why is it that although higher bandwidths are avaiable for most people games particularly SDs are decreasing the max amount of players in game.
with W:ET there was 64, QW 24 down from an initial 32, brink 16. DB ?
please dont bother with the old argument more isnt necessarily better as it just doesnt make sense. i want more. if you like less and a game gives you more you just adjust the max.
my point is its nearly 2013 i have a very fast connection and many have much faster than i so the max should go up not down and give me the choice to choose how many i play against. if the levels cant accomodate higher numbers then at least have the choice for custom maps which could.
my suspicion is its to gear games towards competition play which is a big mistake as these players make up a tiny percentage of total players.
without the huge base of pub players on W:ET comp wouldnt last 2 secs as they can only survive if people are watching or take an interest. a game cannot survive on comp play alone. and is built on pub players playing for fun. the tragedy is to gear a game for comp you have to remove the fun.
with dirty bomb coming it will only be a worthy succesor to W:ET if the max players is high. maybe there is a max with unreal i dont know. but if its capped low for no good reason it just wont be succesful.
come on sd think big.