Ironic that, it was all /kill come Rambo Medics till you said: 
His extras is the fact you can select between a number of heavy weaps. If only he could pickup rifles tho…
Ironic that, it was all /kill come Rambo Medics till you said: 
His extras is the fact you can select between a number of heavy weaps. If only he could pickup rifles tho…
Ironic that, it was all /kill come Rambo Medics[/quote]
Bullshit. This thread was all “soldier improvement” with a tiny bit of “rambo medics”, and yeah I went off a tangent about changing the medics. But…
till you said:
No. That was until I said, what you convenently forgot to quote and adress, too: “There will never be an official gameplay patch”. Therefore all discussions about gameplay changes are by default modding related.
Yeah whatever. This was in reply to YOU basically saying “why go soldier when other classes have extras”, and now you reply to my suggestions regarding YOUR reply with “he has enough extras”… feh. This is idiotic times ten, kthxbye.
Rofl. I play Soldier in clan matches. I said what was the point in Soldier/SMG when if you want an SMG go another class. m8, this is the third time now you’ve argued something i’ve said without reading my posts or at least, not being able to understand them.
Sorry, was his first point not saying how he didnt mind /kill BUT does mine Rambo Medics (Oo look, first fact, thread topic kthxbye) then moving onto how ‘stupid’ the Soldier/SMG was. Christ m8, your worse than my gf, making stuff up and believing someone else said it? Where did I say once ‘he has enough extras’ or something along the lines? My posts were against the fact he has an SMG and trying to emphasise that his features ARE his heavy weapons.
And heh. What makes you so certain there wont be another patch and to say what topics have a ‘default’ meaning?
Rofl. I play Soldier in clan matches. I said what was the point in Soldier/SMG when if you want an SMG go another class. m8, this is the third time now you’ve argued something i’ve said without reading my posts or at least, not being able to understand them.
[/quote]
I didn’t think that was possible, but now you lost me “even harder”… as you’re replying to yourself??
Third time? What were the first two times? Am I feeding a troll here?
Let me summarize how I understood it:
sniser: “i want to mod medics as a support and soldiers as a fighter class”
pgh: “what’s the point, just choose another class, you can do the same things AND have extras”
sniser: “well okay, the soldier could have extras too” (which btw. doesn’t mean “he has no extras”, it means “more” )
pgh: “the soldiers has extras enough”
sniser: “huh? YOU brought that up!”
pgh: random statement, repeating something I got the first time and the claim I’m not reading what I am replying to
Yes, and then talking more about the soldier (the stuff you didn’t quote… blahhh)
What exactly are you replying to here?
Where did I say once ‘he has enough extras’ or something along the lines?
You quoted me saying “he could have extras too” and replied with he has extras, which I interpreted as “he has enough”. Okay, maybe that was a misunderstanding, because I thought it’s obvious that I mean “more features”, not “more than zero features”. That’d be nitpicking anyway… so don’t give me shit about gf’s :weird: :blah:
Look, this is tiring. You’re asking for reasons for the SMG battle focus shifting from medic to soldier, without even give one reason for the opposite. Now you’re doing the same again with this. I said GAMEPLAY patch. As in, a patch designed to change or enhance gameplay, not to fix bugs. What makes me so certain? The fact that it’s a free game, and SD would need Activisions approval to do it - which isn’t going to happen, since there’s no profit. And even IF there was a gamelay patch coming - all threads with suggestions regarding gameplay are more useful in the modding forum, instead of getting drowing out in the general one. Map Ideas are being moved into the mapping forum too, no?
I will now stop responding to you, as it’s a huge waste of time and no doubt not interesting to anyone but us two, if even that.
i guess the soldier with smg slot is a waste indeed… why was it even included? ill never know but its funnny when you see the intro to ET and theres bunch of soldiers running around and thers one brave engi and a courageous medic there to heal your wounds… I KNOW WHATS MISSING NOW a CHAPLAIN
<BUMPS HEAD ON DESK> :banghead:
try this thread where we discuss the worthless soldier:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=3511&highlight=
I too think that the soldier should be “pumped” up just a bit to make him the rambo…but one thing you need to remember is that if you give extras to a smg soldier you will be giving those extras to any other HW soldier too. OR how about a HW soldier that picks up a smg…or smg soldier that picks up a panzer…imagine a flamer with 170 health!!
but, it may be doable in a mod and would be interesting to see how it works out.
–F
i like the idea of meds not bein able to pick up there own packs and soldiers havin more hp as a charge should really be in the order of soldier first then fd op then engie then medic as the solider should realisticly be the one who mows everybody down and clears the area then the fd op can give him more ammo etc then the engie does his deeds and the medic can come afterwards reviving and healin as when were medics the rambo’s in war? they aint they are just the healers they arnt a main point in war they are behind the front line 
Tbh imo. Its fine the way it is… the whole threads been contradicted left right and centre and the other thread as posted above is just the same… some points have been made and some havent…
* Soldier starts with SMG because its easier for a noob to adjust to the most basic of things. SMG, Grenade and No Special Skills to worry about. Basically like a trained grunt.
* Because this was pointed out and agreed to be good, why argue further stating its bad?
* His functionality and numerous heavy weapons is the Soldiers main ‘specials’.
* A Soldier is indeed a key player on any map providing used correctly and efficiently.
* He’s a top notch clearing/distant class. Look at Panzer, can wipe out rooms of NMEs in a second OR kill an nme 10000 units away going for that objective…
When I was a wet-eared newbie back in October last year I tried Soldier with SMG for days, with frankly terrible results.
I didn’t start improving, or really enjoying the game, until I played Medic (which a friend suggested). Of course that could be just me, maybe it would have been the same if I’d just stuck as a soldier with SMG for a bit longer but I’m not sure I agree with the point “Soldier starts with SMG because its easier for a noob to adjust to the most basic of things. SMG, Grenade and No Special Skills to worry about. Basically like a trained grunt.” Easier to adjust yes, but if they don’t change off it quickly they’ll think the game is less than good. 
A quick observation on the off-tangent Rambo Meds topic. Based on what pgh’s described as a rambo medic, most people who shout it in publics (which to be fair doesn’t happen in anything other than jest recently, at least when I’ve played) have nothing to complain about. Instead they seem to just take issue with us killing them. 
Well look at it like this Al.
The last thing you want to do when you play a game for the first time is say, scroll through 7 different weapons without a clue whats what? Or you dont wanna spend 3 weeks running around hitting fuck all.
By spawning as Soldier with SMG as default it lets you familarise yourself with SMG’s for starters. The only other thing thats there on Spawn that could go wrong is by walkin in the wrong direction or Grenades. After a couple of Grenades the average player is going to figure out whats going on and dito with the directions. No need to worry about building this, healing him or spamming here. Slowly tho, say, from watching team m8s from death specs or even just experimenting and changing class a player can again, slowly build up a familarity with the others. Its like a progression thing…
Then again, I bet ya more than 70% of players dived straight in, select the thing that looks/sounds ‘coolest’ and then stands every map running around in circles, tking etc…
You know weve all seen it…
a.) More health would help then, too?
b.) People who worry, will worry. It’s not like landmines or airstrike canisters are trying to activate themselves and you need skill to keep them in check, it’s not like you can play the class without not using them. And the world doesn’t end when you wipe out a few teammates either. To the contrary it usually speeds up the learning process.
this was pointed out and agreed to be good
Hmm, have I missed a meeting? This has been ridiculed since RTCW. It never made sense - when you are a noob, you might as well go medic. It’s not like you need the ammo when your aim is bad - but on the other hand surviving encounters for 4 instead of 2 seconds doubles your learing rate 
All this “not having to worry about the team argument” has never made much sense to begin with. Just say “hi folks, ignore me I’m still checking things out” if it’s so bad. You know, medic is the ONLY class that benefits the team without doing anything, through the team health bonus. So if you don’t want to annoy anyone, why not be it in the only way there is that still has some use for the team, by being medic?
But most of all it doesn’t make sense because other players don’t just expect FO to give ammo, medics to heal, cov ops to open doors and engis to blow up stuff - they expect ALL classes to return enemy fire, react to voice or typed chat, to not bounce a grenade off a window and many many other things - it’s not like SMG soldiers are some kind of “ghost” everybody ignores! It may sound nice in theory but in practice it just doesn’t apply. A soldier or an engi standing in a doorway while clicking around in the limbo menu - doesn’t make a difference. So it shouldn’t make a difference to the players themselves, it’s just silly. If you’re new to the game, you’re new to the game. Playtime * Intensity will change that. Going “low intensity” because you’re new seems unproductive and counterintuitive to me. If it annoys people soo much just change servers. But in order to learn you need to make mistakes, and lots of them. In the beginning you should change classes all the time anyway! Until you have a basic idea of every single one of them it’s very hard to figure out what is going on around you.
More health for Soldier is a bad idea. Gotta remember that Soldiers have MG42, Panzer and Flamethrower. And imo, and from experience, 3 of the games most deadliest weapons. All 3 can clear out rooms or kill piss easy one on one (Well, MG42 excluded ere), now, I can usually attack/defend with Panzer and stay alive and fragging until I have at least no r0x and even then ill resort to /kill’ing for ammo. Dito goes for MG42, can usually get first 150 rounds away and 2/3 down before I even get scratched. Trust me tho, imo, if I was Soldier and had more health than already, i’d be banned from half of the ET servers for going on rampages wiping out full team defenses with Panzer. And it’ll only encourage heavy weaps dm. 
Ridiculed in RTCW is one thing. This isnt RTCW, its ET. Why can no one get away from RTCW as much as the similaraties is there… if it isnt someone trying to make them be the same there comparing them. But, if a noob is a Medic for the first time, then there only going to recieve constant abuse and no doubt callvote kicks from other noobs who have a bit more exp. than the one running about tking and not healing/reviving.
It is better to learn slowly than to learn with abuse.
Yeah, of course you can’t JUST increase health, I see how that would wreak havoc 
Rambo medics are unrealistic, but this isn’t AA, it’s ET, which is more arcadey. Medics in battle tended to hunker down in a blast crater and tend to the wounded, occasionally rushing out to drag a downed buddy to safety. They weren’t out there acting like, well, “Rambo”. I see no shame in being a solid anchor-medic, and I dunno why everyone feels the need to be some fragger-god, but oh well, that’s how ET sort of settled. Listen to any combat vet talk of their medics and without fail they will well up with tears and call them the bravest men they ever knew, and they weren’t out killing the enemy, they were keeping their buddies alive. I rambo med when I’m feeling like some brainless killing, but the fact is I get much more satisfaction being the medic who rushes into hell to revive my fallen engineer, and hear him say v43 a few times before he plants his dyno.
Also, the SMG soldier is NOT worthless. I’ve been playing ET since it was first released as a standalone, and I still go SMG soldier maybe once a month just to brush up on the basics and see if I can still hang without infinite health or ammo, and not have to do any special tasks. Yes, I get spammed with “WTF r u doing as an SMG soldier u n00b?!”, but I just ignore it, because I know what I’m doing. 
Whats the problem withe medics? They’re no different from anyone else. They can still be killed. So what if its a little harder, who said this is supposed to be easy? Medics have strengths when in battle but teamwork will eliminate that problem especially if you have some meds on your team…
I agree Bludd. I love the feeling of reviving 3 or 4 teammates under fire. I tend to be a defensive Med, particulary against stronger players. I’ll hang back and let buddies engange and be the third man in, then revive. If I’m playing weaker players I tend to be more proactive, mainly because there isn’t as many teammates dying.
For the soldier, how about letting him start with 50 points of armour? It would be worn down according to what he’s hit with. SMG bullets could do 40% heath 60% armour damage, rifles 50/50. Explosives would take the armour first, then eat into the health. So a 160 from a nade, say 125hp plus 50 armour would leave him with 15 hp after a nade. So he’s still alive, whereas everyone else is dead.
Excuse me? Most medics I’ve seen stop fighting and rush for a fallen comrade as soon as they spot one. Not ‘everyone’ is a Rambo medic, heck, I hardly ever see a medic that never heals teammembers but only uses his pack to keep himself healthy.
No, those guys were right. You could also go field-ops and actually help your team out with both ammo AND firepower. A soldier with only a SMG is a waste, and only complete newbies pick the soldier because you are much more useful as one of the other classes if you want to use a SMG. ET is not about you brushing up on your personal skills, but about winning as a team. As a SMG soldier you will always perform sub-par.
Grenades do 250 damage actually, and we don’t want the game to become THAT unrealistic. Standing close to a granade kills you no matter what kind of armour you are wearing. Armour that would stop rifle bullets would be VERY bulky (especially in WWII times), and any person wearing that kind of armour would be moving VERY slowly.
And what would the point be of surviving with 15 health? One bullet to the chest and he’s dead anyway.
Couldn’t agree more. The difference between 140 and 156 health is one lousy bullet. One on ones are still a matter of skill, not of who has the most health. The strength of a medic is his ability to revive. When you ‘revive’ you undo death. 2 medics in a team can really give a whole bunch of attackers a very hard time.