Heavy medic sniper


(Crytiqal) #41

Then you never played etqw and encountered a good indoor sniper


(tokamak) #42

Those kind of sniper rifles won’t be present in Brink. Let alone that quickscope exploit.


(Crytiqal) #43

so can I conclude from your post that 1 “sniper” headshot doesn’t kill?


(tokamak) #44

Perhaps in certain situations it will, like vs lights or with a buffed gun. But so far I see no reason to become a big snail running up close to opponents with a rifle originally meant for range. Note that the heavy players are also condemned to stick to the most basic routes as they can’t climb over anything higher than their waist.

Of course no build should initially be written off, perhaps some people manage to make something out of it. But it definitely doesn’t seem like a very strong build right now.


(Kinjal) #45

Im just in search of overpowered build, or do u really think the most games have class limitations just for fun ? its Balance! And Brink give a lot of ways to destroy it. 2-3 months after release the XP will loose power, and ppl start looking for exploits . Like spam nades , or any way of spawn rape. Its like 3-5 hyperblasters in one ETQW team.


(tokamak) #46

That’s okay, as long as it’s monitored by the devs the balance implementations should be ensured. I really love the way Blizzard goes about this:

Service!


(abnorm) #47

back to the topic. Did´t see that the medic is going to - buff health - himself. So a medic will not be overpowered with a sniper rifle.

Training Video http://www.youtube.com/watch?v=w4A5i4tzG1Q&hd=1


(Kinjal) #48

3:50- “buff your health - Press L” near health bar. Medic have 6 medpacks, and he can use them on himself.


(abnorm) #49

ohh, ok missed that… xD


(H0RSE) #50

Not by default - NO gun can kill in one hit by default. But attachments and damage buffs change that. At the same time, players can also get health buffs, so you might boost your damage but attack someone who has boosted health and wind up with the same result as if you never buffed your gun in the first place.


(Crytiqal) #51

Can’t I buff buff my weapon then? Or will the other guy just buff buff buff? :stuck_out_tongue:

PS: Yes I know you can only do that perk once :wink: (I assume tho?)


(tokamak) #52

Doesn’t seem like the same buffs are stackable (would also lead to some seriously stupid shenanigans). What does seem stackable are upgrades for abillities. So someone with 3 slots (rank 1,2,3) filled with the upgrade for the buff will give you a stronger buff than someone with only one upgrade slot.


(Kinjal) #53

i dont remember source …

Soldier:
Sticky Grenade - Throw grenades that stick to surfaces, and players.
Improved Resupply - Your ammo kits give more ammo
Double Whammy - Throw 2 grenades instead of one, every time you throw a grenade. Each grenade does less damage than a standard grenade.
Grenadier - You have double the amount of grenades
Explosives Expert - You take less time to arm your charges

Engineer:
Grease Monkey - Building and repair time are decreased
Turrets Syndrome - Your turrets have more health and do more damage, but cost more energy to build.
Increased Mines - You have double the amount of landmines.
Turret Sentry - When your turrets detect enemies, their position will be revealed on the minimap.
Firewall - Your turrets cannot be hacked, but deal less damage and cost less energy to deploy - Quantity over Quality.

Medic:
Adrenaline Boost - Allies that you revive will gain a boost of speed for 3 seconds.
Epidemic - Allies that are healed by your medkits gain a small health regen ability that will affect any nearby teammates for 5 seconds.
Second Wind - You have a self-revive skill with a long cooldown rate.
Overheal - Your medkits heal for 120%, but cost more to use.
Transfusion - You can convert ability points into health, and vice-versa.

Operative:
Saboteur - Can hack turrets to turn against their allies
Quick-change - Disguising time decreased
Hacker - Hacking times decreased
Cross-Examine - Every time you interrogate the same player, the amount of information he reveals will be increased.
Feign Death - Appear dead to enemy players, in hopes that they ignore you.

General:
Battle Hardened - Your health bar is increased slightly
Cyanide Capsule - After you are incapacitated, you have the option to swallow a pill and kill yourself, making it impossible for Operatives to interrogate you or steal your disguise.
Fast Hands - Increase reload speed with all guns
Heavy Hitter - Melee attacks deal more damage
Idiot Savant - Killing grants less xp, but everything else grants more.
Last Stand - The more damage you take, the more damage you deal.

any new perks?


(H0RSE) #54

Those are fake skills that I thought up for fun…only a couple are actual, real abilities in the game.


(Wraith) #55

LOL they just sound real.


(Kinjal) #56

damn shame, I though they are real


(tokamak) #57

Idiot Savant is my favourite, it should also have an opposite.