hardcore mode ?


(tokamak) #21

Wooooooosh


(H0RSE) #22

I don’t think HC = camping. If someone wants to camp he will, doesn’t matter on the game mode. I just wanted a little bit of realism, yeah yeah I know it’s a game

I’m not saying camping is synonymous with hardcore, I’m saying, if you are playing a game that requires less bullets to kill/get killed, the incentive to stay in one spot and wait for enemies to approach increases.


(Humate) #23

[QUOTE=melon23;252261]I don’t think HC = camping. If someone wants to camp he will, doesn’t matter on the game mode. I just wanted a little bit of realism, yeah yeah I know it’s a game :slight_smile:

And a another mode as HC is not so hard to implement, just invisible hud + less health.

I hope they will implement something like that and I don’t understand your rage, because it’s a game mode, you don’t have to play it.

A lot of people play it, already mentioned in black ops. I don’t camp I rush and I prefer HC. It’s more fun for me, because I don’t like to change my mag every time I kill 1 person. My aim is good so I hope if there is no such mode, that with 3 or 5 bullets you can kill someone.

That are my thoughts, don’t take it personally.

PS: sorry for my english, not my native language[/QUOTE]

Not about whether someone can choose not to camp.
Its about what the mode encourages.

In HC there is little to no importance to headshots or tracking. You can shoot someone in the nutsack, or the foot and they will die ridiculously quickly. It therefore doesnt reward aim and movement, it rewards positioning.

A lot of players walk away from HC thinking they can aim, and then reality hits them once they play etqw.


(tokamak) #24

Aye positioning. That was the word I was looking for. Way superior to all that arcade nonsense.


(Apples) #25

True dat :smiley:


(DarkangelUK) #26

In HC it takes 1 bullet out of a whole clip to connect to get a kill, from a still position, hitting someone that doesn’t even know you’re there (or been there for 3/4s of the game). Yeah that just screams skill :smiley:


(tokamak) #27

I take no one of you has ever played Rainbow 6?


(Conq) #28

The damage of individual bullets doesn’t really matter to me as long as they balance faster paced combat with faster and more convenient respawning.

If you’re caught out in the open and targeted in BFBC2 you have about a second and a half to live at best but you can get back into the action quickly by respawning onto a team mate in about 10 seconds. Balanced.


(DarkangelUK) #29

Yup… who sees who 1st wins.


(tokamak) #30

And funnily enough, it always happen to be best players who see the others first.


(Crytiqal) #31

I thought the player who camps get first glimps :wink:
Otherwise the person who is camping must be making marshmallows instead of paying attention.


(tokamak) #32

The guys who camp sit in the predictable spots and eat a frag.


(DarkangelUK) #33

Sorry mate that’s a load of crap. I play HC mode CoD and always have done, that’s MW1, 2 and Black Ops… I am by no means the best player on there, and the games I normally play are fast paced arcadey Quake 3/Live or the ET series type games… I’m usually in the top 3 kills wise and normally positive K/D ratio, and that’s nothing to do with me being good, cos I know I’m not… sit, wait, shoot a couple of unsuspectings then move on to another spot. Exactly the same with the R6 games as well.


(tokamak) #34

If you have consistent succes then that means you’re good, it also means that other players are worse or bad at this game.

You guys are making it seem like it’s random, or luck, but that’s not the case at all. If a player manages to consistently roll up entire teams, then that player knows what he’s doing.


(DarkangelUK) #35

it’s far easier for a player to get into such slow paced games like that than it is to get into the faster arcadey games. There was no learning curve when I played those games, I could always muster some kills when i started and help towards to the win. When i started Q3, it wasn’t the same… it took a hell of a long time to get to any discernible level to contribute to the team, and practice got me to the top 3 consistently… that just wasn’t required for CS, CoD, R6 etc. All I had to learn was the map layout and that was it, even then not 100% necessary.

If you haven’t played QL, go try it, it’s free… the only thing on your side is the skill filter which will only show servers in your skill range, and not allow more skilled players to join you. There is no such filter for the games I mentioned, which just proves my point more.


(tokamak) #36

Raven Shield is at the moment only played by veterans and even in those games there’s a clear skill difference so what does that say about the learning curve?

Sure you rely less on cognitive sense, although twitch-shooting does come into play when both teams make errors of judgement. But that doesnt mean there’s still lots of headway to be made in the mind games department.


(DepressedOptimist) #37

Also, in hardcore mode you should be forced to drink and eat, or you’ll die of boredom.[/sarcasm]


(DarkangelUK) #38

It doesn’t really say much about the learning curve, some people are good, some are not so good… just like any game. Whack-a-mole has good players and bad players, doesn’t mean it’s steeped in complexity. But just like R6 anyone can pick it up and give it a decent bash (pun intended for dramatic effect).


(tokamak) #39

Again, expert players utterly dominate the game. In your scenario it would have to be random success.


(DarkangelUK) #40

I should hope so, else it’d be so totally awful i’d be offended if you used it as an example. I’m sure expert whack-a-mole players utterly dominate as well.