Tapdancing takes an enormous amount of skill.
//youtu.be/twqM56f_cVo
I just think it’s regrettable to still see people defining shooters with it. There’s so many different ways to get the upper hand that don’t involve besting someone in a jazz stand off.
There’s a huge limit on the amount of tactical possibilities in a game if a balanced KDA is conditional. All you are interested in is combat-oriented classes. The chokehold guy, the short-ranged combat guy, the sniper guy. You made your point quite clear.
Game design has moved on since that decade. We’ve invented new ways in which players are able to outdo each other. Not all of them are equally relevant. I’m not asking a merc that is able to candy-crush the other team to death. I’m asking to take what we’ve learned in the action and strategy genre and see how that applies to a tactical shooter.
Extreme specialists break up the playing field. And that’s what worries you. You’re worried that situations occur where the twitch reflexes are bested by someone who simply engaged the situation in a way you hadn’t considered yet. And a pure healer like mr Zen Robot or Teleport Chick can do that.
Teams behave differently when these type of players are on their team. If Phoenix is fighting on my side then I’m still not sure whether that guy is here for his KDA or for keeping his team-mates alive. You’d have to play on the off-chance that he’s actually there for you. Having a zen-robot on your side however, that means he’s always invariably going to be there for you. That’s not a forced gameplay role, that guy is there willingly to support you.
This completely changes the way a team engages a fight. There’s a different kind of confidence in your team when the roles are this clear rather than having different flavours of tapdancers “coming together and develop teamwork for themselves”.