You sure you just havent found the other routes?
Honest initial impressions
"vBrink’s maps are all “Battlefields narrrow, non-vehicle type maps” "
In all fairness though, DICE’s non-vehicle maps for BC2 were very good. I just finished a Nelson Bay conquest match last night that was undeniably epic to say the least.
Glad to see the BC2 player base is learning to dig in, avoid fire, and not make pointless rushes. Took them a couple years but I think Vietnam really drilled that in…what were we talking about again?
"vBrink’s maps are all “Battlefields narrrow, non-vehicle type maps” "
In all fairness though, DICE’s non-vehicle maps for BC2 were very good. I just finished a Nelson Bay conquest match last night that was undeniably epic to say the least.
Glad to see the BC2 player base is learning to dig in, avoid fire, and not make pointless rushes. Took them a couple years but I think Vietnam really drilled that in…what were we talking about again?
You can’t say that my opinion carries no weight as I’ve played every major release since Tetris. I think Brink’s maps are poor and it is my opinion which is not fact for you nor anyone else. However, it is fact for me seeing as I’m basing this all off of personal experience (which is what any responsible and knowledgeable gamer does)
Your opinion could quite possibly be limited by your lack of gaming experience. I do not know however because I am not you, nor would I presume to be.
Wrong.
The appreciation is subjective, the quality of the design is mathematical and can be observed. Level design, like anything else, is target specific, so it maps are design to appeal to a very sepcific audience, not only for the visuals, but also for the skill level. You can have chaotic maps for noobs and maps with a slower pace and offering more tactics for more advanced players.
Pros will waste their time playing chaotic maps and less experienced players will not be able to perceive what is fun from more tactical maps.
Since there are a lot of new comers to the competitive FPS genre, CoD still is selling well.
[QUOTE=ThePilgrim101;296030]"vBrink’s maps are all “Battlefields narrrow, non-vehicle type maps” "
In all fairness though, DICE’s non-vehicle maps for BC2 were very good. I just finished a Nelson Bay conquest match last night that was undeniably epic to say the least.
Glad to see the BC2 player base is learning to dig in, avoid fire, and not make pointless rushes. Took them a couple years but I think Vietnam really drilled that in…what were we talking about again?[/QUOTE]
I really like the non-vehicle maps of BC2 … I was just trying to use an example of overall map design philosophy … and some brilliant designers (like DICE) can pull it off.
They can take their staple out and still create an amazing experience. I agree. I also liked Vietnam DLC 
It seems as though everything else fits the bill then, but it’s the map design that lets it down… is that a fair assumption or is that the major deciding factor for you, urged on by smaller, but still important problems?
C’mon guys, look at his other posts on the forum. You’re feeding a troll.
[QUOTE=Cornboss;296036]I really like the non-vehicle maps of BC2 … I was just trying to use an example of overall map design philosophy … and some brilliant designers (like DICE) can pull it off.
They can take their staple out and still create an amazing experience. I agree. I also liked Vietnam DLC :)[/QUOTE]
Maps and gametypes were the downside of BFBC2. The Vietnam DLC was fun, because it has a completely different feeling, but other than Phu Bai, most maps are too straight forward and chaotic to be appreciated by tactical players.
STFU. You are the troll. I bought Brink at around 9 PM EST on a whim and fueled the hype for it’s release moron. I’m just one of thousands of disappointed gamers who bought this thinking that it might be a fun distraction (which it was for a few hours)
If I didn’t care I wouldn’t be posting. The fact of the matter is a massive amount of potential was wasted by an amateur map designer. That is the point of this thread. I said I think the game is BRILLIANT for crying out loud. You guys must really love under realized potential in the map department. PATHETIC.
I said I enjoyed BC2: Vietnam DLC … I never said it was balanced or for the hardcore tactical crowd, I merely said that I enjoyed it for awhile like most other BC2 fans.
Guys, you are getting all defensive an presenting absolutely ZERO counter arguments. All I see are personal attacks and petty responses.
If you like the maps … awesome. I hate them. That is all.
[QUOTE=Ragoo;295999]I don’t believe you. I don’t think anyone can judge the maps this fast.
Maybe I’d trust .Chris. or some ET pro if he said so, but then again the game is not even 1 day old lol[/QUOTE]
However this community is as dense as it is pathetic it seems. 8 hours and 49 minutes ago I was the guy leading the “IM SO PUMPED HERE WE GO BROTHERS” thread.
Now I’m the “crying baby that prematurely judged the maps”
I see a pattern here.
There are reasons to believe people have been misled by marketing. Brink is its own game, and - technical issues and rough edges aside - some people seem to be having a lot of fun with it. Particularly those who’ve played previous games from Splash Damage.
From what I gather Brink is yet another variation on “find the correct tool or tactic to punch through the next choke point”. I like that. Honestly, I would be surprised if Splash Damage made a different game. SD is, in some ways, as conservative as id Software. Someone responsible for marketing has failed to communicate what kind of a game Brink actually is.
However, various trailers and videos made some people believe that:
- Brink is a remarkable Single Player game
- Brink offers unprecedenced freedom of movement (it doesn’t, go play Tribes)
- things I forgot
Those people have the right to be offended. While Brink may have made some steps to make the mentioned areas, marketing has blown it out of proportion. Also, there are reports that PC experience is in line with the care and respect PC gamers received prior to release (this means virtually none, no gameplay videos with mouse, clunky menus, second thought experience).
Once the dust settles, I’ll try to play the demo. I hope I have no framerate or network issues (they killed ET:QW for me). There are things I like in Brink, like audio which compares very favorably with ET:QW, and the art direction. SD wanted to please clans so badly that they made the Strogg look very uniform, plain and boring. None of the freaky, often not humanoid creatures of Quake2.
@Cornboss
Whoa there big fella… kinda painting everyone with the same brush there aren’t we? No one, especially SD will learn anything from “LOL BIG FAIL< LOL SUCKS FAILFAILFAILFAILFAIL”. I’m trying to get a breakdown of what exactly you think is wrong with the game… and from the looks of it, your main gripe is the map design.
Having played the game at an expo, I know there are a slew of hidden areas to manoeuvre through or open up to reach for flanking purposes or shortcuts. It’s a safe bet that most people don’t know about them all yet, therefore you’re all going to converge on the main routes and it’s going to turn into a claustrophobic mess.
On the other hand, it was marketed as a whole heap of parkour fun, which does indeed give the impression of open mapped lots of climbing, vaulting large areas of the map in the blink of an eye etc. As with the whole ‘single player/coop/mp’ thing, I’m gonna guess Beth pushed it more than it should have made it out to be something that it isn’t.
As I said, not everyone is will like this, and some will even hate it, and it’s foolish and naive to think otherwise and you’re certainly entitled to your opinion. However, it’s completely childish of you to threaten to tell everyone not to buy it based on your personal dislike for the game… and it’s equally naive of yourself to not expect a backlash from that.
Good post. And yes, as you observed, EVERYTHING else fits the bill. But like in my OP I said that with a game with such a freedom of movement, why are we restricted to such tiny, claustrophobic, maps? That is literally my only problem with this game.
Current maps game gets 7/10 in my book (still a good score)
With maps as unique as Brink’s gameplay 9/10 (1 point missing for lack of perfection’s sake)
Man so many people are missing this. Play the game before you hate on my OPINION. Yeah it’s an opinion, you may love the maps and if you do, freakin awesome, more power to you, please tell me why I should like them and perhaps I would consider your stance … however nobody has (actually most people in this thread seem like they haven’t even played the damn game)
However, as it stands, the maps are the sole reason that I cannot recommend this game and I don’t buy into DLC.
Peace be with you, and if you decide to buy brink (which I think you should if you liked Killzone 2) then I hope you enjoy it more than I did. Thankfully I am able to buy and play games that I don’t enjoy for the simple pleasure of experiencing them and being able to weigh in on the game’s discussion. I gave Splash Damage 50$ tonight and I am entitled to my opinion as are you. I suggest you go buy it and see for yourself, don’t take my word for it.
You may love Brink’s CQB.
/shrug
[QUOTE=DarkangelUK;296087]@Cornboss
Whoa there big fella… kinda painting everyone with the same brush there aren’t we? No one, especially SD will learn anything from “LOL BIG FAIL< LOL SUCKS FAILFAILFAILFAILFAIL”. I’m trying to get a breakdown of what exactly you think is wrong with the game… and from the looks of it, your main gripe is the map design.
Having played the game at an expo, I know there are a slew of hidden areas to manoeuvre through or open up to reach for flanking purposes or shortcuts. It’s a safe bet that most people don’t know about them all yet, therefore you’re all going to converge on the main routes and it’s going to turn into a claustrophobic mess.
On the other hand, it was marketed as a whole heap of parkour fun, which does indeed give the impression of open mapped lots of climbing, vaulting large areas of the map in the blink of an eye etc. As with the whole ‘single player/coop/mp’ thing, I’m gonna guess Beth pushed it more than it should have made it out to be something that it isn’t.
As I said, not everyone is will like this, and some will even hate it, and it’s foolish and naive to think otherwise and you’re certainly entitled to your opinion. However, it’s completely childish of you to threaten to tell everyone not to buy it based on your personal dislike for the game… and it’s equally naive of yourself to not expect a backlash from that.[/QUOTE]
You had another good post going until the embarrassing remarks you made in your last paragraph. How else am I supposed to talk about the game to my friends? I bought it, I played it, I hate it. Simple enough.
Should I tell them what you think about the game, big fella? Fanboys, you are pathetic. I am viewing this game completely objectively and you aren’t. That’s the difference. You can’t see through the 50 USD that you just burned through and have to demonize me to make yourself feel confident in your purchase. That’s cool man, I’m sure compensation is part of your regular life.
See ya on the battlefield (just not Brinks … I’ll be playing properly designed games)
Actually I just read your post again. I’m sorry, you never had a decent post going. What was I thinking? Nowhere did I say “LOLOLOFAILFAILFAIL” I’ve been pretty tame with my criticism.
“I played a demo of the game at PAX” Or whatever BS you spouted. Cool. You played the demo, I played the full game. Now stfu you ignorant fool. I’m done with you. Enjoy your closed mind.
Exactly where has my hostility been shown at all? At what point have I not been objective? I see it as I read it, and sorry but “ill stop 1000 sales from this review” is childish and completely immature… and you’re response to be called on that just proves my point. I can completely understand your point, but you’re losing integrity very fast with remarks just like above. You can either put your point across in a well thought out manor and be taken seriously, or rise to the equally childish comments and turn this into a name calling fest and garner no respect from what is probably a helpful view on things…
But well… it seems you chose your path already, and your claws were immediately out when it wasn’t necessary.
Oh and after all that you just realized that the map design was my main problem with the game? You are an absolute idiot.
“I’ll stop 1000 sales from this review” Nice quote, moron. First of all, I was speaking in dollars, and yes, in the terms of thousands of dollars I know at least I have prevented those sales. You have no idea who you are talking to over the internet kid. Keep on assuming that you know anything at all and that Brink is more than a decent game. You are seriously retarded.
[QUOTE=Cornboss;295900]I had been posting on the forums a few hours before launch. I bought this title because I had nothing better to do and it seemed like a good time. I was optimistic and was hoping for a cool TF2 replacement.
For a game that emphasizes freedom of movement or “parkour” (SMART … whatever) you insult us by giving us 8 maps (which is by far too few this day and age) and the 8 maps we do get are designed with the intention of “Hey, lets fight in a tiny hallway with no flanking options”
SHAME ON YOU. :([/QUOTE]
2 things how many maps tf2 had when it was released, and does 2fort have flanking opinions lol
I’m done though, good day / night wherever you are, I couldn’t care less. Go play Brink and love it up … I would too if the crappiest maps in the most recent history of FPS gaming weren’t in my way.
<DANCING PENGUIN THING HERE>