Hogwarts


(shagileo) #61

Cheering for you, DeatH
Keep it up !


(DeatH) #62

The arches were a pain in the butt as they are all at a 45 degree angle. I think the end result looks ok. Also window textures!!!

Thanks Firefly?







(Mateos) #63

This is madness @@


(shagileo) #64

Madness? … THIS IS HOGWARTS !

(just found that remix, and I almost literally pissed in my pants)


(Mateos) #65

I did not know the original one, seems to be \o/ Thanks for the link :slight_smile:


(DeatH) #66

Just the one for now.


(ischbinz) #67

i looks rly nice
but i m sure you ll get trouble with the fps :S
maybe convert it to xreal too :wink:
go on with it!


(DeatH) #68

[QUOTE=ischbinz;384628]i looks rly nice
but i m sure you ll get trouble with the fps :S
maybe convert it to xreal too :wink:
go on with it![/QUOTE]

I’ve already tested parts of this in-game and I get a healthy 60fps.


(KeMoN) #69

You need to keep in mind that you test it on a server where only one player walks around. The game doesn’t need to draw different players, gunfire, explosions, chat and so on.
I have to agree with ischbinz. You definitely should plan to make it for XReal because that engine doesn’t have much problems with large/detailed maps (I was told :)) Also XReal needs some new maps where it can show its possibilities. It’s not only making low-detailed stock maps prettier but it supports also larger or more detailed maps on a far more prettier level. Which You should definitely contact Eonfge because of that!


(DeatH) #70

Finally!


(avery) #71

Praetoria is a big map too, but it works out. Might make it into two maps? If that’s possible at this point…


(KeMoN) #72

Looks great but you should use another texture for the ceiling in my opinion because the current texture is all over the place. Maybe a plaine concrete one and I think you should also use different textures for the walls in several parts of Hogwarts.


(ischbinz) #73

where is the weekly update ? :wink:


(Mateos) #74

I said it was madness :stuck_out_tongue:

Maybe he has not enough free time to publish something tonight, maybe later in the week-end :slight_smile:


(DeatH) #75

[QUOTE=Mateos;386435]I said it was madness :stuck_out_tongue:

Maybe he has not enough free time to publish something tonight, maybe later in the week-end :)[/QUOTE]

I am still here, don’t worry. I’ve had little time to attend to the map of late. I have touched up quite a few bits here and their but nothing update worthy unfortunately :frowning:


(Mateos) #76

No worry :slight_smile:


(ETdemin) #77

This look very nice :slight_smile: but never forget that for frag smaller map are generally better… (exception map oriented snip).
If no 2X jump map are sometimes too big ; smaller map give more action. All maps are generally better when they are balanced at all point.

Will you remake Wolfenstein Castle ? :stuck_out_tongue:

But thank you for your Crazy Nice Work :slight_smile:


(DeatH) #78

Last post, almost a year ago. Now I’m back.


(Micha) #79

This map looks nice. Hope to see a playable version of it soon :slight_smile:


(DeatH) #80

I may have to take a closer look at it since the original is absolutely huge. I have plenty of stuff to go on though.