Gun model


(loekino) #1


Does it really need to take up almost 1/4th of the screen? Im mainly talking about the rifle you can see in the trailer at minute 1:53. Also the pistol seems to be freakin huge. Oh wait the sort of “heavy” machine gun also covers the bottom side of the screen for purposes beyond my religion.

This just makes it look silly and the size of the hands compared to the guns seems to be out of scale too. Its either mega hands or tiny sized guns.

Sorry but i just think that is really annoying in games and dont see the point of having big gun models like that.

seta cg_drawgun “0”


(Nemesty) #2

OOhhh yeh you right I never see that but you right.
Big hands ^^


(Kl3ppy) #3

I think there will be a cvar to hide the gun.


(loekino) #4

I hope so,

Also the blood in the screen,the damage-position indicator and obj/player icons seem to be cluttering the screen.

They claim to be catering the real PC gamer, but apparently they seem to think we are the casual console gamer that doesnt know how to remember a map. Hence they add in 50 icons constantly flying around your screen showing objects. Screenshake/sounds isnt enough we need a big fat arrow to point to the enemy location. And why not have soom cool blood flashes in the process?

If this game doesnt allow modding or extensively changing your config without having things forced this game will be doomed.


(Falcon.PL) #5

In order to hide a gun, you ordinarily want it small ;P.

I’m for some more usable space of the screen, and against forcing players to hide it as guns are a few bits too huge. Anyway it’s the very first time I notice the problem, I believe it will be enough to move them a little bit down or away. And off course remove the iron-sights idea from the game, so there will be no need to polish or re-make the animations and so on :).

Anyway - hands pose a… bigger problem.


(NeoRussia) #6

UT3 has a small viewmodel option by default. Hopefully DB will have the same. Also, viewmodel is big because the fov is small in the video.


(loekino) #7

Yeah i thought it could be a fov problem, if there are gunX/Y and fov change settings that wont go to 90 max there wont really be that much of a problem.

I am just very cautious with new games from SD since the promises they have made with other games and i am pretty sure i am not the only one feeling that way.


(Kl3ppy) #8

I think they will change thu hud. The gun is too big and I’m missing a healthbar in the left corner.


(Kendle) #9

I sincerely hope not.

If it’s possible to hide the gun you’ll HAVE to hide the gun if you want to compete, either on a level playing field or just for the sake of being reasonably competitive.

I did in RTCW, in ET, and in UrT, the 3 games I played competitively that allowed the gun model to be hidden, and I hated it. But I had to do it because it just makes aiming so much easier and not doing it puts you at a significant disadvantage.

Really hope those days are behind me. :frowning:


(Rex) #10

[QUOTE=Kendle;422037]I sincerely hope not.

If it’s possible to hide the gun you’ll HAVE to hide the gun if you want to compete, either on a level playing field or just for the sake of being reasonably competitive.

I did in RTCW, in ET, and in UrT, the 3 games I played competitively that allowed the gun model to be hidden, and I hated it. But I had to do it because it just makes aiming so much easier and not doing it puts you at a significant disadvantage.

Really hope those days are behind me. :([/QUOTE]

Wrong. Maybe it was a disadvantage for you, but not for all. There are also many comp players who play with showgun.


(Kl3ppy) #11

[QUOTE=Kendle;422037]I sincerely hope not.

If it’s possible to hide the gun you’ll HAVE to hide the gun if you want to compete, either on a level playing field or just for the sake of being reasonably competitive.

I did in RTCW, in ET, and in UrT, the 3 games I played competitively that allowed the gun model to be hidden, and I hated it. But I had to do it because it just makes aiming so much easier and not doing it puts you at a significant disadvantage.

Really hope those days are behind me. :([/QUOTE]

But the gun almost takes 1/5 of the screen and the complete right lower corner. The should make it smaller or hideable.


(Kendle) #12

Maybe, I just didn’t know any when I was playing.

UrT even has a small gun option and pretty much all comp players still hide the gun. It’s obvious when there’s no gun model to obscure part of your view you see more, and it trains your eye on aiming via the crosshair rather than the gun barrel, which really improves your aim.


(Rex) #13

With showgun it’s easier to distinguish between the weapons you hold in your hand. You don’t need to check which weapon you got somewhere at the bottom, I mean it’s faster and better viewable with showgun. Also I want to see the weapon animations, for example the reload to see how long it takes.
But after all it all comes down do your own preferences and how you are used to it. For you it improved your aim, for me it didn’t. Some players play better with and others without.
By the way, I know more players who play with showgun.


(Kendle) #14

Which doesn’t apply in RTCW / ET when it’s either an SMG, or an SMG, or an SMG :slight_smile:

As it happens I played Medic in RTCW and having gun off did mean I’d occasionally try and shoot someone with a med-pack or needle, but the benefits far out-weighed the cost. :slight_smile:


(Kl3ppy) #15

As Rex said, some want the model some dont want it. So it should be possible to hide it if wanted. On default it should be shown.


(loekino) #16

Here was my weaponbank script for ET
bind 1 “weaponbank 1; bind mouse1 +attack; cg_drawgun 1”
bind 2 “weaponbank 2; bind mouse1 +attack; cg_drawgun 1”
bind 3 “weaponbank 3; bind mouse1 +attack; cg_drawgun 0”
bind 4 “weaponbank 4; bind mouse1 +attack; cg_drawgun 1”
bind 5 “weaponbank 5; bind mouse1 +attack; cg_drawgun 1”
bind 6 “weaponbank 6; bind mouse1 +attack; cg_drawgun 1”
bind 7 “weaponbank 7; bind mouse1 +attack; cg_drawgun 1”

Only my smg was turned off since i didnt really feel like i needed gun was helpful for my aim, with the luger it was another story since it wasnt a semi-constant flow of bullets but had a delay between them, i found it easier to aim with the model on for the pistol cause i could sort of align it with the enemy model and gave me a better sense of how much i needed to move with my mouse to get it on the player. Could be a placebo, who knows. In the end it was purely a personal choise.

It has positives and negatives but in at least in ET it didnt really block the whole screen and was more or less realistic with the hipfire way of shooting, which made it more balanced since it wasnt blocking most of your view with the gun model. I guess in DB it does make sense the advantage is bigger because it blocks a lot of the screen which you can see without the model. Or this movie was made with 80 fov but as i said before, you dont want to play like that in a fast paced FPS cause you will get motion sickness :smiley:

Also the point that you can see which weapon your holding is kinda for the public only players cause you should know this without even seeing it imo. Playing quake since forever now without gun models and its perfectly fine for me. Dont mean to insult you guys tho :P<3

What competitive clans did you play for kendle? I did play ET a lot and followed the scene but i do not recognize your name :x


(Ruben0s) #17

Shouldn’t be possible to remove the gun model, as it gives an advantage to the people who play without gun models.


(Indloon) #18

I used to play Wolf:ET without gun on my screen, thought I used FOV@110 and the gun was freaking small, if I had it enabled.

Result was that it gave me better view, some extra FPS and somehow it improved my aiming.

And about reload time, I just listen to the reloading sound :slight_smile:

So, it could be good to have a dvar/cvar or whatever it’s called in UT3 engine that can disable and enable gun view in the game.


(Kendle) #19

Maybe before your time, and not particularly competitive, in fact just the one clan really between 2003 - 2005, Ex-Presidents / The Infamous / Sinister Cows. Our only claims to fame were we were Meez’s 1st clan, Kamz played for us for a while under an alias and we didn’t know, and TosspoT was with us for a while. :slight_smile:


(loekino) #20

Well yes but this is only because the models are just too big and the gun compared to the hands is just out of proportion.