I apologize ahead of time for not being able to read the full 7 pages of responses in this thread but from what I have gathered (at least from the first page) is that some people think hitsounds takes skill away from aiming? I know somebody said that… sec … (Yes I’m asking you to wait in real time ;))
sigh - my dear Lanz. I wonder how a sound indicating that you hit somebody takes the actual skill of getting your crosshair on them to hit them in the first place, away?
what hitsounds mainly do is give you some confirmation that you hit a player so you have a better idea as to how much health they may have left so you know that, “Hey I only hit em once, I’m out of ammo - time to bail (and med up!)” and or “I’ve hit this son of a bitch 30 times already, and even though I’m low on health I know another well placed shot or two will take em out.”
To me, hitsounds can play a crucial role in any firefight and make them a bit more interesting. They’re most certainly not an “agreed upon cheat.” That’s just silly.
Hell, even in Call of Duty 2 if you hit somebody your crosshair flares and there’s a kind of hitsound, especially with grenades. Is that an agreed upon cheat? Are all CoD2 player hax0rz?
Everyone of course, is entitled to their opinions and I don’t think this topic is one we can expect everyone to agree on but at least in my experience, hitsounds add to, more than subtract from a game.