
These last many weeks I’ve been working on a new map called “Heat”.
The allied forces have succeeded in pushing out the axis forces from the african continent.
A small group of axis forces do not wish to leave without causing as much havoc as possible.
They wish to use some of the deadly poisen the axis scientists have developed and contaminate the entire regions watersupply. Unluckily, they were pushed out from their base where the poisen is hidden.
Therefore, they will have to take their last tank, use it to secure their base and escort it to the waterfacility. After breaching the wall, they will be in a position to shut down the facility security locks and poisen the water supply.
The map is almost finished. The final scripting needs to be done and more detail and optimization will have to be done before the first beta is released.
I will, however, regulary post screenshots of the different areas and explain points of interest.

The first axis spawn. Inside this warehouse the axis will have to grab the crate with construction materials.
Perhaps they’ll find a use for it?

The tank. The axis have reenforced their last tank to make it more resistant to enemy fire.

The road splits. One is certainly for the tank, but what about the other?





