Hi everyone , i have TWO merc idea's that u might like alot :)


(Zenzo-TB/T4ric) #1
Hi, first off, these mercs are open for discussion, one has no name at the moment, so suggestions are always welcomed !

Anyways ! moving on , the first merc that i call Jumper, has a nade that enables him to teleport to wherever it is tossed, for example you can use it to flank people around, the cooldown for it is about 40 seconds, the merc can tag teammates to teleport to them , or teleport with them
Note:teleporting 2 people with you at max, the cooldown would become double in period and it will not teleport instantly, it takes about 0.5 seconds to teleport alone, and it will take 3 seconds to fully teleport you and your allies, if the enemy blows up the nade that you throw , the cooldown will happen at a rate of 3/4 from the original, which means about 30 seconds.
This merc would have about 110 Hp, a speed that is the same as some other mercs, like nader, also, he has 3 loadouts, 2 wiith SMGs, and one with burst fire, pistols will be the Deagle , and clauden.

As for the second merc, no name atm, he is an illusionnist with the ability to deploy a marker, and minipulate enemy deployables.
For the marker, it has a fine range like vassili’s spoter, and will make enemy’s colors switch, enemy’s will see their friends as red colored, and their rivals as blue colored, the marker is quite small, blue/red colored, and has a cooldown of about 50 seconds.
And for his 2nd ability, he can switch turrets,health stations, mines to his side from afar, it takes as much time as a C4 plant for a normal merc, the cooldown for it is about the same as phantom’s invisibility.
He has about 120 HP, a sniper rifle, and machine pistols or Empire-9.

Edit #1: corrected some grammar mistakes, i hope you guys like it :smile:


(Samniss_Arandeen) #2

I would like to preface this reply with a relevant criticism. Your grammar needs a lot of fucking work. You’re trying to present a series of ideas in a clear and understandable manner, and when you type it all out in big blobs of text-message-ese, with very little punctuation and near-extinct capitalization, it becomes overwhelming to take in. Please refrain from these mistakes in the future.

“Jumper” has an Ability that has been suggested many times before. The teleportation grenade is a great idea, and for me, the nade is the perfect way for the enemy to see the teleport coming and fight back. I’m not too keen on teleporting teammates with you, however. Not only would teleporting three guys directly behind the enemy team be completely overpowered, what happens when Jumper tags teammates that don’t want to go? The griefing potential is strong with this iteration of an awesome idea.

There’s no saving your second merc, however. What it does is tell the game to lie to the victims about what’s friendly and what’s enemy, and that’s entirely unacceptable. Savvy players would also know that they’re being tricked and shoot at the blue instead of the red until the effect shuts off. Switching turrets and other deployables is itself entirely overpowered; destroying them is fine, but taking possession of them? There’d be no way to fight back against that, especially when it happens nearly every single spawn wave.


(Zenzo-TB/T4ric) #3

@Samniss_Arandeen said:
I would like to preface this reply with a relevant criticism. Your grammar needs a lot of fucking work. You’re trying to present a series of ideas in a clear and understandable manner, and when you type it all out in big blobs of text-message-ese, with very little punctuation and near-extinct capitalization, it becomes overwhelming to take in. Please refrain from these mistakes in the future.

“Jumper” has an Ability that has been suggested many times before. The teleportation grenade is a great idea, and for me, the nade is the perfect way for the enemy to see the teleport coming and fight back. I’m not too keen on teleporting teammates with you, however. Not only would teleporting three guys directly behind the enemy team be completely overpowered, what happens when Jumper tags teammates that don’t want to go? The griefing potential is strong with this iteration of an awesome idea.

There’s no saving your second merc, however. What it does is tell the game to lie to the victims about what’s friendly and what’s enemy, and that’s entirely unacceptable. Savvy players would also know that they’re being tricked and shoot at the blue instead of the red until the effect shuts off. Switching turrets and other deployables is itself entirely overpowered; destroying them is fine, but taking possession of them? There’d be no way to fight back against that, especially when it happens nearly every single spawn wave.

well , sorry about my grammar , i mean , not everyone has perfect grammar here so i thought it might be okay if i wrote the entire thread like you guys do, basically most people can understand what i mean, the turrets switch is not THAT op, if the bushwhacker desides to place the turret somewhere else , it would go back to him, and teammates who dont want to go with you, well, there could be some sort of a key to accept or deny the teleportation request, like you mustn’t move in order to correctly teleport, if you want to stay just move a little and you won’t be tagged anymore


(Zenzo-TB/T4ric) #4

[quote=“Zenzo-TB/T4ric;106131”]> @Samniss_Arandeen said:

I would like to preface this reply with a relevant criticism. Your grammar needs a lot of fucking work. You’re trying to present a series of ideas in a clear and understandable manner, and when you type it all out in big blobs of text-message-ese, with very little punctuation and near-extinct capitalization, it becomes overwhelming to take in. Please refrain from these mistakes in the future.

“Jumper” has an Ability that has been suggested many times before. The teleportation grenade is a great idea, and for me, the nade is the perfect way for the enemy to see the teleport coming and fight back. I’m not too keen on teleporting teammates with you, however. Not only would teleporting three guys directly behind the enemy team be completely overpowered, what happens when Jumper tags teammates that don’t want to go? The griefing potential is strong with this iteration of an awesome idea.

There’s no saving your second merc, however. What it does is tell the game to lie to the victims about what’s friendly and what’s enemy, and that’s entirely unacceptable. Savvy players would also know that they’re being tricked and shoot at the blue instead of the red until the effect shuts off. Switching turrets and other deployables is itself entirely overpowered; destroying them is fine, but taking possession of them? There’d be no way to fight back against that, especially when it happens nearly every single spawn wave.

well , sorry about my grammar , i mean , not everyone has perfect grammar here so i thought it might be okay if i wrote the entire thread like you guys do, basically most people can understand what i mean, the turrets switch is not THAT op, if the bushwhacker desides to place the turret somewhere else , it would go back to him, and teammates who dont want to go with you, well, there could be some sort of a key to accept or deny the teleportation request, like you mustn’t move in order to correctly teleport, if you want to stay just move a little and you won’t be tagged anymore[/quote]

one more thing, the friendly/enemy marker is not that easy to dodge, considering its small and a fire fight could really confuse the enemy team to think in a wrong way


(ASTOUNDINGSHELL) #5

Meh seen similar, seen better…


(Samniss_Arandeen) #6

Most regulars on this forum write in reasonable, coherent sentences with punctuation in the proper places and complete sentences. These help us read and better comprehend what is being said. That is why the English language has such grammatical rules; when we all stick to them, we can read and write to each other without having to worry about something being lost in translation.

“Not THAT op” is still OP. Try saying what you just said about replacing the deployables to a Bushwhacker who just put his Turret down, and now has to pick it up again while it’s shooting at him. Or the Proxy that has to recover her Mines without stepping on them.

Not only is the multi-teleport still insanely ridiculous, but good luck getting teammates to stand still long enough for the teleport to be successful.


(Zenzo-TB/T4ric) #7

Most regulars on this forum write in reasonable, coherent sentences with punctuation in the proper places and complete sentences. These help us read and better comprehend what is being said. That is why the English language has such grammatical rules; when we all stick to them, we can read and write to each other without having to worry about something being lost in translation.

“Not THAT op” is still OP. Try saying what you just said about replacing the deployables to a Bushwhacker who just put his Turret down, and now has to pick it up again while it’s shooting at him. Or the Proxy that has to recover her Mines without stepping on them.

Not only is the multi-teleport still insanely ridiculous, but good luck getting teammates to stand still long enough for the teleport to be successful.[/quote]

how about that it takes him the same time to plant a c4, to turn the enemy deployables to his side ? it’s fair enough but he doesnt have to be close to it, he just holds the phone (like engineer’s defuse) and hacks the enemy’s things, also , name him brainwasher, because he brain washes the enemy with his marker.


(ASTOUNDINGSHELL) #8

@Zenzo-TB/T4ric NOPE!
nope nope nope!


(Zenzo-TB/T4ric) #9

[quote=“astoundingShellfish;106150”]@Zenzo-TB/T4ric NOPE!
nope nope nope!
[/quote]

honestly i don’t understand why, lol


(ASTOUNDINGSHELL) #10

@Zenzo-TB/T4ric You said he can do it from range, basicly a “Fuck you” ability, that turns enemys deploys yours.
the skill to power ratio is so broken, not even skyhammer S/P ratio is that much


(Samniss_Arandeen) #11

[quote=“astoundingShellfish;106152”]the skill to power ratio is so broken, not even skyhammer S/P ratio is that much
[/quote]
Not even pre-nerf Phantom was that powerful, and skilled players were having trouble killing Phantom noobs charging at them. This unnamed Merc would be so controversial it would make that Phantom controversy look like a damn picnic!


(Zenzo-TB/T4ric) #12

[quote=“Samniss_Arandeen;106156”][quote=“astoundingShellfish;106152”]the skill to power ratio is so broken, not even skyhammer S/P ratio is that much
[/quote]
Not even pre-nerf Phantom was that powerful, and skilled players were having trouble killing Phantom noobs charging at them. This unnamed Merc would be so controversial it would make that Phantom controversy look like a damn picnic![/quote]

how about the red friendly players still have blue names ? that would help you recognize them and destroy the marker, we can already blow up the vassili spotter, don’t you think ?


(ASTOUNDINGSHELL) #13

@Zenzo-TB/T4ric @Samniss_Arandeen How about removing the hacking all togheter?
I mean this merc idea maks Dazzler look like a wimp


(Mr-Penguin) #14

Oh hey! A mostly balanced hacking merc!
http://forums.dirtybomb.nexon.net/discussion/18850/merc-ambush

This dude pretty much has only pistols for weapons and a hacking ability! Ohh! A glass cannon, unlike your idea!

But your hacking is insanely overpowered. Switching turrets and stations every 10 seconds? Hell no.


(ASTOUNDINGSHELL) #15

@derpypenguinz19 YAH!


(Zenzo-TB/T4ric) #16

[quote=“derpypenguinz19;106164”]Oh hey! A mostly balanced hacking merc!
http://forums.dirtybomb.nexon.net/discussion/18850/merc-ambush

This dude pretty much has only pistols for weapons and a hacking ability! Ohh! A glass cannon, unlike your idea!

But your hacking is insanely overpowered. Switching turrets and stations every 10 seconds? Hell no.[/quote]

Cool, nice idea , the thing thats sad, everyone raged on me because of my english, it’s right that im 17, but i live in algeria, english isn’t even my THIRD language, it’s the fourth one :frowning:


(ASTOUNDINGSHELL) #17

@Zenzo-TB/T4ric I didnt and samniss remarked that the main issue was that your hacking is OP AF


(Zenzo-TB/T4ric) #18

[quote=“derpypenguinz19;106164”]Oh hey! A mostly balanced hacking merc!
http://forums.dirtybomb.nexon.net/discussion/18850/merc-ambush

This dude pretty much has only pistols for weapons and a hacking ability! Ohh! A glass cannon, unlike your idea!

But your hacking is insanely overpowered. Switching turrets and stations every 10 seconds? Hell no.[/quote]

the hack has a cooldown, you can only hack one thing per let’s say 2 minutes? or one hack per spawn ? (when you die the hack ends)


(Mr-Penguin) #19

[quote=“Zenzo-TB/T4ric;106169”][quote=“derpypenguinz19;106164”]Oh hey! A mostly balanced hacking merc!
http://forums.dirtybomb.nexon.net/discussion/18850/merc-ambush

This dude pretty much has only pistols for weapons and a hacking ability! Ohh! A glass cannon, unlike your idea!

But your hacking is insanely overpowered. Switching turrets and stations every 10 seconds? Hell no.[/quote]

the hack has a cooldown, you can only hack one thing per let’s say 2 minutes? or one hack per spawn ? (when you die the hack ends)[/quote]

2 minutes is too long. One hack isn’t enough.


(Zenzo-TB/T4ric) #20

[quote=“derpypenguinz19;106171”][quote=“Zenzo-TB/T4ric;106169”][quote=“derpypenguinz19;106164”]Oh hey! A mostly balanced hacking merc!
http://forums.dirtybomb.nexon.net/discussion/18850/merc-ambush

This dude pretty much has only pistols for weapons and a hacking ability! Ohh! A glass cannon, unlike your idea!

But your hacking is insanely overpowered. Switching turrets and stations every 10 seconds? Hell no.[/quote]

the hack has a cooldown, you can only hack one thing per let’s say 2 minutes? or one hack per spawn ? (when you die the hack ends)[/quote]

2 minutes is too long. One hack isn’t enough.[/quote]

hmm, ok how about a cooldown of 1 minute 20 seconds ? like an airstrike ?