Agreed in part…but,
i’ll bore you a bit with some of my gaming history/landmarks
I first started really playing online in the days of Unreal and Quake. I dipped my feet in the water and didn’t understand it much other than that it was a bit of fun to deathmatch but more fun to play the singleplayer (for those who haven’t played the singleplayer Unreal, it’s still highly recommended … and massive!!
After that, I got into Unreal Tournament playing CTF and being instakilled by people with a translocator blew my mind. I’d be shooting like hell, then instantly dead by someone who vanished and reappeared. Mind-blowing. I played CTF for many years, dabbled in RTCW, then along came ET. ET was the next step forward to me and a massive learning experience that was doubled when I started playing for TFA in clan matches. Seriously owned in the beginning, holding our our own/pretty decent by the end.
After that, Black Ops 2, and from being a decent low/mid player I was back to being a noob. totally owned by more experienced players, so I adopted shotgun classes and stuff until I learned. By the time that ended, if I wasn’t accused of hacks twice in a night, I thought I must be playing badly.
What i’m trying to say is that online gaming for me, is about getting pwned and learning from it. It’s what happens along with the sun rising each morning. Yes, there should be an entry level which is enjoyable, but at the same time, the tutorial should go something along the lines of
“Repair that turret over there!”
Bloke goes to repair turret and dies instantly.
Up pops sign saying “No numbnuts, you’re a med. Physician heal thyself!!”
Right, now you know what your role is!
The game shouldn’t be based around everyone being able to do everything. Ok, I understand that’s not what SD want, they want everyone to be able to do everything and just have different abilities like dropping a turret or a healing station, but if they want that, then they also need to realise that you can’t go around giving everyone the ability to revive themselves anywhere, any time, whilst giving assault classes 130-150hp and med classes 80-100hp, If you do, you get the situation that is in place now which is just a spam fest because nobody wants to die often so they either sit there sniping or go out with 150hp and smg deathmatch. The answer to that is go as Nader and spam the hell out of everyone, then everyone whines and/or leaves.
Ok, i believe the patch will be rolled back a degree or two next time around, but there comes a time when you have to point out that taking two steps forward and one step back when you are going in the wrong direction, will still take you to the same wrong place. Albeit a little slower.
Give us variety, give us depth give us flexibility in abundance along with individuality and all the other good things, but don’t ignore basic fundamentals such as medics heal, engineers build, etc, etc. The ability to build my own PC will never make me a heart surgeon. If SD wants to have mercs that can pretty much do anything, then I personally think they need to have a sit down and a rethink about what they want the game to be. Forget things like blowing objectives and building walls. Stick to doc runs that are logical for everyone to be able to do. Forget mercs like “Hi, my name is Arty and i’m a lone guy wandering about, but I just happen to have access to an entire Heavy Artillery battalion in my back pocket” or “Hi, i’m Skyhammer. You see that former RAF squadron over there? That’s mine!..along with the ground crew and all the rest that goes with it” etc, and go for a CTF style game rather than an objective based assault game.
At the moment I can only assume that the attack/end of world event which led to the storyline and merc situation, was a big logic bomb dropped in the middle of the SD office 