HE charge team bleed loses XP


(FireWorks) #1

If a soldier plants a HE charge and its detonation hits a team member with FF on, he loses massive XP. I think this wasnt intended to punish objective players so please take it out. Thanks:)


(Jimmy James) #2

If anything the team members stupid enough to get blown up by their own team’s HE charge should get the XP loss, not the soldier who planted it.

-JJ


(dazman76) #3

[QUOTE=Jimmy James;327882]If anything the team members stupid enough to get blown up by their own team’s HE charge should get the XP loss, not the soldier who planted it.

-JJ[/QUOTE]

A bit harsh IMO, that anyone takes a hit. In the dying seconds before a destroy objective is complete, guarding the charge is the most important thing going on. If that means still being within blast range when the timer runs out, so be it :slight_smile: It’s obviously better to stay alive to continue from that position (if it’s not a final objective), but the best worst case scenario is getting the destroy and just having to respawn :slight_smile: It’s very far from being stupid.


(Kill5Joy) #4

I’ve noticed, especially on cc,that the blast range is a lot greater for the opposing team,so your allieshave to be really close to get hit. At least that’s what I’ve noticed


(Jimmy James) #5

Well, I’m sorry if I sounded unduly harsh but in my experience (with Brink at least) my team will wait near the HE charge until about 5 seconds, then toss grenades at the objective and run/slide/jump/climb to safety. That should be in addition to at least 1 mine and 1 turret guarding the HE charge.

In ET:QW it wasn’t as much of an issue because there was no XP penalty for Friendly Fire. Just a bunch of wounded, pissed off teammates.

Because of the XP penalty, my wife refuses to play on Brink servers with Friendly Fire enabled even though she used to only play FF on ET:QW.

BTW, what happens when you are level 20 and lose XP (since the XP is maxed out) and can you ever go down a level from XP loss?

-JJ


(Kurnuttaja) #6

I got kicked out from a server once because of the HE charge killing 4 teammates. :smiley:


(The_Happy_Friar) #7

What’s “massive”? A couple hundred? Thousand? ThousandS? A couple hundred I’d say “worth every point!”, especially since I play for my team to win, not gather XP. Since I can get XP in SP mode I’m pretty happy with my character at the moment anyways, and you can always harvest XP on Easy vs the computer. Bit boring though.


(Pakaa) #8

It actually was a big issue since you’d often get kicked from the server because the kills counted as TKs (if the server had a limit or if the people killed didn’t “forgive” you). SD fixed that with a patch though. Now it’s back in Brink and needs to be fixed again.


(dazman76) #9

No that’s cool, I meant the penalty, not you :slight_smile: I understand what you’re saying - but there’s always that chance you’re still stuck battling at the very last minute, and should be forgiven for keeping on at the enemy even if the charge is about to pop :slight_smile: Mostly it IS accidental, and if it doesn’t harm the team’s progress, an XP drop is a bit unwarranted IMO.


(FireWorks) #10

Massive means about 200-300XP usually which can be about 5-20% of total XP. And it can be easily more on a combat heavy area like the two objecitive of resort.


(Ark_peasant) #11

Same problem with Red Orchestra : Ost Front since 2006 (yay 5 years !), the satchel-charge class often get kicked if he decides to complete the objective in spite of the idiots camping exactly on the objective point… Sometime you need to sacrifice yourself to help your team :confused:


(FireWorks) #12

I read this in another topic and wanted to bump this thread :slight_smile:

While I know we got bigger issues atm Id like to bring the punishment of objective players on the radar of the devolpers again.


(Smoochy) #13

[QUOTE=Jimmy James;327882]If anything the team members stupid enough to get blown up by their own team’s HE charge should get the XP loss, not the soldier who planted it.

-JJ[/QUOTE]

like when some fool walks infront of me and im suddenly -200 XP.

FF should only count on nades IMO.


(Exedore) #14

The damage radius of all HE Charges is the same everywhere, but they have custom volumes that cause knockdown without damage. In Container City for instance, it extends more into the Resistance side of the gate, because that’s the direction of the explosion.

Sorry, but it’s not likely this would get fixed; it would mean a significant change to how the damage system works.


(FireWorks) #15

[QUOTE=Smoochy;352257]like when some fool walks infront of me and im suddenly -200 XP.

FF should only count on nades IMO.[/QUOTE]

Its ok if you shoot people. Thats stops some Team Killing or Bleeding idiots.

If you get -200 you should work on your reflexes and STOP FIRING!!!


(Humate) #16

Actually it wasnt :slight_smile:
If you get tked by an HE-Charge on the objective, its on you. Its why no one that isnt 12 years old, makes complaints on things like that. Secondly you need quite a few TK complaints for you to get kicked.

But when the developers go out of their way to make a game for 12 year olds - then reduction in XP is perfect.


(Smoochy) #17

[QUOTE=FireWorks;352268]Its ok if you shoot people. Thats stops some Team Killing or Bleeding idiots.

If you get -200 you should work on your reflexes and STOP FIRING!!![/QUOTE]

what i mean is FF seems to be about 10x more -xp than you get for shooting the enemy in the same place.

also, if someone walks infront of a firing gotlung there isnt a lot i can do. you half kill them in a second.

its like when i throw a nade into a room then watch 2 people run after it (from my team). how is that my fault?

seriously mate. FF damage penalties seem to be about 10x more than you get for doing the same thing to the enemy.


(nick1021) #18

Why do you guys care about exp. You can get exp anywhere. Even if you are by yourself on a private match, or even with a friend(if done right you can get 30k~35k per hour).


(Smoochy) #19

i know, its just the principle of the thing. i normally win my games on XP but i still find it annoying how much -XP you get for basically very little team damage.

as i say ive had -600 before for not even killing one of my own team ( i heavily injured him though). maybe that one was a bug lol!

yeah, xp dont really matter as im almost at level 20 with my 4th character and ive reset about 4 or 5 times too.


(dabis) #20

Exp really only matters if you are currently leveling a class, and even then it’s pretty easy to get a lot in multi-player and AI matches. Also, since HE charges can also kill enemies that are camping right at the gate, I think it is only fair that in match modes that allow FF, if a teammate is at the gate when it blows, the planter should lose exp for it.

It’s not like it is hard to get the 200-300 you would lose either, just get on medic and buff your whole team’s health once and you’ve already made back more exp than you would have just lost if you really care about that 200-300 exp so much.

Even when leveling my new characters to 20, if a teammate causes me to lose exp, or I accidentally shoot a teammate while we are fighting enemies, whoever is to blame will apologize, and we continue trying to accomplish the main objective, that’s what the game is about. Not trying to make it sound like the idea of damage-less HE charges is a stupid idea OP, I’m just saying in my mind, since all other forms of FF cause exp loss, a huge explosion caused by a soldier’s HE charge should count as well.