GtkRadiant 1.6.4 Released


(Mateos) #1

GtkRadiant 1.6.4

MacOS X, Quake 2 and improved 4-view layout

It’s been a slow year for GtkRadiant, but it’s time to call it done for 1.6.4!

See the full release notes, and check the downloads for your operating system.

Thank you to Jay Dolan for his massive involvement in this release, bringing us MacOS X support as well as Quake 2 support. And thanks to all the testers on QuakeNet #radiant irc.

What’s next you ask? We will probably scan through the issues list and build a hit list of things to look at for a 1.6.5 release.

You are encouraged to run this latest version and if you experience any issues, you can report them here or on the IRC channel.

Official GtkRadiant Site:
http://icculus.org/gtkradiant/

GitHub Project Page:

Mailing List:
http://icculus.org/mailman/listinfo/gtkradiant

Post your thoughts and bug reports below. Thanks.

Filing a bug report:

[ul]Make sure to summarizes the problem.
[li]Accurately describe how to reproduce the bug in precise steps. If it cannot be reproduced, it will be difficult to fix.[/li][li]Precisely describe the observed result and the expected result.[/li][li]Check your settings and configuration in case these are relevant to the problem.[/li][li]Make sure you list your relevant hardware, operating system, version of GtkRadiant, or any other system information.[/ul][/li]
Thanks to Obsidian for the post presentation, I’ve based it on his GtkRadiant 1.6.3 annoucement.


(twt_thunder) #2

is the compile issue fixed ?


(Mateos) #3

Yes: https://github.com/TTimo/GtkRadiant/issues/242


(Radegast) #4

It’s only a minor version number bump, but having a stable OS X release is a big step forward.


(twt_thunder) #5

this is great news :slight_smile: being able to use the 64 bit version


#6

mmmmmm

is the INSTALL file for radiant out there?!!

the prog is coming in a zip - yes,

but the install file?

my first contact with radiant was when i quested a friend for a program for making maps -and he send me an installation file called et_tool.exe
that was an install for radiant 1.3.8


(WuTangH) #7

I think version 1.5 and newer are just zips, without installation :slight_smile:


(Mateos) #8

They are, just unzip (don’t overwrite your previous install) and start it to config it like on first launch.


(aowblacky) #9

I’m still missing a light rendered 3D view :stuck_out_tongue:
Is there any chance to get this awesome feature into gtkradiant?


(Mateos) #10

[QUOTE=aowblacky;487273]I’m still missing a light rendered 3D view :stuck_out_tongue:
Is there any chance to get this awesome feature into gtkradiant?[/QUOTE]

Probably:


But I don’t think it is on top of the list at the moment, though you can ask devs to put it in the 1.6.5 milestone :slight_smile:

Join the IRC, have a chat! :slight_smile:


(Mateos) #11

Mac users, a new build is available, if you experience issues with recent Mac versions.

Temporary link (will be available on the official website soon):
http://quake2world.net/files/GtkRadiant-1.6.4-1.dmg

Related issue (for more info):


(Mateos) #12

A 1.6.5 build is available.


- Editoir will write out a dump file in case of crash. Code contributed by Pan .. thank you!
- Fixed some short alloc, heap corruption issues in q3map2.exe
- Fix editor crash when rendering models in camera view (https://github.com/TTimo/GtkRadiant/issues/343)
- Fix some bspc bugs (short alloc/heap corruption as well - contributed by viciious from QFusion)

Download:
https://s3.amazonaws.com/gtkradiant/GtkRadiant-1.6.5-20160424.zip

If you don’t have it, required:
https://www.microsoft.com/en-ca/download/details.aspx?id=48145


(ryven) #13

Thank you for your help Mateos, appreciated!

Works great, but seems you forgot to put bitmaps inside ;d


(Mateos) #14

Reported. I’m not the one compiling and uploading that package :slight_smile:


(Teuthis) #15

Any chance the radiant will ever be able to show shader working in the editor? I mean without compiling? I guess I know the anser already :frowning:


(Detoeni) #16

not in radiant but…
http://www.bpeers.com/software/q3ase/


(-SSF-Sage) #17

Half of the tweaks in shaders can be tested without recompiling, even without closing ET. Just minimise ET, make change to shader, save, open ET, do /vid_restart and be done.
Same goes to mapscripting too ofc with /map_restart


(Mateos) #18

Just need someone with the knowledge and interest to code an optimized shader parser ^^’ I believe 3D view performance is something to take care of first though

Q3ASE doesn’t support all the shader directives ET uses.


(Teuthis) #19

[QUOTE=-SSF-Sage;551405]Half of the tweaks in shaders can be tested without recompiling, even without closing ET. Just minimise ET, make change to shader, save, open ET, do /vid_restart and be done.
Same goes to mapscripting too ofc with /map_restart[/QUOTE]

I know of course but you know what I mean, without firing up the map :slight_smile:


(Teuthis) #20

[QUOTE=Mateos;551439]Just need someone with the knowledge and interest to code an optimized shader parser ^^’ I believe 3D view performance is something to take care of first though

Q3ASE doesn’t support all the shader directives ET uses.[/QUOTE]

This would be too great