How about some new info for prospective mappers?


(Hakuryu) #1

I’ve been working with the Doom 3 editor gettting used to it, and I’ve got to say that terrain building is horrible compared to other games with large outdoor areas like Far Cry or Tribes. In D3 you make a patch and drag vertices up or down in the 2D views, instead of using the 3D view to select and raise/lower/smooth/etc like the games mentioned above.

Is it possible to throw us a bone and explain a little about how the SD mappers create terrain? I read that Maya was used, but also that some sort of terrain generator might be included with the editor.

If Maya is used, will we be able to create terrains in it using the personal learning edition?


(datoo) #2

From what I understand the terrain system is entirely different than in D3. Read up on Megatexture, it’s mentioned in almost all the previews.


(kamikazee) #3

There are no bulding steps in those articles for as far as I am aware.


(carnage) #4

the terrain are made in maya using the polly morph function or something. i think wills posted it somewhere. also SD advertised jobs for mapper faimilar with GTK radient and the engine is based on the doom3 one so dont expect it to be very diffent to what you are used to


(kamikazee) #5

I believe it was said “Similar to Quake 4, with only the MEgaTexture stuff added”.


(carnage) #6

the far cry and doom3 engine are very differnt in the way that far cry has a continout terrain over the map from what i understand so making it great for that sort of editing but the doom3 engine optimisation hates this. you can edit the verices in the camera view though

lock you x and y axis then grab the vertices and they will only be dragable up or down. ok one vertice at a time is a lil bit slow but unless u wana make a new map editor


(Crylar) #7

most outdoor parts in D3 is made with a 3d program (I think maya) and imported as models.