Help needed! | Zuk 19 Radar almost ready.


(-Ironman-) #1

Ok That map is soon ready Deamon is helping me.


(Smilie) #2

About the gentracemap your mapcoordsmins and maxs have to make a square like 789 -789 and -789 789


(nUllSkillZ) #3

You should take a look at the stickies first:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=1710

I think easygen is available on every ET community page.
Linkseite with a bunch of ET links:
http://www.startkabel.nl/k/enemy-territory/


(-Ironman-) #4

Did anyone tried my map?
How can i make my map square? (Then i have to changes all my map?)

How can i get flags to command map.

I din’t find any good tutorials. But i will search more, when i get time.

Damn i am looking markos tutorail it says: scriptname: you HAVE to set this if you want your func_explosive to be dynamitable only (not breakable with bullets or grenades) and the name you’ll enter here will have to be used in your script in this way: <<<<but there is nothing. What i have to write there then.

AND HOW CAN I GET SPAWNFLAGS TO COMMAND MAP?

Wtf is script?
-e- I added to my map script_multiplayer

then i entered: key: scriptname
value:game_manger

Then i maded the txt file and puted the name zuk19.script (zuk 19 will be my map name)

I placed in the script file:
game_manager
{

spawn
{
wait 200
}

}

But what next what i have to do next. And still i need to know how can i get spawnflags to command map? And other stuff.
And what thinges do i have to add to script file.
Btw: i am useing gtkRadiant 1.4.0.
Could someone give me his msn. Then i can ask there. Here i have to wait half day to get some one’s help.


(nUllSkillZ) #5

Here are some good tutorials (including a scripting tutorial):
http://www.planetwolfenstein.com/4newbies/mapping.htm

And here are some more:
http://www.wolfensteinx.com/surface/tutorials.html


(-Ironman-) #6

Damn i maded fence and i used that tutorial http://www.wolfensteinx.com/surface/tutorials/et_simple_constructible.html#fig01.00
But i the game it tells “trigger_objective_info” has missing target “fence”

But i wroted the target fence. www.zone.ee/andres1221/zuk.JPG

i uploaded the also all the other files what i have done to the zip it is here:
http://www.zone.ee/andres1221/zuk19(beta).zip

That zuk19 zip file does not have that fence.

What could i add more?

I have thse ideas, who has played my map that will know. I will make axis, allies cvops door exploing by dynamite. tehn i will add fence near the radar. The fence ill be destroyed by allied satchel. Then i will make radar exploing and and make it objective.

( i think all creat thaughts, but i don’t know how to make these work. I have bad english so don’t undertsand many tutorials. :frowning: )

I will be happy when somebody tries my map and tell’s deos he likes it or not. when likes then what or don’t like then what?


(-Ironman-) #7

up…


(-Ironman-) #8

How can i place mines on my map when i have enginer and ten mines it says everywhere i can’t place mines.
And how can i get my map square? My map coordims are:
mapcoordsmaxs: -2328 2448
mapcoordsmins:-688 544

I want to make command map but i have to get map square.

I haven’t found any undtersanting tutorials for command post. And i don’t undertsand how do creat construction thinges. ( i read tutorials but still.)


(Ifurita) #9

-2328 - -688 1640
2448 - 544 = 1904

1640 <> 1904, therefore your coordinates are not square.

Why don’t you pick easier numbers to work with, like -2400 2400 and -500 500?


(-Ironman-) #10

damn i don’t understand. these are cordims of my map if i selected the box where is my map presse “q” button and then i got that map coordims…

Biggest problems how can i make constructional thinges, team door what will explove, explosive radar and command post. (argh)

Could some pro give me his/hers msn ?


(-Ironman-) #11

Plz some one:
Biggest prolbems:

  1. How can i make dyno objective (radar, what i have to script. Last time my radar was vannished)
  2. How can i make dyno team door?
  3. Command post ( and other consturction thinges)
  4. How can i place mines in my map?
  5. how can i get my map to square: my map coordims are
    mapcoordsmaxs: -2328 2448
    mapcoordsmins:-688 544
    I got those when i selceted the box where in side is my game and pressed q and then i got those nr., but how can i get those to square. (and can i just put some opther nr there or the original nr should be there?)

i have almost finnished my map only these thinges.


(zl1corvette) #12

I think most everything there can be found in the search or stickies, read those then come back with questions.


(-Ironman-) #13

i have read tutorials half are page cannot be found or saying you should know how do construct it and i am goinf to tell how is possible to destruckt. But i can’t don both of them. damn.

CAn’t ya just tell me
5. how can i get my map to square: my map coordims are
mapcoordsmaxs: -2328 2448
mapcoordsmins:-688 544
I got those when i selceted the box where in side is my game and pressed q and then i got those nr., but how can i get those to square. (and can i just put some opther nr there or the original nr should be there?)

Yes/no question, can i put any nr or not?


I maded my radar explosive, BUT now when i try map then i can destroy it by bullets.
i don’t know what do to. I made like Marko tutorial says.

I maded everything like that.

My script file looks like that:

game_manager
{

spawn
{
wait 200
}

zuk19radar
{
spawn
{
wait 200

constructible_class 3
}

death
{

wm_announce “Allies have destroyed the Zuk 19 Radar!”

}
}

Is it correct? What am i doing wrong.

I open console, then i type: sv_pure 0 and map zuk19

Then game loads and i take side and go to the rada shoot cupel of times and it blows up. Where do i have to put that script file? how can i make so if the radar blows up then allies have won? What i have to do?

Btw: wtf is caulk?


(-Ironman-) #14

help anyone plz!


(Ifurita) #15

Personally, I think you need to slow down and take care of one problem at a time. I know I look at all of your issues and 1) think, “wow, I don’t even know where to start” and 2) see that getting pieces of answers to all 5 of your problems from different people is as confusing as your original problem.


(-Ironman-) #16

g_script_scriptparse (), error (line 8 ) : unknown event: zuk19radar

taht’s my main problem. Ok i wait…

zuk19radar is the scriptname and i added that to my script to. But it says that error


(nUllSkillZ) #17

Is it the same script as above?

There’s a “}” missing.
Script should look like this:


game_manager
{
	spawn
	{
		wait 200
	}
}

zuk19radar
{
	spawn
	{
		wait 200
		constructible_class 3
	}

	death
	{
		wm_announce "Allies have destroyed the Zuk 19 Radar!"
	}
} 


(-Ironman-) #18

yess… you are good thnx thnx. At last now radar blows up. :smiley: ty agen now i should know how to destroy thinges. But do i have to do same thing with team dyno door?

now i am waiting. Do get answers do other questions. ( i’l be patient)


(nUllSkillZ) #19

I think this consists of two parts.
A plate in the floor (or something similar) which is the func_explosive.
And a normal teamdoor.
If the func_explosive gets destroyed you have to set the team door to invisible in the death part of the func_explosive.
Has been discussed here in the forums before.
So a good start is always to search the forums.


(Ifurita) #20

From the sticky thread titled, “Sticky: TUTORIALS AND ET MAPPING RESOURCES”

Destructible Team doors - http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=2152

You need to spend more time looking through those links. Not a cut at you, but I think that you’ll find a lot of people have already run into the same problems you have, people have already answered them in a fair amount of detail, and in many cases, like this one, someone put together a sample .map to show you how it’s done. You’d probably have 75% of your questions answered already and better understood the replies regarding the other 25% had you done a little footwork of your own.