High performance/FPS Autoexec!


(Nail) #41

hey if you want to cheat, why stop there, get an aimbot ur accuracy is better


(cloudhalo) #42

im only into it cause aA used it, nub, im not tryin to cheat, just want his graphic settings which is low using a third party software, apparently cfg settings alone cannot get u that. if i wanted to cheat why would i ask if tray tools is legal in the first place, before i use it???


(Nail) #43

using tray tools is considered cheating in ETQW


(rorgoroth) #44

That is no different then using a wallhack.
If you think otherwise then you are 100% pants on head retarded or desperately sh1t at playing the game. :slight_smile:


(cloudhalo) #45

kk then i wont use it, thanks for the info guys, so if aA was using it then he was in a sense cheating right?


(Rex) #46

Can’t believe that someone is still digging in this grave. :smiley:


(Kl3ppy) #47

Well, Rex sums it up pretty well, let this topic rest in piece


(Mustang) #48

Rather contradictory don’t you think?


(alphabeta) #49

Think about what you just wrote; and you ask if it is cheating? Your accuracy is always better if you can see your opponent, and he cannot see you. And “u” is spelled “you” in the English language.


(cloudhalo) #50

on the contrary playing on high graphic setting gives ur game more real world objects or more bushes, so if u set the graphics to low an those bushes disappear wont that mean if your fighting someone with high settings you would have the advantage? This is without a third party software of course. In your logic that would be cheating correct. or am i missing something? as far as i can tell loads of people have graphics low meaning they have an advantage over those that set it to high. Are you implying that those people that set it to low r cheating?


(d3v1ous1) #51

I think you’re missing something…
Grammar.
My head hurts. :rolleyes:


(Kl3ppy) #52

Yes, you are missing something. Its a huge different if you use something which is delivered by the game itself, or if you use a 3rd party program to enhance your game. Would be the same if you use an aimbot, or a wallhack.

And setting your gfx to low is not cheating, it within the rules the game defines. I bet you never played ETQW at the beginning. There were non gfx restriction in the game, you could set your picmip to -4 but SD released a patch in which the limit was set to -2. So everything you can do with the cfg is legal, but as soon as you use a 3rd party program to bypass this settings its cheating.


(.Chris.) #53

Only small details are outright removed with low settings, stuff like decals on walls, minor structural details, some map effects, dynamic lighting and such. High poly versions of models will swap to low poly at shorter distances as well with some settings to save more memory.

http://wiki.splashdamage.com/index.php/LOD_Groups

That link shows how some optimisation is done in maps, note that there are two parameters called drawspec and shadowspec, if these are used you can have what’s in that LOD group not be drawn at lower specs, for example small details and decals.

Using the relevant settings isn’t cheating, it’s part of the game and how SD designed their maps to be played for those with a lower spec.


(brbrbrbrbrbr) #54

well, there was some range.
reasonable one.
which excludes using nearest-filtering in DX/GL-things, for example.
generally why always essential to lock-down things server-side to evade [dreadfull]impact of “tincan mod” tweaks[360FPS? 720FPS ? on pretty decent PC. against players barely able to run with 60FPS]on server and gameplay.
this called [engine]exploitation, btw. not “cheating”. but presume quite similar countermeasures from admins in most online games. ETQW wasn’t one of them, sadly.

[QUOTE=.Chris.;478548]
Using the relevant settings isn’t cheating, it’s part of the game and how SD designed their maps to be played for those with a lower spec.[/QUOTE]
sure, but thats why[and caust majority of testers did this TOO, despite poweful PC’s]SD consider former ETQW open-beta-testing complete failure, i suppose, cuz majority of eye candy[HQ options setting] went [nearly]untested with qute inpleasant impact on reception, sadly :confused:


(Rex) #55

[QUOTE=brbrbrbrbrbr;489004]well, there was some range.
reasonable one.
which excludes using nearest-filtering in DX/GL-things, for example.
generally why always essential to lock-down things server-side to evade [dreadfull]impact of “tincan mod” tweaks[360FPS? 720FPS ? on pretty decent PC. against players barely able to run with 60FPS]on server and gameplay.
this called [engine]exploitation, btw. not “cheating”. but presume quite similar countermeasures from admins in most online games. ETQW wasn’t one of them, sadly.

sure, but thats why[and caust majority of testers did this TOO, despite poweful PC’s]SD consider former ETQW open-beta-testing complete failure, i suppose, cuz majority of eye candy[HQ options setting] went [nearly]untested with qute inpleasant impact on reception, sadly :/[/QUOTE]

Why created a new account when you write the same nonsense again?


(edxot) #56

some people believe that using low resolution can improve the chance of hiting enemies.

i am not sure of it, but my personal experience tells me that it’s true.

note: not low graphics, low RESOLUTION. spite low graphics may help detect them sooner (or not, depending on the situation).


(rorgoroth) #57

[QUOTE=edxot;489135]
note: not low graphics, low RESOLUTION. spite low graphics may help detect them sooner (or not, depending on the situation).[/QUOTE]

Imo, anyone who can put up with such a low res that it helps them get kills somewhow deserves the extra kills, 'cause that **** is going to look ****ing terrible and probably make your eyes bleed at the very least.


(brbrbrbrbrbr) #58

[QUOTE=edxot;489135]some people believe that using low resolution can improve the chance of hiting enemies.

i am not sure of it, but my personal experience tells me that it’s true.

note: not low graphics, low RESOLUTION. spite low graphics may help detect them sooner (or not, depending on the situation).[/QUOTE]
thats seriously depend on engine, used ingame[server and client].
generally “built from scrarch”, relatively young stuff creators - aware of such issues and locked-down certain things on engine-level.
but on product with truly Ancient roots things different and its up to developers of particular product to fine-tune such stuff.
basically how such exploitation works server-side[ridiculously over-simplified]: overhelmed server can’t Correctly handle in-game behavior, considering things quite one-side benificiary[toward 360FPS players]persistently, with huge/skyrocketing resource spikes/consumption.
another point: is the soner frame render - the earlier netflow get you actions ) which is sometimes used as “excuse” by exploiters =)
Of course they can’t say openly “i did that because i prefer crappier graphics/picture” or “id did that because im cross-eyed moron, among other disabilities” or “im did that just to embarras both game creators and ultra-expensive hardware creators, creations of whom i just purchased and start toment, among inoccent players online”. no !! they try to invent even moderately-consistent “excuse” and start flame this BS more or less coherently online :=)

p.s.
most funny moment in this is: about 95% of gamers had 60Hz monitors, with quite ridiculous lag-input[crappy/outdated SoC/processors used in 99% of them] and very-very-very laggy LCD matrix itself )
and realtime-compensation in them - add bit more artefacts atop, bit helping to feel more responsive.
so my advice to AMD GPU users - TURN OFF realtime-compensation, built-in into your LCD monitors, and turn on[in CCC], built-in, into you GPU. less artefacts, more IQ, faster/instant/tweakable. same apply to scaling, btw.


(Hygain) #59

Has ETQW a tic rate ?
Quake4 >> si_fps has been added, allowing server administrators to customize the game tick rate …
http://www.tweakguides.com/Quake4_9.html


(Donnovan) #60

You only need that commands:

R_MinFps "120"
R_What_If_Not_MinFps "Call Chuck"

It will run carved on 120 FPS!