he is available to everyone, only the other 2 slots are randomized. Yeah it may be annoying but I think it’s still better than people being unhappy because RNG decided they have to wait a month longer than others to try a new merc.

There is one big problem though - how do you handle owned mercs? Do you draw from all mercs and risk that you select 3 mercs that the player already owns? Or do you select only from not owned mercs, which would essentially mean that players do not need to buy last three mercs because they would be on constant free rotation? There is some middle ground here, but it may still leave people unhappy.

Maybe the amount of free mercs should depend on the amount of owned mercs? If you own 3/14 mercs then you get 3 on rotation, but if you own 11/14 you get only 1? This would reduce the amount of “no need to buy” mercs to 1.

  1. not sure what you mean by sets. I would each time for each player just select random mercs with these rules:
  • if new merc enters free rotation then select him/her,
  • at least one engineer if the player doesn’t own any
  • none of the mercs from the previous rotation.

It is the thing that annoys me the most - I check my team’s lineup and see 3 Fletchers with player levels 1-4. So, do we have engis covered or not? But I don’t think it’s fixable - that’s the nature of Dirty Bomb’s F2P model.


(frolicsomeCrane) #17

I HATE FREE STUFF!


(RuleofBooKz) #18

im not really fussed tbh. i was making an observation

id rather just have a system where u get to trial any merc once a week. So as to save pubs getting swamped by the rotation waves as it is now.

Thats not going to happen because a few will game the system as they always do ruining everything for everyone else

this is why we cant have nice things


(Edzer) #19

Don’t really think it matters and people should be glad that there is a F2P rotation in the first place.


(TeeKayM) #20

I don’t mind them.

But I do mind having a team full of level 5s using Phantom.