Hallo,
i would like know if it’s possible to set up a script with this feature: it stoppes the weapon fire every time that it is been carryed out an headshot, of course in observance of the punk buster.
Hallo,
i would like know if it’s possible to set up a script with this feature: it stoppes the weapon fire every time that it is been carryed out an headshot, of course in observance of the punk buster.
Not possible because scripts can’t respond to events. i.e. even if there was some way for your script to “know” a headshot had been made (which there isn’t) it couldn’t respond to that event (like stop the gun firing) anyway.
i wished to save bullets, usually i fire about others 5 bullets when the enemy is just died :disgust: (i think :bored: )
Which is not necessarily a bad thing. When you kill someone they can be revived. Keep on firing at their corpse until their gun pops out and they’re gibbed, i.e. can no longer be revived. It’s always a good idea to gib the bodies otherwise along comes a Med and revives them and the effort you put into killing them in the first place has gone to waste.
Hehe, dont need to appoligise m8 was just wanting to make sure that I knew what you wanted… :]
When I read script too, I presumed you meant a quick mod fix o.0 didnt realise you meant like a config script. 
FYI: “Gibbing” is a term for blowing up a body into lots of bloody chunks. What you are describing is just killing a wounded player.
Yeh, but we also use gibbing in ET to describe putting them out of revive state (So called because its more common in ET/RTCW to Grenade a corpse awaiting revive into a bundle of Gibs). Its a quick and easy term and still has the same effect. Eg, you kill someone in Q3, you gib there body by shooting at a dead one. You kill someone in ET, you shoot there dead body further/or grenade, into gibs.
In relation to headshots, I’ve just been playing on a headshot training server as such, where if you get a headshot, it’s an instant gib, quite good practice. I had to download a pk3 file to get it to work. Does anyone know how to implement this server side?
IP was 212.6.108.236:27960
Sure, easy. In g_combat.c you’ll find a G_Damage function. Find this piece of code (line 1395):
if ( headShot ) {
if( take * 2 < 50 ) // head shots, all weapons, do minimum 50 points damage
take = 50;
else
take *= 2; // sniper rifles can do full-kill (and knock into limbo)
Change it to:
if ( headShot ) {
if( take * 2 < 250 ) // head shots, all weapons, do minimum 50 points damage
take = 250;
else
take *= 2; // sniper rifles can do full-kill (and knock into limbo)
So headshots do a minimum of 250 damage.
Sure, easy. In g_combat.c you’ll find a G_Damage function. Find this piece of code (line 1395):
if ( headShot ) {
if( take * 2 < 50 ) // head shots, all weapons, do minimum 50 points damage
take = 50;
else
take *= 2; // sniper rifles can do full-kill (and knock into limbo)
Change it to:
if ( headShot ) {
if( take * 2 < 250 ) // head shots, all weapons, do minimum 50 points damage
take = 250;
else
take *= 2; // sniper rifles can do full-kill (and knock into limbo)
So headshots do a minimum of 250 damage.[/quote]
Sorry, but where would g_combat.c be located? I’m rather unknowledgable about such things. And I believe you couldn’t take damage to hitboxes other than the head and only bullets could do damage in general. No damage from grenades/panzers. Guess this would require further amendments?
Umm, k, about the 100th edit or something, I just went on the forum of the server and that gives instructions. www.gamesunited.de
It’s in the recently released sourcecode. You need something like MS VC++ 6.0 to compile it.
Explosive weapons don’t do headshots, but you should be able to build in other zones. Would be nice if arm or legshots would do less damage but influence your walking speed/aim.
Whew, with a server like that, I would be able to kill anyone in 4 shots. 
Im gonna try it out!
[quote="“Hydra”"]
Shrub RtCW had a legshot slowdown option. One of the worst features ever.