Hi Everyone!
I am looking for a script that can be controled or turned off team_max Rifle Grenades, team_maxPanzers and team_maxFlamers depending on the number of players. Know anyone like this?
Hi Everyone!
I am looking for a script that can be controled or turned off team_max Rifle Grenades, team_maxPanzers and team_maxFlamers depending on the number of players. Know anyone like this?
if you mean control heavy weapons by player numbers, I believe it’s possible with LUA, there’s folks more knowledgeable here somewhere
Here is a script i found.
--[[
This lua is based on:
weapon.LUA by N!trox*
Website: www.etmods.net
eMail: admin@etmods.net
IRC: #nitmod @ freenode
Thanks for that!
Edited by Micha!
Contact:
--------------------
http://www.teammuppet.eu
--]]
--[[---------------------------------------------------------------------------------
---------------------------------CONFIG START----------------------------------------
-------------------------------------------------------------------------------------
true means on
false means off
changeable values:
--]]
countspectators = false --include spectators on the player counter
unlockvalue = 20 --player amount needed to unlock the following weapon values (must be greater then 13)
panzer = 1 --weapon amount which will be unlocked if playeramount greater then unlockvalue
mines = 8
flamer = 1
mortar = 2
mg42 = 1
riflegnade = 2
-------------------------------------------------------------------------------------
-------------------------------CONFIG END--------------------------------------------
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
----------DO NOT CHANGE THE FOLLOWING IF YOU DO NOT KNOW WHAT YOU ARE DOING----------
-------------------------------------------------------------------------------------
-------//-----------------DO NOT CHANGE THESE VARS-----------------------------------
Version = "0.1"
Modname = "heavyweapon"
et.CS_PLAYERS = 689
function et_InitGame(levelTime,randomSeed,restart)
et.G_Print("["..Modname.."] Version: "..Version.." Loaded
")
et.RegisterModname(Modname .. " " .. Version)
maxClients = tonumber(et.trap_Cvar_Get("sv_maxclients")) - 1;
numPlayingClientsBackup = 0;
end
function et_RunFrame(leveltime)
local numPlayingClients = 0;
for i=0, maxClients do
if countspectators then
if (tonumber(et.gentity_get(i, "sess.sessionTeam")) >= 1) and (tonumber(et.gentity_get(i, "sess.sessionTeam")) <= 3) then
numPlayingClients = numPlayingClients + 1;
end
else
if (tonumber(et.gentity_get(i, "sess.sessionTeam")) == 1) or (tonumber(et.gentity_get(i, "sess.sessionTeam")) == 2) then
numPlayingClients = numPlayingClients + 1;
end
end
end
AdjustCvarsValues( numPlayingClients );
end
function AdjustCvarsValues( numclients )
if(numPlayingClientsBackup == 0 and numclients == 0) then
return;
elseif (numPlayingClientsBackup == numclients) then
return;
end
numPlayingClientsBackup = numclients;
if (numclients < 8) and unlockvalue > 13 then
for j = 0, maxClients do
if (tonumber(et.gentity_get(j, "sess.sessionTeam")) == 1) and checkclass(j) == 0 then --Axis Soldier
et.gentity_set(j,"sess.latchPlayerWeapon", 3) --MP40
elseif (tonumber(et.gentity_get(j, "sess.sessionTeam")) == 2) and checkclass(j) == 0 then --Allies Soldier
et.gentity_set(j,"sess.latchPlayerWeapon", 8) --Thompson
end
et.gentity_set(j, "ps.ammoclip", 5, 0) --WP_PANZERFAUST
et.gentity_set(j, "ps.ammoclip", 6, 0) --WP_FLAMETHROWER
et.gentity_set(j, "ps.ammo", 9, 0) --WP_GRENADE_PINEAPPLE
et.gentity_set(j, "ps.ammoclip", 9, 0) --WP_GRENADE_PINEAPPLE
et.gentity_set(j, "ps.ammoclip", 26, 0) --WP_LANDMINE
et.gentity_set(j, "ps.ammo", 31, 0) --WP_MOBILE_MG42
et.gentity_set(j, "ps.ammoclip", 31, 0) --WP_MOBILE_MG42
et.gentity_set(j, "ps.ammo", 35, 0) --WP_MORTAR
et.gentity_set(j, "ps.ammoclip", 35, 0) --WP_MORTAR
end
et.trap_Cvar_Set("team_maxMG42s", "0")
et.trap_Cvar_Set("team_maxMortars", "0")
et.trap_Cvar_Set("team_maxRifleGrenades", "0")
et.trap_Cvar_Set("team_maxPanzers", "0")
et.trap_Cvar_Set("team_maxLandmines", "0")
et.trap_Cvar_Set("g_maxTeamLandmines", "0")
et.trap_Cvar_Set("team_maxFlamers", "0")
elseif (numclients >= 10 and numclients < 12) and unlockvalue > 13 then
et.trap_Cvar_Set("team_maxMortars", "0")
et.trap_Cvar_Set("team_maxMG42s", "1")
et.trap_Cvar_Set("team_maxPanzers", "1")
et.trap_Cvar_Set("team_maxRifleGrenades", "1")
et.trap_Cvar_Set("team_maxLandmines", "5")
et.trap_Cvar_Set("g_maxTeamLandmines", "5")
et.trap_Cvar_Set("team_maxFlamers", "0")
elseif (numclients >= 12 and numclients < unlockvalue) and unlockvalue > 13 then
et.trap_Cvar_Set("team_maxMortars", "1")
et.trap_Cvar_Set("team_maxMG42s", "1")
et.trap_Cvar_Set("team_maxPanzers", "1")
et.trap_Cvar_Set("team_maxRifleGrenades", "1")
et.trap_Cvar_Set("team_maxLandmines", "5")
et.trap_Cvar_Set("g_maxTeamLandmines", "5")
et.trap_Cvar_Set("team_maxFlamers", "1")
elseif (numclients >= unlockvalue) and unlockvalue > 13 then
et.trap_Cvar_Set("team_maxMG42s", mg42)
et.trap_Cvar_Set("team_maxMortars", mortar)
et.trap_Cvar_Set("team_maxRifleGrenades", riflegnade)
et.trap_Cvar_Set("team_maxPanzers", panzer)
et.trap_Cvar_Set("team_maxLandmines", mines)
et.trap_Cvar_Set("g_maxTeamLandmines", mines)
et.trap_Cvar_Set("team_maxFlamers", flamer)
end
end
--0=Soldier, 1=Medic, 2=Engineer, 3=FieldOps, 4=CovertOps
function checkclass(client)
local cs = et.trap_GetConfigstring(et.CS_PLAYERS + client)
return tonumber(et.Info_ValueForKey(cs, "c"))
end