Yeah we suspected that THIS is really the intention of SD. Remove nades then sell them, as they would be probably the most in demand…
Hello SD .. Its Time for Some Changes
I don’t mind if only certain characters have grenades…
But if you were to give everyone grenades back like before give fragger a heavy grenade instead or something to create a niche for him 
I’m pretty sure the business model is selling whole characters, not charging for bits and pieces separately.
When people are upset they tend to let it get the better of them derp. Based on what I read you are most likely correct.
I would still prefer to have 1 standard frag grenade per player and the soldiers can have the specials… flash, concussion, molotov etc. I wouldn’t say grenades themselves are spammy, 16 players al throwing them within the small confines of a poorly laid out map with short spawn times gives the impression that they’re spammy and that’s about it… once again it seems like a fix is being put in place to hide a problem rather than fixing the source… maps and spawns.
This great and omnipotent system Splash Damage has see fit to bless us plebs with, I do hope does indeed have a element of customizability within it’s framework. All the better for it too, I want to pay for special extra boom boom rounds like WOT. So I can pew pew faster then the those less blessed with disposable income. The old system of classes, is incorrigible and is justly confined to a digital Hades, when there is profit to be garnered via the “F2P” micro-transaction.
[QUOTE=1-800-NOTHING;462947]the nade-less characters feel kind of… flat… or uninteresting with the current array of abilities and tactical options.
even characters with explosives (proxy, for instance). most of the time i just wish there was something more i could do…[/QUOTE]
Exactly. This is what we want to go about fixing, rather than just giving everyone the same grenade to paper over the cracks.
Alternate Weapons
In the long term we’re also planning to reduce the impact of another constraint on characters by providing each character with a number of options for alternate primary and/or secondary weapons. This is to prevent players feeling ‘cut off’ from certain characters because their weapon doesn’t suit the player’s play-style.
Yea there is your answer, got to say that is much better than just selling the characters! Also I still want to be able to buy better rounds for my gun with cash, that with this proposed edition will make for a even better game! Make it happen!
Alternate Weapons
In the long term we’re also planning to reduce the impact of another constraint on characters by providing each character with a number of options for alternate primary and/or secondary weapons. This is to prevent players feeling ‘cut off’ from certain characters because their weapon doesn’t suit the player’s play-style.
(wonder how long it will take for this post to be removed?)
[QUOTE=Raviolay;463063]Alternate Weapons
In the long term we’re also planning to reduce the impact of another constraint on characters by providing each character with a number of options for alternate primary and/or secondary weapons. This is to prevent players feeling ‘cut off’ from certain characters because their weapon doesn’t suit the player’s play-style.
(wonder how long it will take for this post to be removed?)[/QUOTE]
Where does it say the weapons are being sold separately? All that says is that characters will have access to more than one weapon type. Your trying way too hard man, just take a break and come back when you aren’t just spamming complete nonsense…
I worry about another Brink fiasco if there is indeed a global weapons list (even just a few) that all can get access too. Only slight variations in style and stats with only 2 or 3 at most standing out and being the preferred choice en mass. Would be counter-productive against trying to create MOBA style, memorable characters… if that’s the case of course.
[QUOTE=Raviolay;463063]Alternate Weapons
In the long term we’re also planning to reduce the impact of another constraint on characters by providing each character with a number of options for alternate primary and/or secondary weapons. This is to prevent players feeling ‘cut off’ from certain characters because their weapon doesn’t suit the player’s play-style.[/QUOTE]
As stated in the past, we will never (intentionally) be pay-to-win. This is one core belief that we will stick by.
Allowing you to unlock additional characters and additional weapons (by playing as well as by paying) should never mean you’ve got a gameplay advantage over the guy who hasn’t. I’m not saying it will always be perfect but we will always strive for a balanced game.
As posted by Paul Wedgwood back in Nov 2012:
[QUOTE=Locki;411312]The idea is that money will never buy a gameplay advantage in Dirty Bomb, and there will be no Pay-to-Win mechanics.
Everything gameplay affecting must be unlockable without paying money. Anything unlockable must be balanced equally against what’s freely available. Money cannot buy a gameplay advantage.[/QUOTE]
Emphasis mine.
* By intentionally I mean that we can’t guarantee that a character/weapon/etc. wont ever be overpowered for a short time but we will try our very best to prevent this, especially when we are out of the testing phases.
The idea is to only allow 2-3 choices of weapon for each character.
Basically giving a short-range SMGs as an alternative to Shotgun characters like Proxy, or a different Assault Rifle to Skyhammer so he has some choice in how he plays.
Currently not planned and if they were it would involve swapping out an existing ability for something equally as good.
We are all about side-grades & choice to keep things balanced. Never upgrades or additions to make yourself more powerful.
[QUOTE=Smooth;463075]The idea is to only allow 2-3 choices of weapon for each character.
Basically giving a short-range SMGs as an alternative to Shotgun characters like Proxy, or a different Assault Rifle to Skyhammer so he has some choice in how he plays.[/QUOTE]
I’m guessing each weapon choice will be locked-in during the match and can’t be swapped until the end unless you quit? Since all chars can do the objectives, I just envision players using their class selection primarily as weapons handlers rather than for their class abilities… sniper, smg, shotgun, assault rifle… I guess kinda like CoD’s Create A Class feature.
Weapon assignments will be done at the same time as you pick your character load-out. Won’t be able to switch it up during a match.
I hope I will be able then to swap a class specific ability to a grenade for every class.