[quote=“PixelTwitch;1258”]Currently, shooting though glass will still give you hit sounds but does no damage (bug).
The higher your enemies ping the more likely you are to die behind cover. Technically this is almost fair but its really bad for communication of what is going on during a fight. Hopefully once we start playing mostly within our own regions this will almost become a thing of the past.
Currently if you are confirmed dead by the server (but you have not been told that yet on your client) and you shoot other people on the server, you will get the hit sounds as they are calculated on the client side but do no damage to the enemy. This is something that could be solved by moving the hit beeps to a server action but at the same time all hit beeps would be delayed by 100+ ms and that would like make tracking much more difficult. Unfortunately, likely to be something we have to get used to or accept that we are going to get a lot more mutual kills. The problem with the mutual kills would be that 50% of the time it will feel like you have been killed by someone ages after you have already killed them and will become frustrating. Welcome to latency and client side hit reg :)[/quote]
All correct
but… This patch feels worse then normal. Flethers Sticky bombs, hit reg and hit feedback all feel much more delayed then previous patches… It was odd and delayed before but now its almost a full second in some cases…