Heads up: Next update for Brink


(Patriotqube) #141

so its an update?
and not somthing like the DLC where we had to buy new maps, of which I cant use on our server as most dont have them, they just bought the game cheap and dont wanna put extra cash in to get new maps.

if it is a pure update, then im looking forward to it also.


(badman) #142

It’s a free update, yeah.


(Ruben0s) #143

will this update contain the linux server files?

http://www.splashdamage.com/forums/showthread.php/23883-Linux-Server-and-other-open-questions

so sad when you read all the reactions of people when badman said this, they were all so excited.


(wolfnemesis75) #144

[QUOTE=Ajax’s Spear;384630]Yeah, I’m disappointed that 360 isn’t getting the spread tweaks, too. While it is a frustrating problem, I’ve never felt like that vid was a particularly good example, being that the target is outside of what I would consider an effective range for an SMG anyway. I’m sure it would perform better at half that distance, but not by much. Probably not even by 50%, which it should if you’re closing the distance by as much. Like I said, I just don’t think that video illustrates this issue very well.
[/QUOTE]The video is pretty much illustrating what happens to the smg outside its effective range. I don’t quite understand what is expected with the low damage of the weapons. For the most part, you are gonna use pistols and SMGs a lot closer than this video. If playing the game the way its intended, you’re gonna be in close quarter combat to be most effective, similar to Gears of War. The accuracy of the guns is not gonna change the fact that you want to get in the ideal range to take down an enemy. Its about playing within the most effective ranges. Long distance for the most part, your out of the fight. Still think this works fine. On console. That’s what I care about.


(.Chris.) #145

There are many spots in maps where the defense are cowering behind solid railings and other types of cover at similar and longer ranges to that video, normally on higher ground also, the target area of said enemies are smaller to that of yourself to them, you see the head and upper torso, they see your whole body, the inaccuracy of the weapons at these ranges means the defen… urgh, why bother explaining…


(ArchdemonXIII) #146

You mean to tell me that a CQB weapon isn’t ideal for engaging targets in hard cover at mid to long range? That’s just poor design. It’s almost as if they wanted you to use a different weapon in that situation…


(Humate) #147

Plenty, pistols arent supposed to out-range smgs.
The effective range of that smg is well inside, considering a pistol can effectively shoot further than that distance.

BTW that particular video, was the straw that broke the camels back on many pc brink sites.


(.Chris.) #148

The same applies at short range such as most objective areas where the defense has a balcony over looking said objective.

Changing to a different weapon may work but why should I need to turn around and find a command post every time I come up against a situation where my gun isn’t suitable? Slows the game down even more.

Flanking isn’t much use either, mines, them spike things, nade spam and other enemies will mean you’ll be as good as dead before you reach that initial guy and good luck trying to coordinate any kind of fancy attack strats.


(wolfnemesis75) #149

They’ve taken a ton of opinions in the Weapons discussion sub forum, and are close to releasing the patch, so we’ll know soon what the guns are like. Either way, it’ll be interesting to see what happens. Especially with buffs and weapon upgrades. To see how its all re-balanced.


(ArchdemonXIII) #150

[QUOTE=.Chris.;384739]The same applies at short range such as most objective areas where the defense has a balcony over looking said objective.

Changing to a different weapon may work but why should I need to turn around and find a command post every time I come up against a situation where my gun isn’t suitable? Slows the game down even more.

Flanking isn’t much use either, mines, them spike things, nade spam and other enemies will mean you’ll be as good as dead before you reach that initial guy and good luck trying to coordinate any kind of fancy attack strats.[/QUOTE]

Most of those issues boil down to arguing that you can’t one-man-army your way through a team game. If your team can’t coordinate players to deal with varied situations and defend the person taking the objective while the other team is coordinated enough to have bodies in place to defend and have flanking countermeasures in place, the other team deserves to win.


(Ajax's Spear) #151

[QUOTE=Humate;384735]Plenty, pistols arent supposed to out-range smgs.
The effective range of that smg is well inside, considering a pistol can effectively shoot further than that distance.

BTW that particular video, was the straw that broke the camels back on many pc brink sites.[/QUOTE]

That’s still immaterial, in my opinion. I’ve never played a shooter where that distance was considered an effective range for an unsighted, fully automatic weapon. It actually makes a little more sense that a pistol would out-perform an smg in those circumstances, being that the rate of fire is much slower, and it shouldn’t be suffering from nearly as much recoil.


(Fetter) #152

Well, “realistically” pistols should essentially never outperform SMGs of equivalent caliber and quality at any range, since SMGs generally have stocks, better means of being gripped with two hands, etc. and thus provide a much more stable firing platform, despite their higher rate of fire.


(RT1) #153

This, and in some cases, they have stats almost identical to the automatic rifles. Case in point, the Sea Eagle is near functionally identical to the Rokstedi. It’s my experience as well on PC that SMGs have a range that should be shortened, while the ARs need a slight bump in range.


(ArchdemonXIII) #154

“realistically” 1 bullet can kill/maim, you can’t buttslide 5 feet across concrete or perform parkour in full riot gear, and health and nades don’t regen. It’s more an issue of balance/filling a niche.


(.Chris.) #155

But in movies the guy with the pistol always wins against those with bigger guns.


(Fetter) #156

Pistols do fill a niche; they’re the best backup weapons, since they can be drawn the fastest of anything. The addition of the knife also means pistols can be useful for melee, though bayonets have invalidated this somewhat.


(wolfnemesis75) #157

[QUOTE=Fetter;384909]Pistols do fill a niche; they’re the best backup weapons, since they can be drawn the fastest of anything. The addition of the knife also means pistols can be useful for melee, though bayonets have invalidated this somewhat.[/QUOTE]Yeah, the bayonet added a lot of melee strength to the Light character. All my guns have the bayonet.


(Azev2000) #158

I got my hopes up but it seems this certification process is going to take as long as the one for the DLC. So we should receive the patch in January.

This is not in anyway me criticizing Badman. He is just the messenger and I appreciate him at least updating us.


(DarkangelUK) #159

I can only assume there’s no other reason for holding the PC update back except for the fact they want to release it on all platforms at the same time. I don’t see the point in that personally, though I think at this point it won’t affect the PC community any more.


(wolfnemesis75) #160

Its good that they maintain a consistent release across all platforms. It builds a unified front. We all want to see this game grow. :slight_smile: