Heat - Soon to be released.


(MrLego) #21

Looks nice.

The first screenshot looks very Quake Wars’ish - the floor texture looks out of place in that warehouse though.


(Miki) #22

I’m really curious to play it, looks great :slight_smile:


(Avoc) #23

[QUOTE=MrLego;178344]Looks nice.

The first screenshot looks very Quake Wars’ish - the floor texture looks out of place in that warehouse though.[/QUOTE]

Indeed.
Its actually an old texture I started off with since I wanted the building to be part of a docktype of warehouse and storagefacilities, hence the moss growing on the wood. But I will be changing that one out.

Just for fun, one of the first compiles I did of the map:


There you can see the water at the left side of the screen :stuck_out_tongue_winking_eye:


(dutchmeat) #24

Hey avoc, looks interesting so far, but you might want to make sure that those ‘mounain’ textures look a bit more 3D, and the same goes for the water on the left of the tank.


(aaa3) #25

damn he said its one of the very early builds of his map ;D xD
thats a historical milestone picture lawl :slight_smile:


(Avoc) #26

Hmm…

Not quite sure what you mean dutch…
First of all, the water is gone. The picture is of an early compile. Secondly, the mountains are actully real brushes and not just textures.


(Fluffy_gIMp) #27

[quote=Avoc;178389]Hmm…
Not quite sure what you mean dutch… the mountains are actually real brushes and not just textures.[/quote]

I think he’s referring to the mountains looking quite flatly lit.

I don’t know how much of the out of bounds area is viewable, but one thing you could do is use a portal sky with some polygon planes of mountians. If memory serves me correctly we did something similar in Market Garden for RtCW at the bridge area.


(Avoc) #28

Oh I see!

Well, no need to worry. In those shots, they were not properly lit. They are now however.


(Diego) #29

When it comes to releasing maps before they are time, it is very easy to kill any enthusiasm for you map if things are broken that are needed for gameplay. Get the VO and limbo cameras in there so people know what to do, and make sure you have a basic command map that has proper mapcoords so objectives appear correctly on the map. Those things irritate me the most with Betas.

I would much rather see someone release an alpha that only has the first half of the map’s objectives in place for testing than have the whole map done but broken. I believe Venice was done this way. That way they could test the gameplay of the tank and anti-tank gun first before worrying about the boat and boat barriers.


(Avoc) #30

[QUOTE=Diego;178400]When it comes to releasing maps before they are time, it is very easy to kill any enthusiasm for you map if things are broken that are needed for gameplay. Get the VO and limbo cameras in there so people know what to do, and make sure you have a basic command map that has proper mapcoords so objectives appear correctly on the map. Those things irritate me the most with Betas.

I would much rather see someone release an alpha that only has the first half of the map’s objectives in place for testing than have the whole map done but broken. I believe Venice was done this way. That way they could test the gameplay of the tank and anti-tank gun first before worrying about the boat and boat barriers.[/QUOTE]

I agree with you.

Me and Sage have talked about having the map tested in a time period of one week, with regular testgames, before releasing the beta. This would be on my private test server and we would invite mappers from SD aswell as my clanmates and server regulars.

Anyways, the map will not be released this weak, nor the next. It will most likely be released in a months time, but I see no reason why I cannot host a slimmed down map which would act as a “guided tour” of the final thing, with no scripting of course as this would ruin some of the surprises.

Diege, please check your private messages =)


(lowryder) #31

I hope to see this map fast :slight_smile: Wanna try a test run on my 40 slot server(wich is public) as they like sand maps on my server like oasis/marakesh etc


(Avoc) #32

This is not a 100% desert map like oasis though. Its a bit more like a dusty town.


(Avoc) #33


It can’t be healthy living next to all those wires.


The tank follows this road, smashing everything in its way.


The first of the major battlegrounds. Would this be where the axis need to use the crate from their spawn?


(aaa3) #34

its definitely getting more and more interesting… :slight_smile:


(Avoc) #35

Whoopsie ^^
Forgot to update.


First battle area.

After the first area has been secured, the axis can choose to split up, some escorting the tank, while others take another route and try to pin down the allies and prevent them from re-enforcing their last major defence before the tank breaches what it is supposed to breach.

More pictures tommorow.


(aaa3) #36

nice pics, reminding me to the rome tv-series a little bit :slight_smile:


(Magic) #37

Just curious - hows the progress on this one?
Looks like a good map.


(Cambodunum) #38

yup … also waiting for it :wink:
hurry up :slight_smile:

greetz Cam


(Avoc) #39

This map has been put on pause. It is around 90% done, most of the scripting has already been finished.

The reason for this is that I have been working on a new map, that puts the looks of this to shame =)

More news about this in a few days =)


(pazur) #40

Looking forward to it !