Pretty sure it’s the furthest on the patch atm. I’ve tried using values below -2, and nothing happens
Here’s the code for the graphics i have atm, since thats what you want
seta com_unlock_maxFPS "999"
seta com_unlock_timingMethod "0"
seta com_unlockFPS "1"
seta com_useFastVidRestart "1"
seta com_videoRam "512"
seta com_showTPS "0"
seta com_showBPS "0"
seta com_showFPS "1"
seta com_allowConsole "1"
seta com_purgeAll "0"
seta com_gpuSpec "0"
seta com_machineSpec "0"
seta com_useBinaryDecls "2"
seta r_megaTilesPerSecond "1"
seta r_megaUpscale "0"
seta r_megaStreamFromDVD "0"
seta r_megaFadeTime "1500"
seta r_megaStreamBlocks "4"
seta r_detailFade "0"
seta r_detailTexture "0"
seta r_imposterFade "80"
seta r_imposterFadeStart "130"
seta r_imposterCutoff "80"
seta r_visDistMult "1.2"
seta r_useThreadedRenderer "2"
seta r_shaderSkipSpecCubeMaps "0"
seta r_normalizeNormalMaps "1"
seta r_shaderPreferALU "1"
seta r_shaderQuality "2"
seta r_useFBODestinationBuffer "0"
seta r_useAlphaToCoverage "0"
seta r_inhibitEXTGPP "0"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_skipRefractCopy "0"
seta r_skipDepthAmbient "0"
seta r_useShadowVisDistMult "1.0"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_forceLoadImages "0"
seta r_megatexturePreferALU "1"
seta r_shadows "0"
seta r_shadowPolygonFactorMT "0"
seta r_shadowPolygonOffsetMT "-1"
seta r_shadowPolygonFactor "0"
seta r_shadowPolygonOffset "-5"
seta r_offsetunits "-600"
seta r_useDitherMask "0"
seta r_skipAtmosInteractions "1"
seta r_brightness "1.5"
seta r_gamma "1.7"
seta r_swapInterval "0"
seta r_elevateForceClear "2"
seta r_megaDrawMethod "3"
seta r_softParticles "0"
seta r_useIndexBuffers "1"
seta r_useShadowInfinite "1"
seta r_useShadowFastParallel "1"
seta r_stuffCacheMegs "8"
seta r_skipStuff "1"
seta r_stuffFadeEnd "0"
seta r_stuffFadeStart "0"
seta r_MD5LodScale "1"
seta r_occlusionsMaxFrames "10"
seta r_renderProgramLodFade "1"
seta r_renderProgramLodDistance "0"
seta r_AtmospherePostprocess "0"
seta r_noDoubleAtmosphere "1"
seta image_specularPicMip "-2"
seta image_diffusePicMip "-2"
seta image_bumpPicMip "-2"
seta image_picMip "-2"
seta image_picMipEnable "1"
seta image_detailPower "0"
seta image_ignoreHighQuality "0"
seta image_useBackgroundLoads "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_roundDown "1"
seta image_lodbias "1"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta image_usePrecompressedTextures "2"
You might need to change timingMethod from “0” to either “1” or “2” depending on which one gets you the smoothest constant FPS