Cheering for you, DeatH
Keep it up !
Hogwarts
The arches were a pain in the butt as they are all at a 45 degree angle. I think the end result looks ok. Also window textures!!!
Thanks Firefly?






i looks rly nice
but i m sure you ll get trouble with the fps :S
maybe convert it to xreal too 
go on with it!
[QUOTE=ischbinz;384628]i looks rly nice
but i m sure you ll get trouble with the fps :S
maybe convert it to xreal too 
go on with it![/QUOTE]
I’ve already tested parts of this in-game and I get a healthy 60fps.
You need to keep in mind that you test it on a server where only one player walks around. The game doesn’t need to draw different players, gunfire, explosions, chat and so on.
I have to agree with ischbinz. You definitely should plan to make it for XReal because that engine doesn’t have much problems with large/detailed maps (I was told :)) Also XReal needs some new maps where it can show its possibilities. It’s not only making low-detailed stock maps prettier but it supports also larger or more detailed maps on a far more prettier level. Which You should definitely contact Eonfge because of that!
Praetoria is a big map too, but it works out. Might make it into two maps? If that’s possible at this point…
Looks great but you should use another texture for the ceiling in my opinion because the current texture is all over the place. Maybe a plaine concrete one and I think you should also use different textures for the walls in several parts of Hogwarts.
I said it was madness 
Maybe he has not enough free time to publish something tonight, maybe later in the week-end 
[QUOTE=Mateos;386435]I said it was madness 
Maybe he has not enough free time to publish something tonight, maybe later in the week-end :)[/QUOTE]
I am still here, don’t worry. I’ve had little time to attend to the map of late. I have touched up quite a few bits here and their but nothing update worthy unfortunately 
This look very nice
but never forget that for frag smaller map are generally better… (exception map oriented snip).
If no 2X jump map are sometimes too big ; smaller map give more action. All maps are generally better when they are balanced at all point.
Will you remake Wolfenstein Castle ? 
But thank you for your Crazy Nice Work 
I may have to take a closer look at it since the original is absolutely huge. I have plenty of stuff to go on though.

