[QUOTE=madoule;286799]i am thinking so hard to find a workaround these darn XP points. there has to be some system which helps players progress on true experience. somehow like achievements you have to find without the dev/publisher telling you what to do. how ever these would be leaked by the community at a certain point and become needless…
there must be a way…[/QUOTE]
its a problem with modern technology. Everything is based around numbers really. Crysis 2 kind of came close to a different model, your character evolves based on what you do and your play style, but it still presents itself via exp points.
The main problem is it would require the computer/server to think for itself in a way, rather than gauging what a player does by looking at what the player does, how they do it, and how long for, it needs to be able to measure your progress.
eg: if a soldier does something in a warzone, rescues comrades/civilians, that soldier is awarded for that action, medals etc. However, if you were to convey this to a computer in a game, it would present itself as; save comrade 0/1 or true/false, something along those lines, triggering a level up or achievment.
The best way i can think of would be to just not have exp at all. Rather, getting loot, money, resources enables you to add armour to your clothes, augment your weapons with better sights, by better ammo etc etc.
With things like acts of heroism like saving a fellow faction member from death, you would be rewarded by another player, or that player themselves, which would build community better than automatic action/reward mechanics.
This works very well in EVE, some Corp leaders post bounties and other misc missions like hauling weapons or escorting someone who is hauling, on corp forums, a corp member can message the leader about the mission. It works very very well, it gave birth to some pretty big assassin corps, with the corp posting bounties in storage pods in high traffic areas which would attract mercenaries etc.