i knew that, someone replied before you 
help for my new map : Rochefort
Little problem : I have some fences in my map. They are under 220 volts!!! :evil: The allies can push a button that puts the power off (so the triger_hurt off) so they can climb over. The question is now
How can i make that if a button is pressed, the triger_hurt goes on/off
Well give the trigger_hurt a targetname
and in the script putā¦
setstate [trigger_hurt targetname] default
That will go at the start if the script
And when its triggerd off do
setstate [trigger_hurt targetname] invisible
Should workā¦
here are some screenshots, plz report bugs (if you see any) or hints, since i aināt an experienced mapper ;).
its in LOW quality, just for your and mine broadband + upload time
.
It are 20 screenshots, enjoy ;).
and here is a slideshow, but he autozooms in so you see less ;). but i recomand you using the slideshow
http://img258.imageshack.us/slideshow/player.php?id=img258/5900/119013528473s.smil
i need some help (AGAIN :twisted: )
I have a bunker that the front wall can be destroyed (its secondary obj). Now, on that wall is an MG42. I would like that its destoryed, like if you have func explosionā¦
use the alertentity command. like this:
bunker
{
spawn
{
}
death
{
alertentity mg42 <-------
}
}
oh scripting
i hate it! :). Tj, i just wanted to know if its possible, since i dont have a PK3 file/script yet :).
Okey, big problem. i get error SV_Setbrushmodel : NULL
so i googled and tried this
but it dont work
any suggestions?
if you had read the site, you would have seen that brushcleanup is there. I did no effict.
EDIT : solved : i did entry list and all func_door_rotating whit 1 brush deleted, and it workedā¦
EDIT 2: other question : how to make a door only openable by axis? I tried
Team
Axis, but didnt work⦠
tj, that worked things out :p. (does covert ops can go in? )
how do you let your sky āMoveā?
how do you make it snow?
EDIT i think i have it (snow)
atmosphere
T=SNOW,B=5 10,C=0.5,G=0.3 2,BV=20 30,GV=25 40,W=3 5,D=2400
To let the covert ops use the door give it allowteams team,cvops (NO SPACES). Snow. For the moving sky itās shader side, afaik. Check the sky from the fueldump, as far as I remember it moves.
Ive put in atmosphere T=SNOW,B=5 10,C=0.5,G=0.3 2,BV=20 30,GV=25 40,W=3 5,D=2400"
But no snow!! 
BTW : i dont have landmines nor airstrikes, perhaps this has to do whit that⦠what can i do about the landmines/airstrikes problem? 
What do you mean you donāt have airstrikes and landmines? You sure you havenāt set atmospheric effects off in your wolf cfg? And donāt have quotes ( " ) in the value! I even checked at the radar to be sure and it didnāt have quotes.
edit and did you read that fully? You might need to tweak it. And remember the tracemap!
For airstrikes: make sure your skybox is really marked as a sky and donāt forget to generate a tracemap.
For landmines: make sure your terrain shader has this line in the global statements section:
surfaceparm landmine
The first line is important, the others are just for looks:
surfaceparm sky //flags compiler that this is sky
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm nodlight