Heavy medic sniper


(Apples) #21

Idd , but if all are killing its a TDM, not an objective game :wink: If I see my team dominate the area I go obj hoe and its really easier, not saying you win everytime, but it is really easier when you dominate the area.


(H0RSE) #22

I’m just saying, just because it’s an objective game, doesn’t mean players are going to play it that way.


(Wraith) #23

[QUOTE=potkettleblack;243398]Yes its possible, and you can have it as your secondary ‘clean up’ weapon.
I believe medics have access to speed perks called “fleet of foot” which would be definitely be useful for the heavy. You most likely give up the capacity to boost your own health though, but when you have the HP bonus already - its probably worth going for the speed buffs.[/QUOTE]

True but does speed affect SMART?? Medic just seems counterinutive to a sniper. As previously said I think engineer is the best fit. They are area denial and that works well with the sniper. Seriously if you are attempting to snipe you won’t need a lot of HP so it makes no sense to me to be a heavy plus you can’t get up high.

Plus snipers aren’t OHK’s and as a heavy you are denying yourself stronger weapons by choosing a light weapon.


(Apples) #24

[QUOTE=Wraith;243435]True but does speed affect SMART?? Medic just seems counterinutive to a sniper. As previously said I think engineer is the best fit. They are area denial and that works well with the sniper. Seriously if you are attempting to snipe you won’t need a lot of HP so it makes no sense to me to be a heavy plus you can’t get up high.

Plus snipers aren’t OHK’s and as a heavy you are denying yourself stronger weapons by choosing a light weapon.[/QUOTE]

All of this is assuming you cant aim for the head anyway, indoor sniper + capacity to re-health themselves would be killing machine IMO, It wont be open to anyone anyway so it wont inbalance, but the good sniper will have a big plus with that.

Peace


(Apples) #25

All I said was assuming you know a bit of tactics and mechanics of the game indeed.


(Kinjal) #26

[QUOTE=Wraith;243435]True but does speed affect SMART?? Medic just seems counterinutive to a sniper. As previously said I think engineer is the best fit. They are area denial and that works well with the sniper. Seriously if you are attempting to snipe you won’t need a lot of HP so it makes no sense to me to be a heavy plus you can’t get up high.

Plus snipers aren’t OHK’s and as a heavy you are denying yourself stronger weapons by choosing a light weapon.[/QUOTE]

Well your logic are very solid if u play “sniper vs no snipers”. But the most of the time both teams have a sniper or two , so in the end its “best class against sniper is a other sniper”, and im not soured that engi-medium-snipe will win against medic-heavy-snipe, coz all medium class position supremacy will gone after first shot(he will be spotted) . For me sniper duel is - how many shots u can land and how many shots u can take and headshots of course , high position doesn’t give much vs other snipe.


(potkettleblack) #27

[QUOTE=Wraith;243435]True but does speed affect SMART?? Medic just seems counterinutive to a sniper. As previously said I think engineer is the best fit. They are area denial and that works well with the sniper. Seriously if you are attempting to snipe you won’t need a lot of HP so it makes no sense to me to be a heavy plus you can’t get up high.

Plus snipers aren’t OHK’s and as a heavy you are denying yourself stronger weapons by choosing a light weapon.[/QUOTE]

Speed boost I would imagine would just effect general footspeed allowing you to move in and out of cover better. With the obvious perk getting you to the front lines faster when you want to go to town with your primary gun.

As for it being counter-intuitive - In etqw aggressive sniping inclose was also seen as counter-intuitive, because that style went against nearly every strength of the covert op class. Yet it was a ridiculously powerful approach in the right hands. So yeh going prone on a hill somewhere wasnt the only way of using the gun.


(Wraith) #28

Interesting in a recent interview with Paul Wedgwood he said lights get SMG’s and pistols. There is no mention of light or sniper like rifles. I wonder if they have been taken out? Anyone from SD have an answer?

[I]
GR: You mentioned just now that the ‘S.M.A.R.T.’ system will understand your body type; so, how does that work exactly? For one, how do the different classes differentiate themselves, and how does the ‘S.M.A.R.T.’ system really affect the gameplay?

PW: “‘S.M.A.R.T.’ works independently of the character classes, and is not constrained by the class that you play. We have three different body types in the games; so, starting with the skinny body type — he’s the most agile, he can do things like wall-hops and climbing over containers, he can run the fastest, he can jump the biggest gaps, but he does so with a penalty to the weapons that he can carry; he’s limited to pistols and sub-machine guns. There’s a medium body type that can still climb over things, vault, mantle, slide, but he can’t do things like wall-jumps, he can’t run quite as fast, he can’t jump quite as far, but he can carry assault rifles, shotguns and small grenade launchers. Then you have the big body type, who has access to these massive fire-from-the-hip mini-guns, machine guns, gatling-style weapons, automated grenade launchers… but he has very limited agility — he moves at almost walking pace — he can’t climb over things, but he’s ideal for defensive roles or support roles. [/I]

Well medium GL’s and auto GL’s are in heavies and noob tubers rejoice.


(Cankor) #29

supposedly there’s not much long range sniping. The discouragement may be that you don’t get much XP for killing when yiou are a medic, most of your XP rewards are supposed to come from healing and reviving. So that’s one way they could discourage that build (or maybe not the build, but the concept of a medic just hanging back and sniping since there’s no true sniper weapons per se).

Theorizing here (mentioned same thing in another thread) maybe Soldiers get more XP than other classes for killing because that’s their primary job description. Other classes get less for killing but make up for it by lots of XP awarded by doing their primary job description.


(Kinjal) #30

Well…people who play Rambo-heavy-medic-snipe don’t care about xp…I think.


(Wraith) #31

That self revive takes several minutes to cooldown you won’t be Ramboing for too long.:stroggtapir:


(longbow) #32

[QUOTE=Cankor;243449]
Theorizing here (mentioned same thing in another thread) maybe Soldiers get more XP than other classes for killing because that’s their primary job description. Other classes get less for killing but make up for it by lots of XP awarded by doing their primary job description.[/QUOTE]
This is correct and can be seen in action on the PAX video.


(potkettleblack) #33

The cooldown for self revive, is only an issue with players who die all the time.
You stay alive, your health regens and your powermeter regens.
XP is THE only thing that tries to bait the player into being more social.
Rambos tend to not care about XP, the ones I know only care about winning :wink:


(Cankor) #34

Maybe, maybe not. I think it makes a lot of sense to do it that way, but until a dev says that’s how it is or we get to see more videos we’re still just guessing. The varying amounts of XP awarded for kills could just as easily be because your are killing guys close to teh objective as opposed to far away, or you are killing the guys who are needed to do the objective. Heck, the same thing could be true for the revives too. As i understand it, you get more XP for reviving the guy who can do the objective when he’s near the objective, than you get reviving soemone else, and conversly, you get more XP for killing the guy doing the objective , or someone who could do the objective, so long as he too is close enough.

Not positive about all that, but that’s what it sounded like from previous posts.

I hope it’s all true, including the part about giving medics less XP for killing than Soldiers. As noted in this example it will discourage such things as medic snipers.

And Kinjal, I don’t think you can underestimate the encouraging/discouraging power of XP in a game with permanant unlocks. At the very least fewer players will choose to play that way.


(KnollDark) #35

I’m pretty sure they will considering objectives give a **** load more XP and even if you are doing objectives by yourself when you complete them they give benefits to the team, even something as small as hacking a command post so your team can use it


(KnollDark) #36

[QUOTE=Apples;243439]All of this is assuming you cant aim for the head anyway, indoor sniper + capacity to re-health themselves would be killing machine IMO, It wont be open to anyone anyway so it wont inbalance, but the good sniper will have a big plus with that.

Peace[/QUOTE]

snipers won’t be like snipers in other games, there are no one hit KOs in this game, in an interview they say the only time that will happen is when you have a pistol equipped so you can use the knife, you are going up against a light weight and they have no health buff


(LyndonL) #37

You’re forgetting the “lowest common denominator” rule…


(tokamak) #38

Yes you can be a heavy medic with a sniperish rifle. No problem.

Rambo-heavy-medic-snipe. What? Seriously how can anyone think this set up could be overpowered or even just effective?


(Crytiqal) #39

[QUOTE=tokamak;243479]Yes you can be a heavy medic with a sniperish rifle. No problem.

Rambo-heavy-medic-snipe. What? Seriously how can anyone think this set up could be overpowered or even just effective?[/QUOTE]

Why wouldn’t it be.

As a heavy you take less damage, with the speed perk you walk faster (which I think would come close to a medium body type speed?) and you can selfheal if you do get below a certain hp value. Not to mention a sniperrifle will do a sufficient amount of damage, like with etqw, indoor sniping ftw.

So “indoor sniping ftw” + “take less damage” + “selfheal” + “(slower speed + speed perk)” = king ?

PS: assuming you can actually aim for the head. As with etqw, first shot mostly counts.


(tokamak) #40

Sniper rifles have a really low ‘damage per second’, they might do a lot of damage per hit, but your overall damage output is really low compared to other guns. So their only asset is being able to pick your targets over a distance, which is exactly where you won’t need to be a medic or a heavy.