Have at you!


(Anti-Social Kinda Guy) #1

Well, popping by to say hello really. Nothing of any interest, importance or relevance to anything tbh. I’m simply being a resident forum whore.

Actually, on a more-important-than-zero note, it would be interesting to know whether you guys (referring to the chaps at Splash Damage as opposed to other random forum whores) went out and got degrees in Computer Sciences or something, as I’m looking at doing just that, with the slight glimmer of hope that I might myself break into the industry so that I may do the monotonous tasks such as making the GUI and tea (until, of course, everyone realises my untapped potential that not even I knew about and I become the next Peter Molonoux, Alex Garden or some other jammy git).

I looked at coding in UT2k3 not so long ago, and thought “jeez, surely people cant read this, VBASIC is like a nice fluffy thing in comparison to this”. So I’m thinking “maybe i need to get taught this stuff, please God say I do, I surely can’t learn this stuff from horrible tutorials of doom, or even worse, playing randomly for 3 years until it works”.
So, did you just learn this stuff or actually get taught by someone who knows something (as opposed to college computing staff, who are not the best chaps in the world, it has to be said)

And that’s really about it. Nice with the whole “modders -> paid guys” move, maybe someday I’ll live it. Or more likely, I’ll be sweeping the garbage from outside office blocks, looking in marvel at the pies inside and thinking “by jove, i wish i had pies”. And for that, i give you a random smiley with little reference to the pies, but still a slight reference. :chef:

If anyone else is still reading this, then you have more patience than an avid monk who loves reading forums. Bloody good show, I say. But, alas, I’m done now, so I bid you goodbye.

:banana: o0o, a banana.


(sock) #2

Alot more college/university courses do exist specially aimed at game design and development. A general qualification in Computer Studies will cover the basics but none of the methods/tools/ideas behind games design.

All the people here at Splashdamage have served their time in the communities in MOD teams or pushing their work to the masses. Community integration and participations is important because it shows you can work within teams and accept varied criticism of your work.

I recommend you start with a game engine you like and work way through the mountain of tutorials and support forums. It will be frustrating learning the dev tools and you will spend a lot of time going round and round in circles but it will make you more determined to find the solutions to things.

Sock


(Anti-Social Kinda Guy) #3

Well, I used to code in BASIC (back in the day, when I was 8, with the good old ZXSpeccy) - I would like to learn something reasonably up to date and powerful like UT2003 (rather than HL, which is older than a very very old thing).

Looking at courses in game design, such as at Hull, don’t seem to require high grades (CDD), and everyone tells me I should be aiming higher (which was why I was looking at BSc Computer Sciences + AI or Graphics).

I have worked on mods before, mainly in level design, but never in coding - something I’d like to move into. It just seems a little daunting without some experience of C++ or similar, which would come from a degree.