'Highlander'


(Anti) #1

Hey,

Next time you folks play a pick-up or clan match I’d really like for you to give ‘highlander’ rules a try (5v5, one of each class per team) and then provide feedback on how that plays.

In current scrims several classes are under played. Some of these can I understand why, some I can’t. It’d be interesting to see how you find 5v5 with these other characters in the mix as well :slight_smile:


(Rex) #2

[QUOTE=Anti;437152]Hey,

Next time you folks play a pick-up or clan match I’d really like for you to give ‘highlander’ rules a try (5v5, one of each class per team) and then provide feedback on how that plays.

In current scrims several classes are under played. Some of these can I understand why, some I can’t. It’d be interesting to see how you find 5v5 with these other characters in the mix as well :)[/QUOTE]

Roger that! Sounds funny :smiley:


(nailzor) #3

That will be interesting to say the least! Won’t really need 1 of each class like you said, like having an engineer on defense for White Chapel and other certain classes on maps + stages but we can play it so you see how it looks on Echo.

#sidenote-for-one-medic
I think a solo medic will be interesting to cope with very few revives occurring - will feel like CS in that regard haha, I know who I’ll be killing first in a team fight to kill the push! Covert may be more effective due to lack of medic work as well. Offensive pushes will be much harder and medic definitely has to take a back seat, Echo FTW!


(potty200) #4

Maybe try having a limit to 2 per class?


(Anti) #5

You could, but then we’d see two Medics, two Assault and a Fire Support as we do quite frequently now. What I was hoping was to force some use of the Engineer and Recon, just to see how that changes how the teams play.

Allowing two Medics might be OK, maybe it doesn’t need to be full highlander, but I’d like to see at least one Recon and one Engineer per side.


(Maca) #6

Allowing two medics seems to defeat the purpose of this excercise, full Highlander sounds more interesting. But I’m not playing so I have no say :smiley:


(zeroooo) #7

i dont like the idea…

nobody wants to play with the shotgun in a war if you dont really need it at the moment…

also nobody wants to play sniper in a war cause its just useless…

cant revive, cant heal, just can throw heartbeat, which is srsly too op and should be patched out completely for comp!


(Kordin) #8

[QUOTE=zeroooo;437177]i dont like the idea…

nobody wants to play with the shotgun in a war if you dont really need it at the moment…

also nobody wants to play sniper in a war cause its just useless…

cant revive, cant heal, just can throw heartbeat, which is srsly too op and should be patched out completely for comp![/QUOTE]

The problem with the engi is that he is just to limited in the ways u can use him atm. a engi with some SMG or AR would be played in 5on5 alot but the shotgun limits him to close combat fights and even there he will lose most of the 1on1s. The one mine isnt strong enough to change this point. Thats why he is only used for obj play atm.


(ImageOmega) #9

We’ll try to do this for Tuesday Night Fights this week.


(j4b) #10

a maximum of 2 of each class in further comp would balance this game a bit. for now its hard to force someone to play a unloved class vut we will give it a try


(nailzor) #11

[QUOTE=zeroooo;437177]i dont like the idea…
[/QUOTE]

Here here! But I’ll try it for the devs no prob. I’ll just personally hope I don’t get stuck with certain classes :wink:


(rapid_shot) #12

I think what these chumps MEANT to say was “Yes sir Mr. Anti, we’ll do whatever we can to help the game!”


(INF3RN0) #13

OMGNOWAI! Oh right alpha…


(Anti) #14

Not forcing anybody to do anything, would just be nice to see you try it out and give feedback :slight_smile:


(Nail) #15

I think they were more acknowledging a fair request than an order at one point

mind you, I think you should be able to command everyone to try something out so you can see how it plays in Echo at any time

it’s only our game on release, 'till then it’s yours


(INF3RN0) #16

To an extent I think a lot of the strategy we are seeing has most to do with how good players are with classes. Medics seem to be a requirement in every situation. Soldier is more or less a means of being able to sustain constant damage and be more consistently effective in combat. I can see a really good sniper doing well in some places. Maybe an engineer is really annoying in certain chokes. A FOPS is probably the least attractive on non-EV objectives, especially with all of the available ammo from ammo caches. Overall though there’s not a whole lot of reasons to pick a class besides their combat roles, which makes you appreciate all the old map class specific interaction stuff.


(Loffy) #17

I am willing to contribute, to test thing idea or other schemes. Just contact me on server/IRC or PM.


(jopjop) #18

Hey i want to be vassili…


(Rex) #19

We will test it this weekend probably.


(Hundopercent) #20

Not all of us are developer nut huggers like Inferno and friends. Since, Anti asked nicely it’s something we can do but their are never any players on in NA. I’m not sure exactly what information you’re looking for Anti, can you be a little more specific? Having 1 of each class sounds terrible, the medic will be pretty worthless without another medic and an engi on offense, with a shotgun, is also quite worthless.

Are you trying to see how classes play out or what?