High performance/FPS Autoexec!


(Sverige) #1

Hi! Im searching hentai’s etqw autoexec,or an autoexec that really forces the game enginee to max FPS.Couse that’s exactually what i want! :tongue:

I did find at least a screenshot on hentai’s config at etqw4newbies site.It’s look like this

hentai’s graphic screenshot: http://etqw.geezergaming.com/newbies/cfg_hentai.php

I’ve been searching around long enought without any results on where to download it :mad:,
so i wonder if there’s anyone that know where i can find it?

Or if there’s any “expert” on etqw config and tweaking that can help me create one :slight_smile:

PS im not searching binds or stuff like that.

thx


(Dthy) #2

looks like minecraft o.O I don’t think graphics can be put that low, unless you use tray tools. If you find a way please tell me :smiley: Lowest is picmip -2 atm. I could send you mine so you see how far down the quality goes AFAIK


(Nail) #3

http://www.tweakguides.com/ETQW_7.html


(Sverige) #4

Dthwsh: Are you sure that is’nt possible with only tweaking game? XD
couse i want a really FPS boost ! i dont care about the ugly graphics :wink:
and yeah that would be good thx


(edxot) #5

that was the tutorial i was looking for.

some guys here need to go to page 9 and read what is said about net_clientprediction.


(Sverige) #6

Nail: this guide is very good and so on :slight_smile: but it doesnt show ALL game enginee config cvars
for etc: seta r_shaderQuality is not in it,and i think that one is important.So maybey more cvars is missing :confused:


(Dthy) #7

Pretty sure it’s the furthest on the patch atm. I’ve tried using values below -2, and nothing happens :frowning:

Here’s the code for the graphics i have atm, since thats what you want :slight_smile:

seta com_unlock_maxFPS "999"
seta com_unlock_timingMethod "0"
seta com_unlockFPS "1"
seta com_useFastVidRestart "1"
seta com_videoRam "512"
seta com_showTPS "0"
seta com_showBPS "0"
seta com_showFPS "1"
seta com_allowConsole "1"
seta com_purgeAll "0"
seta com_gpuSpec "0"
seta com_machineSpec "0"
seta com_useBinaryDecls "2"

seta r_megaTilesPerSecond "1"
seta r_megaUpscale "0"
seta r_megaStreamFromDVD "0"
seta r_megaFadeTime "1500"
seta r_megaStreamBlocks "4"
seta r_detailFade "0"
seta r_detailTexture "0"
seta r_imposterFade "80"
seta r_imposterFadeStart "130"
seta r_imposterCutoff "80"
seta r_visDistMult "1.2"
seta r_useThreadedRenderer "2"
seta r_shaderSkipSpecCubeMaps "0"
seta r_normalizeNormalMaps "1"
seta r_shaderPreferALU "1"
seta r_shaderQuality "2"
seta r_useFBODestinationBuffer "0"
seta r_useAlphaToCoverage "0"
seta r_inhibitEXTGPP "0"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_skipRefractCopy "0"
seta r_skipDepthAmbient "0"
seta r_useShadowVisDistMult "1.0"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_forceLoadImages "0"
seta r_megatexturePreferALU "1"
seta r_shadows "0"
seta r_shadowPolygonFactorMT "0"
seta r_shadowPolygonOffsetMT "-1"
seta r_shadowPolygonFactor "0"
seta r_shadowPolygonOffset "-5"
seta r_offsetunits "-600"
seta r_useDitherMask "0"
seta r_skipAtmosInteractions "1"
seta r_brightness "1.5"
seta r_gamma "1.7"
seta r_swapInterval "0"
seta r_elevateForceClear "2"
seta r_megaDrawMethod "3"
seta r_softParticles "0"
seta r_useIndexBuffers "1"
seta r_useShadowInfinite "1"
seta r_useShadowFastParallel "1"
seta r_stuffCacheMegs "8"
seta r_skipStuff "1"
seta r_stuffFadeEnd "0"
seta r_stuffFadeStart "0"
seta r_MD5LodScale "1"
seta r_occlusionsMaxFrames "10"
seta r_renderProgramLodFade "1"
seta r_renderProgramLodDistance "0"
seta r_AtmospherePostprocess "0"
seta r_noDoubleAtmosphere "1"

seta image_specularPicMip "-2"
seta image_diffusePicMip "-2"
seta image_bumpPicMip "-2"
seta image_picMip "-2"
seta image_picMipEnable "1"
seta image_detailPower "0"
seta image_ignoreHighQuality "0"
seta image_useBackgroundLoads "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_roundDown "1"
seta image_lodbias "1"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta image_usePrecompressedTextures "2"

You might need to change timingMethod from “0” to either “1” or “2” depending on which one gets you the smoothest constant FPS


(timestart) #8

Here you go. Should give you an unmeasurable fraction of an FPS more than Dthwsh’s config.


// gfxlow.cfg

seta bse_detailLevel 0
seta bse_simple 1

seta com_gpuSpec 0
seta com_machineSpec 0
seta com_showFPS 1
seta com_unlockFPS 1
seta com_unlock_maxFPS 0 // 0 = Unlimited
seta com_unlock_timingMethod 0

seta ec_disableMuzzleFlash 1
seta ec_disableTracers 1
seta ec_showSightModel 0
seta ec_showWeaponModel 0
seta ec_showStroggSightEffect 0
seta ec_skipAtmosphericEffects 1
seta ec_skipSky 3
seta g_skipPostProcess 1

seta g_decals 0
seta g_maxTransportDebrisExtraHigh 0
seta g_maxTransportDebrisHigh 0
seta g_maxTransportDebrisLow 0
seta g_maxTransportDebrisMedium 0
seta g_showPlayerShadow 0
seta g_showVehicleCockpits 0
seta g_transportDebrisExtraHighCutoff 0
seta g_transportDebrisHighCutoff 0
seta g_transportDebrisLowCutoff 0
seta g_transportDebrisMediumCutoff 0

seta image_anisotropy 0
seta image_bumpPicMip -2
seta image_detailPower 1
seta image_diffusePicMip -2
seta image_filter GL_NEAREST
seta image_ignoreHighQuality 1
seta image_lodbias -1
seta image_picMip -2
seta image_picMipEnable 1
seta image_specularPicMip -2
seta image_useCompression 1
seta image_useNormalCompression 2
seta image_usePrecompressedTextures 1

seta r_AtmospherePostprocess 0
seta r_MD5LodScale -9999
seta r_detailTexture 0
seta r_imposterCutoff 200
seta r_imposterFade 1
seta r_imposterFadeStart 200
seta r_megaDrawMethod 3
seta r_megaFadeTime 0
seta r_megaTilesPerSecond 1
seta r_multiSamples 0
seta r_noDoubleAtmosphere 1
seta r_normalizeNormalMaps 0
seta r_occlusionsMaxFrames 0
seta r_renderProgramLodDistance 1
seta r_renderProgramLodFade 1
seta r_shaderPreferALU 1
seta r_shaderQuality 5
seta r_shaderSkipSpecCubeMaps 1
seta r_shadows 0
seta r_softParticles 0
seta r_skipStuff 1
seta r_stuffCacheMegs 0
seta r_stuffFadeEnd 0
seta r_stuffFadeStart 0
seta r_useAlphaToCoverage 0
seta r_useDitherMask 0
seta r_useIndexBuffers 1
seta r_visDistMult 0.8

seta ui_showGun 0


(Dthy) #9

Steal!!! :smiley:


(scud24) #10

Hentai had his graphics that low and only got 20-something fps!?!?!
looks like someone needs a new computer


(Aristotle) #11

I doubt this is true, but he could have had his FPS capped that low for some reason. Again, I highly doubt anybody would cap it that low, but it’s always a possibility.


(Sverige) #12

Okey thank you guys i will try both :slight_smile:
that ground looks like it will raise 10-20 fps! awesome :slight_smile:

Well right now on a server with 10 players in each team, i have around 30-40-60 fps.It works to play but it is’nt really that good.hopefully thoose two autoexec will change something :slight_smile:

i’ll wright back laters and tell :stroggbanana:


(Sverige) #13

Now i tryied both configs offline without bots with my 1440x900 resolution. (valley map) :slight_smile:
dthwsh’s
indoor: 100 - 120 FPS
outdoor: 60 - 80 FPS
timestart’s
indoor: 100 - 130
outdoor: 60-70-80

dthwsh’s config makes the fps smoother :slight_smile:
and timestart’s makes more fps and minecraft feeling XD


(murka) #14

Well, benched and time vs dthwsh conf gave 10fps diff.
Also, that conf in 1st post is from b2/early etqw where picmip could go to -4.


(Sverige) #15

Murka which version is early etqw? if i remember right the demo version has’nt got latest patch.And i tested on demo :slight_smile:
So it will be different in full game?


(Humate) #16

lol @ the last line in your sig murka


(Dthy) #17

tried timestar’s on some pub, and could only get 90-100 FPS, whereas i get 110+ on mine, weird


(murka) #18

Prob because of r_useThreadedRenderer. On nvidia cards it’s best to use nvidia threading and set this to 0.


(light_sh4v0r) #19

[QUOTE=Sverige;266182]Murka which version is early etqw? if i remember right the demo version has’nt got latest patch.And i tested on demo :slight_smile:
So it will be different in full game?[/QUOTE]

I don’t think so, the beta got updated on 1.4 as well and I think both the full game and the demo already had picmip limited to -2 at release anyway.


(BMXer) #20

What murka said…

I attached a version of hentia’s config I found on my drive from 2008. It might help you but I doubt it…