help for my new map : Rochefort


(Miki) #1

Originaly the map was called V2_rocket (but that was a bit of a n00bish name :evil: ) So, i took the name of a vilage close to where I wanted to have the action ;). The map V2_rocket was on my laptop that has its HD broken, I tried to put the HD in the fridge and get the info out, but it failed… Therefore, i want to remake the map, better :stuck_out_tongue: . Whit name Rochefort, a real vilage in the “ardennen” located in Belgium. There is no real V2 rocket launch site there, but its not my objective to rebuild something like it realy was. I have made some scetches (drawings, or however you write it). I will scan them in and post em, but i’m still fixing the darn machine :slight_smile: . Since i dont have much “xp” in making maps, i would ask for some help :). I’ll try to do the scripting myself, using the ETScript program. But now the reason why i made this topic…

  1. I aint good in making heightmaps and/or making ground for my map. Like I said, I will scan the map i drawed and show how the heightmap (and eventialy the ground) should look like. I dont care whit what program my helper makes it, I just need the ground on .map 8) Solved : By ShadowAgent correction: by me. he was too buzy whit school and so on… :slight_smile:

  2. I need some prefabs of : a tube, a rocket, a tank, a truck. Of course, i can use some stuff that are already ingame (like the tank and the truk on Goldrush) but i know that someone made a tank prefab, so i’ll use his (if he accepts, of course). I can make some myself, so i dont realy need help here ;). solved

for the truck, i would like one that is camouflaged (or however you write) truck whit ammo on the back, (an ammo, camouflaged tuck for snow)

  1. My map will be in the snow, so i will need snow falling down the sky. and, it contains a river whit a waterfall. So, at the waterfall, the water needs to be water, but some yards from the waterfall, it should be ice :). Since I don’t even know how to make water, i might use some help here too :). solved

  2. I would like a command map, but also no idea to start whit it ;). half solved

  3. I need machine gun nests, but if i use the “misc --> mg42” then it has “legs”. But on maps like radar, the mg’s dont have legs, and that is what i need. So, how do you make mg’s whitout the legs? :). solved

  4. When the map is done, I will need some beta testers to see if its balanced, fair, no bugs… I cant host myself, since my Upload is realy limited (12 kb/sec trough i can download at 6Mb/sec (i should change from provider :twisted: )) Does someone has a server that i can use and everybody that wants to test, is in a list under here :slight_smile: half solved :smiley:

Current testers :
Miki (ME! :twisted:)
Fikkiezero
SantaClaus
Cri$i$
Floris
Jasper
BlackBerry

Forum members :

  1. I would like to learn how to “clip” in radiant, but i dont have a clue how to do it. So i tried a tutorial, but i realy didnt understand it :p. Not solved

  2. I would like a control room, where you can see screens that show a REAL TIME image of another place on the map. hlaf solved

  3. I would like some info about script mover :). Not solved

  4. I would like to make lights. i know how to make em, but if i see other peoples map, you SEE the light COMING from the lamp. My light is in the whole room. So, any light tips or tuts? :stuck_out_tongue: solved

  5. I know i ask much, but i dont need every point to be solved by someone else. I wanna say “I made this map”, not “I have this map BEEN made”. So, if you know tutorials, just say em!

Thx for just reading it, since its a lot :slight_smile:

btw: i have time. If you can help, just say it, i dont care if you have to work, and dont have much time, everything you can help is welcome ;).

Miki


(aaa3) #2

rocket:a perfect v2 prefab is available. (and some ugly ones too, beware of them!)u can find many truck et c prefabs also.
try drakirs, detoenis, markos, ifuritas et c prefab sites.
this ones is just one of the many available sites:
http://www.enemyterritory-stuff.com/modules.php?name=Prefabs
http://detoeni.planetwolfenstein.gamespy.com/models.htm
http://www.drakir.tk/
http://www.gamedesign-online.com/index.php?menu=Prefabs
some of them has many pages dont only check the first!

tank:there are many tank prefabs, some are very good, some are poor. amongst the professional quality ones for example there are m4 sherman, tiger i models from detoeni. tiger ii, jagdtiger, flakpanzer 38 from zenith-ply. u can use the original churchill avre and jagdpanter too. (but imo a custom tank is much better idea, almost all maps use original 2 and its boring and fantasyless).

maybe when u said u saw someone made one u was referring to mine but its far from complete because i want to make a md3 from it. however im not only “allow” u to use it (if it will finished) but i will be very happy and proud if u chosen that.
btw, historically it isnt fit really good to the ardennes area. considering that, m4 or tiger ii would be the best choice. in either there is a winter skin. i have actually saw in-game panzer iv, panzer iii prefabs but they were qite low quality work. in this forum i saw a marder iii but that was the ugliest thing i ever saw and i dont even know how someone dare to post a work like that…

about making water, command map, et c.: its lol. i dont even comment it. just imagine that everyone who is new to the forum will ask the same question in thousands of threads. u should search and read tuts.

about etscript. its indeed a very good program but its not intended for the very new mappers who know almost nothing about scripts. it dont do the work and will not think and write the script instead of u but will help u really much if u already can scpript by hand and with a text editor.

why do u need a tube? a v2 wasnt launched from a silo but from table-like stands.

mg-42? afaik there are mg nest prefabs too with all the needed stuff, but i didnt tested them yet…


(Miki) #3

thx for help.

To bad your tank wouldt fit in, but the tank WOULDN’T drive, and would be in some hangars, so no problem about the snow. Just tell me when its done.

In fact i dont need a tube, i need a pipeline that the allies need to blow :wink:


(aaa3) #4

if it wouldnt move just stand in hangar then u can use it in 2-3 days :smiley: then it will be a brush version, corrected some minor errors which it has now.

oh and back to the rocket prefab, if i remember correctly the beautiful one had the famous white-black checkered skin, to help u identify it. it simply had almost the perfect shape as the real. ofc u can change its skin to a camouflage paint.
if i will found it i will post it (im lazy sry), but or if u already pre-decided to use a particular one pls post a screen of it here i can help u tell that is it like the real or not im quite good in military technics including wwii era.

edit: ah, and what about using 3-4 different tank types? if they will only stationary ones…


(Miki) #5

dont be leazy and click the search button like i do :stuck_out_tongue:

i need to redownload Radiant on this pc ;).


(ShadowAgent) #6
  1. i can do this for you, its pretty simple. i will also explain you how it works so that you can do it yourself

  2. there are some prefabs for tank/truck at www.drakir.tk, however for the truck if you want it camouflaged you will have to create the model skin/brush textures by yourself. and you need some ammo at the back, you need that i will act like a n ammo cabinet?

  3. make water is pretty simple, use the textures in “liquids_sd” (some of them might not work). for the snow, i think you need to put the key _atmosphere in your worldspawn, but i dont know it quite well

  4. http://www.pythononline.co.uk/et/tutorial35.htm

  5. select your misc_mg42, open the entity window and tick the “no_tripod” spawnflag

  6. no server sorry

  7. you need a brush with textures in the “common” directory. they are clip (stops people but nothing else), clipweap (stop people and bullets) and some others.

  8. i dont know how this is possible, but try with supergoldrush final, there is a place with a real time camera.

  9. be more precise!!!

  10. http://www.pythononline.co.uk/et/tutorial17.htm

  11. pythononline of course, surface level editing shack, erik-ftn (some might be useful, the level designer’s reference.


(broloi) #7
  1. Is possible… Just look at MLB Starbase… They’ve a control room where you can see real time pictures of the main obj…

(ShadowAgent) #8

i said i dont know how its possible. maybe i shouldve been a bit clearer: i dont know how to do it.


(DC9) #9
  1. concept is covered here:
    http://bubba.planetquake.gamespy.com/camera1.html

(Miki) #10

i just installed radiant and it seems that it doesnt work on this pc. altough it has way better specs than my other. The screens where the lines and the preview and the textures should be, are gray, and only after 1 min they turn like they have to. So is there any way i can fix this? :stuck_out_tongue:

this is the console :

OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6700 XL/PCI/SSE2
GL_VERSION: 2.0.1
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
Anisotropic filtering possible (max 16x)
Loaded Texture: "C:/Program Files/GtkRadiant 1.5.0/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
Loading default tag file C:/Program Files/GtkRadiant 1.5.0/et.game/shadertags.xml.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none


(ShadowAgent) #11

there is no error in the console, but i dont get the problem, you mean that the grid and the 3d cam are grey for a long while at start? or they become grey?


(Miki) #12

they just stay gray , but when i returned from the toilet, they were normal, but its annoying that i have to wait like 4 min till it starts up ;).

Here, i finaly got the scans…

IF something is NOT clear, tell me ;).

Link 1 : The Edited map : http://img377.imageshack.us/img377/6797/rochefortmapeditib8.jpg
Link 2 : The original map : http://img210.imageshack.us/img210/2562/rochefortmapna4.jpg
Link 3 : The cave’s Edited map : http://img178.imageshack.us/img178/2634/rochefortobjeditgc1.jpg
Link 4 : The cave’s original map : http://img178.imageshack.us/img178/1586/rochefortobjqa3.jpg

@ ShadowAgent : If you see the maps, but dont understand something, just ask ;). The middle part is like a big “rock” whit caves in it. So remember that the ground isnt flat :). Whit the green on the edited map i mean like in fueldump that you cannot walk on em. Thx for help in advantage ;).


(ShadowAgent) #13

kk i get the main idea. however there are a lot of mg nests for the cave, imagine the carnage if 3 people are manning the mgs.


(Miki) #14

I know, but remember a map like ETBeach. Most of the time nobody is on the mg’s, and if someone is, he is direcly shot. Also remember that the map is in a forest, so there are alot of trees, and i’ll make shure that the trees are well placed for cover for the mg’s. You can also run around the Mg’s, and they will be “destructable”, by a sachetel sharge, so if one covert can infiltrate, he can easly destroy it :). I dont know if i am going to put the MG’s on top of the rock, since Mg’s cant fire that much down :). But i’ll see :p.

I dont know if you have seen it, but at the left, there is also a bunker (on the original map) whit number 5 next to it. Then look at the river. You will see like another line. That is supposed to be big iron fences. There is some electricity on em, so you cant climb over. But, once you get in the Control Room (where you can see the camera wall :)) You will be able to “Shutdown” the electricity so your teammates can climb over and easly get in the Axis side, and then go on the bridge and take the base!!!..

For now, i’ll give some more info :).

OBJ : allies (axis is just the upside down : destroy>>defend)

Primary : Destroy the railroud (If someone has made a prefab, plz tell me. I have found some prefabs already, but if you have one, i’d be happy to use yours :smiley: )
Primary : Shut donw the fuel Generator and blow up the fuel lines.
Primary : Destroy the V2 rocket
(the following order isnt important, just make shure everything is blown ;).
Secondary : Destroy the first rock wall
Secondary : Destroy the second rock wall
Secondary : Destroy the tird rock wall
Secondary : Build the command post
Secondary : Shut down the electric fences
Secondary : Take command of the Axis front spawn (little more info about this : the axis have a forward spawn, in the caves, so they can take positions on top, at the mg’s… But if the allies “take command” the axis wont spawn there anymore, BUT they allies wont spawn there neither. (but the caves are closer to the axis, and the axis have easyer ways in. If the allies destory one of the rock walls, there will be alot of debris, so you will have to jump over, and that will cost time. Later i’ll see what i’ll do whit it, like if something isn’t fair :).


(-SSF-Sage) #15

Values varc and hard, then you can set how much the mg can rotate.


(Flippy) #16

I guess :wink:


(-SSF-Sage) #17

Keys harc and varc, values by angle… :stuck_out_tongue:


(Miki) #18

just put angle 360 :stuck_out_tongue:

Edit, just tried to work whit radiant, its INPOSSIBLE on this pc… it realy keeps blocking the whole time… I realy dont know what is going on. Radiant ran smoothly on another, bad pc…


(Miki) #19

so, are you making it now or not ? :slight_smile:


(89blitz) #20

Press “N” then select the spawnflag Notripod :roll: