@MikeGreene1990 said:
Reason for drone, is because 10 seconds of uptime is to short in stopwatch games where a full team of artys can alternate spaming EV.
Nothing prevent your team to have a full team of Guardian that alternate their drone…
People shouldn’t see the drone as a preventive ability, like Turtle’s shield, but a reactive one, like… well, no merc actually has such ability. This is the kind of gameplay where, when you see a Fragger, a Nader, or a Jav coming to you, instead of running away like before, you put your drone and stand your ground. And considering the duration gain a slight recharge for each projectile destroyed, i find the drone fine as it is.
@MikeGreene1990 said:
The problem with the drone is that it can block nothing and still die in 10-20 seconds. Whatever the self destruct rate is.
Just think that maybe it prevents enemy mercs using their ability. If an ennemy Nader or Arty see a deployed drone, she/he won’t use her/his ability. So your drone, even if it doesn’t directly block incoming projectile, it prevents in some way enemy mercs to spam your position.
In fact, the only merc that is losing a lot here is Skyhammer, because there is so much time between when the marker is thrown and when the plane come out, that it let plenty of time to Guardian to deploy her drone (but not enough for enemy to destroy it by shooting it)
As of her revive ability, the only buff she could get is a reduction to her CD. I agree that she’s not performing that much as a medic in pub games, but, like Sparks, she becomes way more powerful in FF ON servers, where you can kill and revive your teammate instead of healing them. Having a healing ability would be too powerful and there would be no point of playing Sawbonez or Phoenix anymore.