The point is, we are all hoping that the gun won’t just sit there, because the gameplay will be fast enough that you need to track all over the place to get anyone down.
Guns have no recoil?
[QUOTE=ryryelectro;281420]
But if you guys don’t want any recoil whatsoever then so be it. I’m just baffled that you guys don’t agree that some recoil would be nice. Whatever, your choice though.[/QUOTE]
At least this guy’s problem is more conceivable than that guy who was complaining about the lack of ragdolls a couple weeks back.
Also, I don’t like having to deal with recoil or having 1-2 shot kills. Think of it like this: in real life, when you fire a weapon, you have recoil, but it doesn’t change where you’re aiming. In fact, I would go as far as to say that any interpretation of recoil in video games is totally unlike recoil in real life.
[QUOTE=ryryelectro;281420]Ultimately, no recoil at all is too extreme as well. You’ll regret it when you realise it is boring to shoot a gun that doesn’t kick at all and merely just sits there.
And I don’t even mean kick like a mule. As I said before, just a little recoil and a little spread will do. Something to make the gun feel alive.
But if you guys don’t want any recoil whatsoever then so be it. I’m just baffled that you guys don’t agree that some recoil would be nice. Whatever, your choice though.[/QUOTE]
there is plenty of extremely fun games with no recoil, tf2 and quake live being obvious examples. Recoil doesn’t add skill. It is predictable and can be compensated for. The fact that it can be overcome, makes it fail at its primary purpose of making spraying inaccurate. Being able to move your gun to compensate for recoil isn’t skillful, anyone can do it. Recoil raises the skill floor without raising the skill ceiling, meaning its basically going to make noobs worse at the game without making elites better at the game. The only valid excuse for recoil is realism, and i doubt many people will be going to brink for realism…
This thread shouldn’t even exist. Obviously all the COD/CS scrubs have never played an ET game and think it’s going to be easy for kids to aim/spray. Guess what though, now your looking at a pure aim tracking skill cap that requires you to hit the skull 24/7 and not some slow burst camping or spray control nightmare. As others have said, there is recoil on specific weapons, but overall its supposed to be run and gun with as little recoil as possible to keep things fast paced and fun. Be mad because you don’t understand the awesomeness of ET.
This. It’s true that the recoil is almost a non-factor, judging by the gameplay footage, but if the action is as fast-paced as it looks, I don’t feel like typical recoil parameters wold actually lend to the game being as fun.
By “recoil” are you meaning the animation on the gun where it bounces back in your hands?
On a well-made weapon in trained and/or experienced hands, that effect shouldn’t be significant enough to worry about. Even with NO training, but experience handling the weapon.
If you mean an effect where your view aims gradually upwards, that’s a terrible idea and has only ever been used to disguise the fact that the game has autoaim that locks you into headshots easily.
[B]If (and I’m hoping THIS is the case, and not the others) you mean the effect where if you’re holding the trigger down instead of burst firing…
RECOIL IS IN THE GAME.[/B]
The guns miss more, or hit further from the reticule, as the person keeps shooting. Fast and/or complex movement, or sustained fire increase the spread of your shots visibly - the reticule shows the shot spread on most videos, and the accuracy does decrease visibly when you’re firing more than a few shots in a row. Heavier weapons suffer less, because the extra mass of the weapon improves its stability.
tl;dr - see the part in bold.
EDIT: Typoed a couple of places.
I’d rather have no recoil and shoot moving targets then having duels where 2 players crouch (don’t move 'cause it will make things worse) and try to control recoil.
Exactly. Like I said above, the pacing of the action will not be well supplemented by typical recoil effects.
[QUOTE=ryryelectro;281384]There are many things positive about the game but I’m not going to talk about them because it’s futile and only serve the purpose of being socialable.
I want the developers to know that a little more gun recoil would be good for this game. Also, the number of shots it takes to kill someone looks quite ridiculous as well. Should be 1 or 2 shots less. What? Even medium armour are tanks.[/QUOTE]
What does Infractions 1 1/1 mean?
Instead of recoil, you have spread.
You have to decide what to do when you see an enemy.
You can aim down your sight, but that will take time, not to mention slower aiming, but it will be dead accurate.
Or you can just hipfire, either in short controlled bursts, risking that he can turn araound and kill you, or go full auto, but risk loosing accuracy.
I think this takes more skill than just mostly visual recoil, which can be easily predicted.
I have experience in infractions and bans, usually you get an infraction per warning, after 2 or so warnings you get banned, you can be unbanned after some time if SD choose to though hence why I can post lol.
When I realize it? There you go again assuming everything is biased towards your own opinion. I’ve played thousands of hours of ET and L4D. Neither of those games have your recoil and I don’t feel like the weapons leave something to be desired.
Yeah, how did I call this as a troll?[QUOTE=Auzner;281014]Because you didn’t even think this through and persist, you’re trolling at this point.[/QUOTE]
Look at his post history. All of these quotes correlate to him being the poster child for armchair para-militant herp derps. He probably owns a dozen airsoft guns and camouflage to enshrine his gaming room with.
HELLO!? YOU’RE LOOKING AT THE WRONG GAME. So leave the community already. All you’re doing is moaning about how this game has nothing appealling for you. And your stance is that they’ve built it wrong because it’s not what you say. Whether you realize it or intend it, this is trolling. You’re being unreasonable and think everything is about your demands. Everyone thinks because they’ve played CoD they’re entitled to directing how every game should be. “Well CoD does this…” is not a valid critique. You have very little experience with variety and know next to nothing. “But CoD” “In CoD” is a clear indicator the person is a trendy gamer and just thinks it’s about being a military simulator. Believe it or not everyone else hears that often enough so it IS quite annoying. You people never have anything constructive to add, just spot the differences like it’s Highlights for Children with Goofus and Gallant.
I personally like the recoil factor. However, that’s not to say that I find this to be a game breaker; It’s just a matter of preference.
On a side note, I don’t like gun recoil because of the skill factor it adds to using a gun. Really, the only reason I like gun recoil in games is because it makes it easier for me to pick a gun I like. For example, I typically use the AUG or some variation of it in FPS games because the recoil is mildly upward but managable. A gun without any form of recoil would just bore me (as long is said gun isn’t spraying bullets at an angle of 90 degrees from the barrel).
The gun is an extention of the self.
I felt like giving my two cents.
I don’t want any recoil. I’ve been waiting for a game like Brink for about… 5ish years. I still don’t know if it’ll be “THE GAME” but, it’s sure a nice change from the same old formula that CoD, MoH, and BC2 (to some extent) have been sharing.
I’m glad Brink seems to be doing everything CoD isn’t. Don’t get me wrong though, I like CoD… but it has a lot of negatives which I won’t go into, but lets just say I want a change from semi-realistic shooters.
If you’re going to have near recoilless guns, not combining it with somewhat fast movement is likely to make gunplay incredibly dull. Like it turned out in CoD, Homefront and MoH.