I’ve been working with the Doom 3 editor gettting used to it, and I’ve got to say that terrain building is horrible compared to other games with large outdoor areas like Far Cry or Tribes. In D3 you make a patch and drag vertices up or down in the 2D views, instead of using the 3D view to select and raise/lower/smooth/etc like the games mentioned above.
Is it possible to throw us a bone and explain a little about how the SD mappers create terrain? I read that Maya was used, but also that some sort of terrain generator might be included with the editor.
If Maya is used, will we be able to create terrains in it using the personal learning edition?