Do you mean so when the plate what i putted nea the door get’s hurt then door will be gone. is it similar like radio and target speaker?
Help needed! | Zuk 19 Radar almost ready.
yess, maded i used Sock maded dyno team door. My dyno team door is now working cool. But can someone awnsever do my 4 questions:
- Command post and Fence, i read tutorail mapping 4 noobs and one other tutorial but that didn’t help) I want do make defence like it is on fuel dump map & neutral command post. I downloaded one Marko neutral perfab but that looked strange. Plz help!
- How can i place mines in my map???
- how can i get my map to square: my map coordims are
mapcoordsmaxs: -2328 2448
mapcoordsmins:-688 544
I got those when i selceted the box where in side is my game and pressed q and then i got those nr., but how can i get those to square. (and can i just put some opther nr there or the original nr should be there?) - Does spawn flalgs and other stuffs get to my command map after tracemaping?
I’m not knocking you and to be totally honest, I’m most likely going to hit some major snags on my way through building my first map, but I do have an honest question.
You say that you’re almost done with your map, yet are having all of these problems, such as doors you want to be able to demolish and fences you want to be able to build…not to mention squaring your map…
Shouldn’t all of these issues have been taken care of as you built the various objects or areas of your map? I’m just asking as I’m interested to know. I must have over 160 levels for ET on my harddrive (some of them various betas of the same projects) and I can’t tell you how many I have come across that have seemed rushed through the paces just so they could get their names on something, leaving a whole big mess and the level having a very short lifespan.
Maps take lots of time to develop, invest your time wisely and encounter and confront the problems as they come, don’t let them get too out of hand. Make sure you’re all about quality control as well and beta testing, once you are at that point. Best of luck to you.
most of the map makers are over 18 years old but i am 14 years old.
But why ppl don’t answer. all say look tutorilas but i have almost looked every damn tutorial what i have found in the game. and my english isn’t good so i don’t understand all god damn word. i have some yes and no questions:
Does spawn flalgs and other stuffs get to my command map after tracemaping?
say yes/no…
how can i get my map to square: my map coordims are
mapcoordsmaxs: -2328 2448
mapcoordsmins:-688 544
I got those when i selceted the box where in side is my game and pressed q and then i got those nr., but how can i get those to square. (and can i just put some opther nr there or the original nr should be there?)
can i put just nr what i want to make the square or i have to edit map?
Yes or no question.
I read many tutorials and i haven’t got all answers.
I have maded this map 2 weeks every day 10 hours.(or more) it is small map that is my first i want to get it working. Then i will know how to make others and better.
things what i need to is command post (allies, axis or neutral), make constructual fence. And i want to place mines in my map. I don’t know how do to these thinges. And other problems trace map and i think when these are ready then command map will be my problem.
For the mapcoords.
Just replace the numbers by some that will describe a square.
Command Posts are at sock’s enhanced level designers reference:
http://www.planetquake.com/simland/ldr1_1/
i have generated the trace map, but still limbo map doesn’t show my spawn flags and ammo and helth cabinets. What’s wrong?
it is impossible to select all the command post things. I don’t belive i can make it my own i think i have to copy it but it is to damn hard to copy all. is possible to select all comand post with one hit?
how can i make such brush what on side is textured and other sides are caulk?
it says now g_Scriptparse (), ERROR (line 147 ) : ’ = ’ expected, end of the script found
end of my script:
}
trigger show_closed_cabinet
{
accum 0 abort_if_equal 1 // Closed cabinet active yet?
setstate axis_cp_closed default
setstate axis_cp_closed_model default
}
trigger show_damaged_cabinet
{
accum 0 abort_if_equal 0 // Damaged cabinet active yet?
setstate axis_cp_damaged default
setstate axis_cp_damaged_model default
}
}
Damn, i hate that scripting!!!
Damn plz help me… Fast i want to finnsih map today or tomorrow. Other day’s i don’t have much time.
it is so boring to wait all day here to get answers.
Please post your whole script.
You should read Ifurita’s scripting tutorial to get an idea how scripting works.
Personally, given the issues you have above, you’re going to need a whole lot more than a day to finish your map.
My whole script:
game_manager
{
spawn
{
wait 200
}
}
zuk19radar
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have destroyed the Zuk 19 Radar!”
}
}
dynoteamdoor
{
spawn
{
wait 200
constructible_class 3
}
death
{
setstate axisteamdoor invisible
setstate axisteamdoor_toi invisible
wm_announce “Allies have destroyed the Axis Team Door!!!”
}
}
spawn
{
wait 1000
// ----------------------------------- vo ------------------------------------------
wm_teamvoiceannounce 0 “axis_hq_compost_construct”
wm_addteamvoiceannounce 0 “axis_hq_compost_construct”
// ----------------------------------- vo ------------------------------------------
}
}
// ================================================
axis_cp_open
{
spawn
{
wait 100
accum 0 set 0 // 0=CP Closed, 1=CP Damaged
constructible_class 2 // Dyno+Satchel
trigger self disable_cp_features // Default charge bar times
setstate axis_cp_damaged invisible // Hide damaged CP clipbrush+model
setstate axis_cp_damaged_model invisible
}
trigger disable_cp_features
{
setstate axis_cp_open_model invisible // Hide Open CP model
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0 // Landmines team warning message
disablespeaker axis_cp_sound // Disable morse code sound
}
trigger enable_cp_features
{
setstate axis_cp_open_model default // Show open CP model
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
sethqstatus 0 1 // Landmines team warning message
enablespeaker axis_cp_sound // Enable morse code sound
}
buildstart final
{
setstate axis_cp_closed invisible // Hide closed CP clipbrush+model
setstate axis_cp_closed_model invisible
setstate axis_cp_damaged invisible // Hide damaged CP clipbrush+model
setstate axis_cp_damaged_model invisible
}
built final
{
accum 0 set 1 // Only show the damaged CP model
trigger self enable_cp_features // Increase charge bar times
wm_announce "Axis Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
wm_addteamvoiceannounce 1 "allies_hq_compost_constructed_axis"
// *----------------------------------- vo ------------------------------------------*
}
decayed final
{
setstate axis_cp_open_model invisible // Hide Open CP model
trigger self show_damaged_cabinet // Show previous cabinet state
trigger self show_closed_cabinet
}
death
{
trigger self show_damaged_cabinet // Show damaged CP model
trigger self disable_cp_features // Default charge bar times
wm_announce "Allied team has destroyed the Axis Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_removeteamvoiceannounce 1 "allies_hq_compost_constructed_axis"
// *----------------------------------- vo ------------------------------------------*
}
trigger show_closed_cabinet
{
accum 0 abort_if_equal 1 // Closed cabinet active yet?
setstate axis_cp_closed default
setstate axis_cp_closed_model default
}
trigger show_damaged_cabinet
{
accum 0 abort_if_equal 0 // Damaged cabinet active yet?
setstate axis_cp_damaged default
setstate axis_cp_damaged_model default
}
}
Damn i want to finish my map. I have lot’s of ideas and i want to make other map soon : ) Plz try my map and say what you think. Please. Here are many proffesionals and i want to knwo what you think of my map what is maded by 14 year old boy.
how can i make such brush what on side is textured and other sides are caulk?
how can make terrain what allows to place mines?
why i din’t get spawnflags, ammo and helth icons to my map?
how can i make consturacable thinges?
If someone is so nice could give good map .map file and i watch thinges what thinges makes map intresting and how are you maded brushes and thinges.
Shakes head…
Ok guy, you need to sit back, rome wasn’t built in a day. You will not and NO one will ever be able to learn all of mapping from scratch in a day.
go to these sites and read alot…
http://www.planetquake.com/simland/pages/articles.htm // save this one till last as it will make more sense then.
http://games.chruker.dk/enemy_territory/measurements.php
http://www.wolfensteinx.com/surface/tutorials.html
http://www.planetwolfenstein.com/4newbies/mapping.htm#tutorials
http://swat-clan.com/marko/mapping.html
http://www.qeradiant.com/manual/
http://shaderlab.com/q3map2/shader_manual/contents.html
http://www.planetwolfenstein.com/detoeni/tutorials.htm
i have read many of these but i add all of them to favorites. Ok i will read all of them. i will take english-estonian dictionary and going to read them.
Put plz tell waht’s wrong with that script and test my map.
i haven’t found that how can i make 1 side textured and others caulk. | yess i know now i have to use ctrl+shift |
Now i am reading these tutorails and mapping looking lot harder then before. Like scripting doors. (wtf?) i haven’t script any door but they are working.
can some one upload the gouldrush .map file
i deleted it.
damn, i downloaded the axis command post and script but in te game it looks like this. (wtf?) plz help!
http://forum.planet.ee/attachment.php?attachmentid=36701
Why the command post looks like this?
And i haven’t find good tutorial yet, what helps me understand construction thinges!
can someone upload the goldrush.map file i deleted it and now i want it back?
What does clip brush do?
I don’t understand damn thing about shaders.
up plz help. Please realy! Please!
(afff, damn i don’t understand many tutorials.)
I will write all my questions and i will be patinet:
- What’s wrong with the command post (look upper posts)
- How can i place mines in my map. It says everywere you cannot place mine here.
- How can i make constructable thinges ( i have read surface tutorial and mapping 4 noobs)
- How can i get team flags and other stuff to the limbo map.
- What does clip brush and other that kind brushes do? ( i allready know what nodraw, caulk, origin , trigger and ladder do)
- I don’t understand damn thing about shaders, phongs or what ever they are. (organic stuff)
7.I downloaded paint shop pro 9 and opend the zuk19tracemap file and it is tottaly black. Why??
If someone have msn then i will happy when you give it then i can ask there.
ok ill help you, i dont think anyone knows me here but im a pretty good mapper.
- Go to this site and get the command post out of the source: http://www.student.uit.no/~paalde/games/aw/maps/development/p_In_A_Box.zip
- you just use the wrong texture, every texture has a shader, the shader tells the textuer what to do,you just cant place mines in that texture
- just download one of drakirs map sources and see how he did it: www.drakir.tk
- same, look in the source
- clip means that you cant go further then there, you cant go trough clip, like an invisible wall
- open up one of the shaders, they arent very important when making a map, just when you make textures your own you will need them.
i hope i helped you, and if not, add me on msn: stefanaubroeck@hotmail.com
thnx i know now how to creat constructable thinges. But still i don’t have anything in my limbo map . And i uderstand now what the clip brush do.
Thnx
yess now i can place mines you were right i had bad texture.
