This is an extract from antoher post of me discussing the same issue:
Interesting discussion so far.
Here are my thoughts on the heavy:
Special weapons aren’t compensating the slow movement speed a heavy has to deal with, this simply means special weapons for the heavy class aren’t good enough.
It is ok for me that the automatic nade launcher isn’t that effective to kill ppl but the machinge guns are the real problem in my opinion.I am going to explain why i made this statement.
All LMG’s and the gatling gun, start to get an artifical bullet spread(Not recoil !!) very early.This makes automatic fire impossible to controll.Recoil would mean a player needs some skill to handle the recoil and compensate for it.Bullet spread just happens and there isn’t much you can do.(Crosshair circle starts to expand and bullets are going all over the place in this circle)
The minigun isn’t instantly recovering completely from bullet spread when you stop shooting.In fact the gatling gun needs a lot of time to completely recover from the artifical bullet spread which starts as soon as you start shooting (Crosshair circle get s bigger instantly but isn’t recovering instantly when one stops shooting).
This makes even shooting burst not effective as you have to wait too long till the artifical bullet spread is completely gone! The Chinzor MG is an exception but it has a pretty bad accuracy and bullet spread from the start, like the minigun.
The Maximus LMG on the other hand is more accurate but has a random and almost uncontrollable x-axis recoil.This means you can’t provide effective supressive fire either, especially at medium to long range.
All LMG’s and the minigun just aren’t effective at medium or long range, it is not possible to lay down effective supressive fire at a certain spot.They can not provide supressive fire, except at very close range.Furthermore more and more heavy players report that they are getting killed or heavily damaged in close quarter combat from medium and light players(mainly carb-9 imo).I mention this because it is seems like the heavy special weapons are meant to really shine in close quarter combat but the fact is, they do not shine there either.
The heavy doesn’t have that much more health, in fact they can be mowed down pretty fast with headshots and headshots are easy to pull of on heavys as they walk so slow.In my opinion the health doesn’t have to get increased by much but the main reasion heavys aren’t effective are the weak special weapons.
Also read these discussions about the heavy class if you are interested:
http://www.splashdamage.com/forums/showthread.php?t=25752&highlight=open+discussion+heavy
http://www.splashdamage.com/forums/showthread.php?t=26418&highlight=open+discussion+heavy
Btw, what do you guys think about enhancing the running speed of the heavy class to the running speed a medium class has?By this one can attack as a team and isn’t falling behind.
I think competitive players will exploit the faster running before buffing anyways and by this the other players in the team don’t have to wait for the big heavy all the time.